Hajime Hoshi
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bf515bb594
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Update version to v2.0.0-alpha
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2020-10-04 04:30:40 +09:00 |
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Hajime Hoshi
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3c71eba446
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shaderir: Bug fix: Implement atan2 for Metal correctly
Fixes #1360
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2020-09-22 04:29:34 +09:00 |
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Hajime Hoshi
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2fb1033183
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shader: Initialize output parameters explicitly
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2020-09-12 00:35:14 +09:00 |
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Hajime Hoshi
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99dcb14582
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shaderir/glsl: Refactoring
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2020-09-10 02:11:21 +09:00 |
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Hajime Hoshi
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e1ae9bdde0
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shaderir/glsl, shaderir/metal: Refactoring
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2020-09-10 02:04:28 +09:00 |
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Hajime Hoshi
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337f44c916
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shader: Add Metal tests
Fixes #1340
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2020-09-10 01:19:02 +09:00 |
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Hajime Hoshi
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031f8376e9
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shaderir: Refactoring
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2020-09-08 03:51:29 +09:00 |
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Hajime Hoshi
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3b040e5f22
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Fix test failures
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2020-09-08 03:10:59 +09:00 |
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Hajime Hoshi
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1786be55f7
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shader: Refactoring
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2020-09-08 02:43:41 +09:00 |
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Hajime Hoshi
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0a0401e217
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shader: Refactoring: Simplify calculation of LocalVarIndexOffset
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2020-09-08 02:42:43 +09:00 |
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Hajime Hoshi
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f61a916e4a
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shaderir/glsl: Bug fix: Calculate local variable indices correctly
Fixes #1339
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2020-09-08 00:19:07 +09:00 |
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Hajime Hoshi
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29c7b7687f
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shaderir: Add Program.UniformNames
Updates #1324
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2020-09-06 03:41:17 +09:00 |
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Hajime Hoshi
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f5829b2cf3
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shader: Check at least one variable on left side of :=
Updates #1330
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2020-09-03 01:15:41 +09:00 |
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Hajime Hoshi
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06ed4f5444
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shader: Implement len function
Fixes #1279
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2020-08-16 02:07:39 +09:00 |
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Hajime Hoshi
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f6c3e0579f
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shaderir: Adopt the precision 10 for float literals
Adopted the same precision of (*math/big.Float).String().
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2020-08-13 00:01:16 +09:00 |
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Hajime Hoshi
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f71346da6c
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shaderir: Add bool/int/float conversion
Updates #1289
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2020-08-11 23:04:55 +09:00 |
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Hajime Hoshi
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5d2606b6a5
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shader: Bug fix: Wrong local variable indices in blocks
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2020-08-10 01:09:02 +09:00 |
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Hajime Hoshi
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dee8690502
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shaderir/glsl: Bug fix: Copying an array did not work on GLSL
Fixes #1286
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2020-08-09 22:18:58 +09:00 |
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Hajime Hoshi
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646518f2e8
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shaderir: Fix the test side: local variables for 'for' stmts must be reserved
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2020-08-09 22:12:35 +09:00 |
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Hajime Hoshi
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b73fecae79
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shaderir: Add tests for different counter types
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2020-08-09 21:44:06 +09:00 |
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Hajime Hoshi
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2707915376
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shaderir/glsl, shaderir/metal: Bug fix: Wrong local variables with multiple 'for' statements
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2020-08-09 20:12:56 +09:00 |
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Hajime Hoshi
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80361443cc
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shaderir/glsl, shaderir/metal: Bug fix: Wrong local variables in for
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2020-08-09 20:06:13 +09:00 |
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Hajime Hoshi
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ee9257e626
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shaderir: Use pointers for Block
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2020-08-09 18:00:55 +09:00 |
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Hajime Hoshi
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07514a37c8
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shaderir/glsl: Bug fix: Initialize an array
Updates #1285
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2020-08-09 04:59:29 +09:00 |
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Hajime Hoshi
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febdc46ad5
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shaderir/metal: Better array initialization
Updates #1285
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2020-08-09 04:40:15 +09:00 |
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Hajime Hoshi
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a536b3ee25
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shaderir/metal: Bug fix: Array initialization
Updates #1285
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2020-08-09 04:22:12 +09:00 |
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Hajime Hoshi
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a45e241da1
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shaderir/metal: Implement the shader IR compiler for Metal
Fixes #1165
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2020-08-08 19:14:57 +09:00 |
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Hajime Hoshi
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18b3859e20
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shaderir: Export IsValidSwizzling
This is a preparation for compiling the IR to Metal.
