Hajime Hoshi
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87e412cd39
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internal/graphicsdriver/opengl: refactoring: separate graphcis_*.go for macOS
Updates #2714
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2024-10-12 13:58:57 +09:00 |
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Hajime Hoshi
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4895ae7f93
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internal/graphicsdriver/opengl: refactoring: move some functions from internal/ui
Updates #2714
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2023-12-23 22:30:13 +09:00 |
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Hajime Hoshi
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ee2ca6d20c
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internal/graphicsdriver/opengl: refactoring
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2023-12-23 19:28:41 +09:00 |
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Hajime Hoshi
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037a818601
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internal/graphicsdriver/opengl: bug fix: go-vet failed
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2023-12-20 03:06:58 +09:00 |
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Hajime Hoshi
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4ef7b5c166
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internal/graphicsdriver/opengl: refactoring: hide SetGLFWClientAPI
Updates #2714
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2023-12-20 02:47:19 +09:00 |
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Hajime Hoshi
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f6f0cf05e6
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internal/ui: refactoring: move updateVsyncOnRenderThread to the OpenGL driver
Updates #2714
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2023-12-20 02:38:20 +09:00 |
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Hajime Hoshi
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12ae411d15
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internal/graphicsdriver/opengl, internal/graphicsdriver/opengl/gl: refactoring
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2023-12-20 02:19:33 +09:00 |
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Hajime Hoshi
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630789757f
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all: add files for PlayStation 5
The implementation is WIP.
Updates #2799
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2023-10-16 00:54:08 +09:00 |
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Hajime Hoshi
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e7ad5c52fe
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internal/glfw: merge internal/goglfw into internal/glfw
This also changes APIs in internal/glfw to return errors.
Updates #2703
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2023-10-05 03:09:51 +09:00 |
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Hajime Hoshi
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0e722669ef
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internal/glfw: add const definitions
This is one of the steps to merge internal/glfw and internal/goglfw.
Updates #2703
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2023-10-04 03:04:47 +09:00 |
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Hajime Hoshi
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00e45affe9
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all: update OpenGL version from 2.1 to 3.2
'texelFetch' requires OpenGLSL 1.30, which requires OpenGL 3.0+.
macOS might not support OpenGL 3.0 and 3.1, so adopt 3.2.
Updates #1431
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2023-04-23 14:25:36 +09:00 |
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Hajime Hoshi
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95709d9182
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internal/graphicsdriver/opengl: update GLES version to 3.0
GLES 3.0 is required for GLSL ES 3.0
Updates #1431
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2023-04-19 22:43:26 +09:00 |
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Hajime Hoshi
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95b4e67c77
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internal/graphicsdriver/opengl: reduce context functions
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2022-11-18 03:18:30 +09:00 |
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Hajime Hoshi
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1e86e7fa18
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internal/ui: refactoring: reduce opengles build tags
Updates #292
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2022-11-14 02:46:34 +09:00 |
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