Commit Graph

80 Commits

Author SHA1 Message Date
Hajime Hoshi
815ed8cda2 graphicsdriver: Optimize shader by removing 'if' 2019-02-16 16:39:02 +09:00
Hajime Hoshi
1f46299870 graphicsdriver/opengl: Bug fix: source_size can be optimized out with nearest filter 2019-02-16 15:14:48 +09:00
Hajime Hoshi
b1b8d0b4b1 graphics: Move texel-region adjustment from shaders to program
This reduces GPU burden.
2019-02-16 14:50:03 +09:00
Hajime Hoshi
09ca873c41 graphicsdriver/opengl: Use glBindAttribLocation instead of glGetAttribLocation
Attribute variables are often optimized out and it is really hard
to prevent this.

Instead of implicit indices of attribute variables, use explicit
indices by glBindAttribLocation.

Bug: #816
2019-02-16 14:35:53 +09:00
Hajime Hoshi
7ff99d3965 graphicsdriver/opengl: Remove glGetError calls
As glGetError doesn't tell where the error happens, this is not
useful.

Fixes #815
2019-02-16 10:00:27 +09:00
Hajime Hoshi
fc329bd215 graphicsdriver/metal: Use template specialization 2019-02-15 09:46:58 +09:00
Hajime Hoshi
fd250c8d8c graphics: Rename NextPowerOf2Int -> InternalImageSize and add image size adjustment
There is a minimum internal image size on some system like old iOS
devices. This change adds adjustment of the size.

Issue: #810
2019-02-14 23:06:01 +09:00
Hajime Hoshi
a6d3a1e0cb graphicsdriver/metal: Refactoring: Use NextPowerOf2Int 2019-02-14 11:09:16 +09:00
Hajime Hoshi
a1b1bce43a graphicsdriver/metal: Bug fix: Some tests failed due to wrong source size 2019-02-14 11:06:30 +09:00
Hajime Hoshi
7a76a5b42d graphicsdriver/metal: Remove while loop in shader programs 2019-02-14 10:54:32 +09:00
Hajime Hoshi
5c7f34827f graphicsdriver/metal: Use template specialization 2019-02-14 09:57:47 +09:00
Hajime Hoshi
04dc1faa9c graphicsdriver/opengl: Call glFinish before glReadPixels
It looks like glFlush is not enough at least on Travis CI.

Fixes #814
2019-02-14 02:03:05 +09:00
Hajime Hoshi
3952474690 graphics/metal: Fix comments 2019-02-13 23:36:45 +09:00
Hajime Hoshi
81101e0f48 graphicsdriver/metal: Reduce 'if' from shader programs (#762) 2019-02-13 23:28:17 +09:00
Hajime Hoshi
c2c3579cde graphicsdriver/opengl: Reduce 'if' in shader programs
Fixes #812
2019-02-12 12:46:18 +09:00
Hajime Hoshi
6c4260d0e1 Revert "graphicsdriver/opengl: Use GL_RGBA8 as the internal format at glTexImage2D"
This reverts commit f5044f3d8f.

