Commit Graph

7193 Commits

Author SHA1 Message Date
Hajime Hoshi
81f91658ff internal/atlas: refactoring: remove SetVolatile and SetIsolate
Pass an image type to NewImage instead.
2022-06-08 01:08:00 +09:00
Hajime Hoshi
b8e8d72377 internal/restorable: rename ImageTypeScreenFramebuffer -> ImageTypeScreen 2022-06-07 23:45:35 +09:00
Hajime Hoshi
d3e3df812a internal/ui: recreate an offscreen image when isScreenClearedEveryFrame is toggled
This is a preparation to remove SetVolatile and SetIsolated in
the atlas package.
2022-06-07 23:16:42 +09:00
Hajime Hoshi
b30700ac31 update Oto: simplify pausing
Updates #2125
2022-06-07 00:24:58 +09:00
Hajime Hoshi
6398230f84 internal/graphicscommand: add 'screen' info to (*newImageCommand).String() 2022-06-06 11:13:04 +09:00
Hajime Hoshi
73c893e977 internal/restorable: refactoring: unify NewScreenFramebufferImage and NewImage 2022-06-06 09:33:50 +09:00
Hajime Hoshi
31fd736ca5 internal/graphicscommand: refactoring: unify NewScreenFrameBufferImage and NewImage 2022-06-06 09:21:11 +09:00
Hajime Hoshi
cb0cbb4efa internal/restorable: refactoring: introduce ImageType 2022-06-06 09:13:55 +09:00
Hajime Hoshi
7f10744514 internal/atlas: add an assertion at putOnAtlas 2022-06-06 09:01:04 +09:00
Hajime Hoshi
9bf5f2188f internal/atlas: add an assertion at SetIsolated 2022-06-06 08:25:43 +09:00
Hajime Hoshi
86a0a4154d internal/atlas: rename SetIsolate -> SetIsolated 2022-06-06 07:17:45 +09:00
Hajime Hoshi
0a1fe2e294 update Oto 2022-06-06 02:40:06 +09:00
Hajime Hoshi
b9012fc6ed internal/atlas: unify the term 'isolate' and 'independent' to 'isolate' 2022-06-06 00:28:23 +09:00
Hajime Hoshi
6ce8f77c53 gofmt 2022-06-06 00:28:19 +09:00
Hajime Hoshi
e5172d7b6c update Oto 2022-06-05 23:13:18 +09:00
Hajime Hoshi
0256b0cfbf internal/graphicsdriver/directx: bug fix: disable fullscreen by Alt+Enter
By default, DirectX 12 tries to make the window fullscreen by Alt+Enter.
This caused application crashes. Let's disable this feature.

Closes #2123
2022-06-05 16:16:09 +09:00
Hajime Hoshi
51fe48fb76 internal/gamepad: bug fix: wrong offset especially on 32bit Linux
Closes #2122
2022-06-05 12:48:47 +09:00
Hajime Hoshi
744340da5e update Oto: use arecord -L to list devices
Closes #2118
2022-06-05 12:16:02 +09:00
Hajime Hoshi
04643d06f7 update Oto: try other devices than 'default' when needed
Closes #2118
2022-06-04 22:56:11 +09:00
Hajime Hoshi
23b8d60e42 go mod tidy 2022-06-04 22:54:32 +09:00
Hajime Hoshi
c2251d49b5 .github/workflows: add -l to -gcflags 2022-06-04 17:45:59 +09:00
Hajime Hoshi
1fa5696c91 .github/workflows: add a building test without optimization to check potential stack overflow 2022-06-04 17:24:46 +09:00
Hajime Hoshi
5cdd2f8bce internal/affine: further optimization to avoid heap allocation
Updates #2119
2022-06-04 15:13:30 +09:00
Hajime Hoshi
d518e64e22 Revert "internal/graphicsdriver/directx: refactoring: add syscallN"
This reverts commit 55a490736a.

Reason: This has a potential risk of stack overflow.

Closes #2120
2022-06-04 13:58:01 +09:00
Hajime Hoshi
ecaa25faba internal/affine: avoid heap allocations by casting a variable to a concrete type
This is a dirty hack but seems efficient.

Closes #2119
2022-06-04 13:18:14 +09:00
Hajime Hoshi
f69c550992 internal/graphicsdriver/directx: bug fix: go:nosplit was required for syscallN
Updates #2116
Closes #2117
2022-06-04 01:11:22 +09:00
Hajime Hoshi
55a490736a internal/graphicsdriver/directx: refactoring: add syscallN
syscall.SyscallN is available as of Go 1.18 so this change implemented
our original syscallN function.

syscallN also panics when a given function pointer is 0. This helps
debugging especially on Xbox.