Updates #1165
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2020-08-08 19:08:10 +09:00 |
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Hajime Hoshi
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00ccc8ad85
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shaderir/glsl: Refactoring
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2020-08-07 01:53:22 +09:00 |
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Hajime Hoshi
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6576a1da76
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shaderir/glsl: Refactoring
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2020-08-06 17:53:28 +09:00 |
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Hajime Hoshi
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6003d85f75
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shaderir: Remove some builtin functions
'degrees' and 'radians' are not defined in Metal.
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2020-08-05 02:06:28 +09:00 |
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Hajime Hoshi
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ffee5eb6b8
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shaderir/glsl: Fix the panic messages
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2020-08-05 01:50:41 +09:00 |
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Hajime Hoshi
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c22ec580bc
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shaderir: Remove bultin functions for bvec
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2020-08-05 01:41:06 +09:00 |
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Hajime Hoshi
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8bac08cbd9
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Add internal/shaderir/glsl
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2020-08-03 23:27:27 +09:00 |
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Hajime Hoshi
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79e252c158
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shaderir: Refactoring
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2020-08-02 00:09:12 +09:00 |
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Hajime Hoshi
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fa60e31997
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shaderir: Bug fix: Pass tests
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2020-08-01 21:22:47 +09:00 |
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Hajime Hoshi
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4bd01fd038
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graphicsdriver/opengl: Implement shaders for browsers
Fixes #1166
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2020-08-01 20:27:46 +09:00 |
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Hajime Hoshi
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bab05874cd
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shaderir: Remove unnecessary empty lines
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2020-08-01 19:04:10 +09:00 |
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Hajime Hoshi
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a4334c5464
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shader: Use arrays at uniform variables
Fixes #1274
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2020-08-01 17:22:10 +09:00 |
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Hajime Hoshi
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da5642cd0e
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graphicsdriver/opengl: Add type checks of uniform variables
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2020-08-01 02:01:51 +09:00 |
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Hajime Hoshi
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004b279e4f
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shader: Add array initialization
Updates #1235
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2020-07-29 22:43:51 +09:00 |
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Hajime Hoshi
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d9c54bc0d0
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shader: Implement an array variable
Updates #1235
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2020-07-29 02:27:05 +09:00 |
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Hajime Hoshi
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a43efb66b2
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shaderir: Bug fix: Function prototypes were required for GLSL
Fixes #1267
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2020-07-28 00:04:03 +09:00 |
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Hajime Hoshi
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c8fa937a0a
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shaderir: Format
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2020-07-20 02:12:31 +09:00 |
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Hajime Hoshi
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385ff8efdf
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shader: Bug fix: Wrong local variable names at for-loop
Fixes #1245
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2020-07-13 22:49:15 +09:00 |
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Hajime Hoshi
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2ca551cdc6
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shader: Implement 'for' statement
Fixes #1230
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2020-07-13 01:44:05 +09:00 |
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Hajime Hoshi
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f95ca46c99
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shaderir: Add Stmt.ForVarType and use constant.Value
Updates #1230
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2020-07-12 22:31:12 +09:00 |
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Hajime Hoshi
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291d69500b
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shaderir: Add Stmt.ForVarIndex
Updates #1230
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2020-07-12 21:55:07 +09:00 |
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Hajime Hoshi
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202bb34bac
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shaderir: Add builtin funcs dfdx, dfdy, fwidth
Fixes #1242
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2020-07-11 21:50:10 +09:00 |
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Hajime Hoshi
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aecd29325e
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shaderir: Bug fix: Wrong function names for some bulitin funcs
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2020-07-11 21:46:21 +09:00 |
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