Reason: This doesn't work on some iOS machines
2019-02-12 03:34:06 +09:00
Hajime Hoshi
f5044f3d8f graphicsdriver/opengl: Use GL_RGBA8 as the internal format at glTexImage2D
Related: #810
2019-02-09 21:27:46 +09:00
Hajime Hoshi
a3eddeb50f Improve panic messages 2019-02-06 23:43:03 -10:00
Hajime Hoshi
9d291f601e graphicsdriver/metal: Bug fix: Make all the tests pass 2019-02-06 23:42:54 -10:00
Hajime Hoshi
207ae08c9d graphicsdriver/metal: Give up reusing buffers
It was inevitable to rely on reference counts, which was too hacky.
Besides, reusing buffers doesn't improve performance.
2019-02-05 03:22:50 +09:00
Hajime Hoshi
19079ae7a2 graphicsdriver/metal: Fix comments 2019-02-05 03:09:40 +09:00
Hajime Hoshi
f29337dc93 graphicsdriver/metal: Add comments 2019-02-03 23:58:45 +09:00
Hajime Hoshi
882d0c0bc8 graphicsdriver/metal: Reuse MTLBuffer instead of re-creating (#762) 2019-02-03 22:55:29 +09:00
Hajime Hoshi
204b0e72d6 graphicsdriver/metal: Do not wait until completed when possible (#762) 2019-02-02 04:35:38 +09:00
Hajime Hoshi
5be567d58f ui: Implement restoring context lost on browsers correctly
Fixes #734
2019-02-01 01:20:40 +09:00
Hajime Hoshi
ba47a19b17 mobile: Bug fix: error must be received without waiting for renderCh
Even when error happens, the error was not received when renderCh
received. This was the cause of freezing when error happens.
2019-01-28 12:32:48 +09:00
Hajime Hoshi
fd4cdd445c graphicsdriver/opengl/gl: Unexport or remove C symbols (#786) 2019-01-17 22:16:47 +09:00
Hajime Hoshi
72c1a73cac graphicsdriver/metal: Avoid using @available syntax for old Xcode (#781) 2019-01-12 00:33:45 +09:00
Hajime Hoshi
12f7d14d91 graphicsdriver/opengl: Check the reserved keyword
Fixes #772
2019-01-08 00:07:49 +09:00
Hajime Hoshi
758b957b01 graphicsdriver/opengl: Bug fix: filter is a preserved keyword (#771) 2019-01-07 11:20:29 +09:00
Hajime Hoshi
123be16699 graphicsdriver/opengl: Use NewLazySystemDLL instead of NewLazyDLL (#766) 2019-01-04 15:05:27 +09:00
Hajime Hoshi
623bfde007 graphicsdriver/metal/ca: Suppress warnings (#767) 2019-01-02 01:16:54 +09:00
Hajime Hoshi
ac6ad717b7 graphicsdriver/metal: Use selector again to access properties (#767) 2019-01-02 01:09:12 +09:00
Hajime Hoshi
6350cb6bfd graphicsdriver/metal/ca: Add check by respondsToSelector (#767) 2019-01-02 00:52:03 +09:00
Hajime Hoshi
a0a17330ee graphicsdriver/metal: Specify macOS version (#768) 2019-01-02 00:08:46 +09:00
Hajime Hoshi
61afdc8852 graphicsdriver/metal: Remove unused properties (#767) 2019-01-01 05:09:02 +09:00
Hajime Hoshi
b349efaa0a graphicsdriver/metal: Make main-thread usages more explicit 2018-12-28 02:43:00 +09:00
Hajime Hoshi
86bda42417 graphicsdriver/metal: Refactoring: vsync member variable was not needed 2018-12-28 02:29:56 +09:00
Hajime Hoshi
105909ab6c graphicsdriver/metal: Bug fix: SetVsyncEnabled before Run didn't work on macOS 2018-12-28 02:23:39 +09:00
Hajime Hoshi
c76ce28065 Revert "ui: Bug fix: SetVsyncEnabled before Run didn't work on macOS"
This reverts commit 042b30a516.
2018-12-28 02:18:38 +09:00
Hajime Hoshi
042b30a516 ui: Bug fix: SetVsyncEnabled before Run didn't work on macOS 2018-12-28 02:11:48 +09:00
Hajime Hoshi
454a7d8ef9 graphicsdriver/opengl: Bug fix: misspelling on variables
Fixes #764
2018-12-26 03:03:06 +09:00
Hajime Hoshi
99e4c874fe Reduce init functions
This mitigates the init-order issue on jsgo.io.
2018-12-26 02:13:47 +09:00
Hajime Hoshi
de788603d6 graphicsdriver/opengl: Remove init order dependency 2018-12-25 23:58:01 +09:00
Hajime Hoshi
ebbbb448fa graphicsdriver/metal: Rename function for consistency 2018-12-25 02:24:02 +09:00
Hajime Hoshi
f5708cb58a graphicsdriver/opengl: Bug fix: Rename a function not to override an existing function 2018-12-24 17:45:16 +09:00
Hajime Hoshi
f1582c2d73 graphics: Add Address representing a sampler address mode
Fixes #761
2018-12-24 17:29:31 +09:00
Hajime Hoshi
7e50ae39c9 graphicsdriver/opengl: Refactoring: Filter as a uniform value 2018-12-24 16:06:25 +09:00
Hajime Hoshi
85df49dc96 graphicsdriver/opengl: Bug fix: variables can be optimized out 2018-12-23 06:04:35 +09:00
Hajime Hoshi
4149a56524 graphics: Refactoring: Use 12 floats for each vertex
This is a preparation for #761.
2018-12-23 02:36:28 +09:00