Updates #2084
2022-06-03 21:56:34 +09:00
Hajime Hoshi
3e1b313221 internal/graphicsdriver/directx: bug fix: ID3D12Resource::Map sometimes retrying
Updates #2113
Closes #2116
2022-06-03 21:56:30 +09:00
Hajime Hoshi
8e4e3d67c4 internal/gamepad: refactoring 2022-06-03 19:00:21 +09:00
Hajime Hoshi
2eb4ef1a94 internal/gamepad: give a window from another package instead of GetActiveWindow
GetActiveWindow doesn't work on Xbox.

Updates #2084
2022-06-03 18:42:54 +09:00
Hajime Hoshi
1580e92dfc internal/gamepad: refactoring 2022-06-03 18:06:54 +09:00
Hajime Hoshi
90d26305e7 internal/gamepad: unify the naming convention for Win32API with other packages 2022-06-03 16:59:44 +09:00
Hajime Hoshi
124f233de0 internal/gamepad: cast returning values to uint32 2022-06-03 16:52:49 +09:00
Hajime Hoshi
532b476c4e Revert "internal/graphicsdriver/directx: pass nil for pReadRange at Map"
This reverts commit 3b13158cc0.

Reason: Specifying nil for reading ranges is not efficient
2022-06-03 13:59:34 +09:00
Hajime Hoshi
c6c45aadfa Revert "Revert "internal/glfwwin: ignore errors from DWM functions""
This reverts commit 991cec993c.

Reason: Reverted a wrong commit
2022-06-03 13:59:16 +09:00
Hajime Hoshi
991cec993c Revert "internal/glfwwin: ignore errors from DWM functions"
This reverts commit 9ad87c0153.

Reason: Specifying nil for reading ranges is not efficient
2022-06-03 13:49:45 +09:00
Hajime Hoshi
3b13158cc0 internal/graphicsdriver/directx: pass nil for pReadRange at Map
Updates #2113
2022-06-03 13:45:08 +09:00
Hajime Hoshi
9ad87c0153 internal/glfwwin: ignore errors from DWM functions
DWM functions might not be implemented on Proton. In the original
GLFW implementation, the returning values are not checked.

Updates #2113
2022-06-03 01:36:31 +09:00
Hajime Hoshi
c29c423686 internal/glfwwin, internal/graphicsdriver/directx: bug fix: HRESULT and Errno are imcompatible 2022-06-03 00:41:04 +09:00
Hajime Hoshi
7d95dddb1a internal/glfwwin: refactoring 2022-06-03 00:32:36 +09:00
Hajime Hoshi
666d50e83d internal/glfwwin: use HRESULT for an error value instead of GetLastError
GetLastError might not be reliable for some APIs like DwmFlush.

Updates #2113
2022-06-02 23:02:09 +09:00
Hajime Hoshi
4a9caf8afb internal/graphicsdriver/directx: ignore higher 32bit values for Errno
Updates #2113
2022-06-02 23:01:38 +09:00
Hajime Hoshi
fb03a1e351 internal/graphicsdriver/directx: bug fix: ID3D12Resource::Unmap does not return an value
Updates #2113
2022-06-02 12:52:58 +09:00
Hajime Hoshi
4a684c4195 treat Windows error values as uint32 instead of windows.Handle
The error value are defined as windows.Handle (64bit) in
golang.org/x/sys/windows, but an actual type should be HRESULT (32bit).
This causes an issue that a returning value from a Windows API was
recognized as a non-zero error value though the value was not an error,
when the value's lower 32-bits are all zero.

See also https://github.com/golang/go/issues/48736#issuecomment-1143993096

Updates #2113
2022-06-02 12:10:21 +09:00
Hajime Hoshi
b900f83a01 internal/graphicsdriver/directx: refactoring: remove an unused member Image.numRows 2022-06-02 01:53:27 +09:00
Hajime Hoshi
0dc6e4e64e internal/graphicsdriver/directx: use ID3D12Resource instead of ID3D12Resource1
Updates #2114
2022-06-02 01:26:02 +09:00
Hajime Hoshi
432365ff92 internal/glfwwin: ignore the error at SetProcessDpiAwarenessContext
Updates #2113
2022-06-01 23:11:06 +09:00
Hajime Hoshi
285a5cbc69 internal/glfwwin: skip some functions for Xbox
Updates #2084
2022-06-01 12:08:03 +09:00
Hajime Hoshi
0adb0c3860 internal/ui: bug fix: compile error 2022-06-01 02:09:10 +09:00
Hajime Hoshi
9c15bda275 internal/ui: return a null Window on Xbox
Updates #2084
2022-06-01 01:26:31 +09:00