Commit Graph

3453 Commits

Author SHA1 Message Date
Hajime Hoshi
62af947368 examples/paint: Change the color 2016-03-05 00:57:14 +09:00
Hajime Hoshi
723876feba colorm: Add ColorM.ChangeHSV and an example 2016-03-04 01:35:03 +09:00
Hajime Hoshi
05f52b5e57 audio: Filter overflow values 2016-03-03 12:22:10 +09:00
Hajime Hoshi
3859bc7421 audio: Mixing by Go 2016-03-03 11:57:25 +09:00
Hajime Hoshi
58c5e5e655 audio: Add Context 2016-03-03 00:48:59 +09:00
Hajime Hoshi
c6fc5ab865 graphics: CompositionMode -> CompositeMode (#170) 2016-03-01 02:16:32 +09:00
Hajime Hoshi
1eb623cf16 Add example 'masking' (#39) 2016-03-01 02:10:45 +09:00
Hajime Hoshi
568dbe9603 graphics: Add comments 2016-02-29 01:55:29 +09:00
Hajime Hoshi
321f5e376e opengl: Cache a composition mode 2016-02-29 01:44:09 +09:00
Hajime Hoshi
8ae1e292ab graphics: Introduce CompositionMode (#151) 2016-02-29 01:37:06 +09:00
Hajime Hoshi
25241ddc50 doc: Use a new template feature 2016-02-28 14:23:46 +09:00
Hajime Hoshi
98ca8ec98e doc: Add Windows install instruction 2016-02-28 14:10:41 +09:00
Hajime Hoshi
dc28b658ee doc: Fix the date for 1.2.0 2016-02-28 14:04:42 +09:00
Hajime Hoshi
3588d0b485 ui: Move vsync to ui.SwapBuffers on JavaScript version 2016-02-28 03:49:57 +09:00
Hajime Hoshi
94f1e7df64 ui: Bug fix: Don't call ui.DoEvents too often 2016-02-28 03:08:22 +09:00
Hajime Hoshi
522b7370a4 ui: Change the threshold to determine if the running is busy 2016-02-28 02:48:49 +09:00
Hajime Hoshi
db2a43217e ui: Update input status per frame 2016-02-28 02:32:14 +09:00
Hajime Hoshi
b3d7e04de5 ui: Introduce IsRunningSlowly (#168) 2016-02-28 02:28:16 +09:00
Hajime Hoshi
8132264a88 ui: Refactoring: rename variables 2016-02-28 02:16:57 +09:00
Hajime Hoshi
fc200ec6f2 ui: Bug fix: The default framebuffer must be bound before swapping buffers 2016-02-28 00:56:39 +09:00
Hajime Hoshi
8788c8439f Refactoring: Remove postUpdate 2016-02-28 00:11:27 +09:00
Hajime Hoshi
e2f528d206 Refactoring: unify preUpdate and calling f 2016-02-27 23:39:06 +09:00
Hajime Hoshi
05eaec6dd9 ui: Bug fix: scale for cursor was wrong (#166) 2016-02-27 17:04:35 +09:00
Hajime Hoshi
997539b243 opengl: Unexport Attrib/UniformLocation 2016-02-27 03:13:42 +09:00
Hajime Hoshi
ccf0acf7ca opengl: Reduce global variables 2016-02-27 03:05:12 +09:00
Hajime Hoshi
93f9d9fbb0 opengl: Introduce locationCache struct 2016-02-27 03:01:55 +09:00
Hajime Hoshi
3c4aa7ec1e opengl: Unexport some interfaces 2016-02-27 02:43:00 +09:00
Hajime Hoshi
2bda89709f opengl: Unexport ProgramID 2016-02-27 02:41:38 +09:00
Hajime Hoshi
495d7ca0d1 graphics: NextPowerOf2Int -> NextPowerOf2Int32 2016-02-27 02:35:05 +09:00
Hajime Hoshi
5fe013ddbd graphics: Remove Lines and Rects 2016-02-27 02:30:06 +09:00
Hajime Hoshi
f432c15078 opengl: GetProgramID() -> Program.ID() 2016-02-27 02:27:39 +09:00
Hajime Hoshi
7617a225f6 ui: deviceScaleFactor -> deviceScale 2016-02-27 02:17:31 +09:00
Hajime Hoshi
651d803107 ui: Change how to calc framebuffer scale 2016-02-27 01:53:02 +09:00
Hajime Hoshi
8069c980c3 ui: Refactoring: Add ui.ActualScale() 2016-02-27 01:44:01 +09:00
Hajime Hoshi
138a689382 ui: Refactoring 2016-02-27 01:35:14 +09:00
Hajime Hoshi
baede92b16 Now Windows is officially supported\! 2016-02-26 03:57:36 +09:00
Hajime Hoshi
e2cf288ed7 ui: Bug fix: Wrong framebuffer scale 2016-02-26 03:50:00 +09:00
Hajime Hoshi
c97cae9598 ui: Remove println :-( 2016-02-26 03:45:52 +09:00
Hajime Hoshi
868eef0c2f ui: Bug fix: Consider that (frame buffer width) / (window width) can be more than 1 (#164) 2016-02-26 03:44:37 +09:00
Hajime Hoshi
fc7be5be3c ui: Bug fix: monitor's size might be 0 e.g. on Linux VM 2016-02-26 03:14:51 +09:00
Hajime Hoshi
4d53cf20da ui: Calculate DPI and set the actual scale based on DPI 2016-02-26 03:09:23 +09:00
Hajime Hoshi
3d79e086a9 opengl: Rename some functions not to be exported 2016-02-26 02:03:24 +09:00
Hajime Hoshi
ce9f957cd8 opengl: Use go-gl/gl again (#162) 2016-02-26 02:01:13 +09:00
Hajime Hoshi
20e9b91336 opengl: Bug fix: Misusage of Texture 2016-02-25 02:21:44 +09:00
Hajime Hoshi
73856a2298 opengl: IsTexture/IsFramebuffer fails on OSX 2016-02-25 02:17:28 +09:00
Hajime Hoshi
06ec244ff3 opengl: Use gl.IsTexture and gl.IsFramebuffer 2016-02-25 01:11:40 +09:00
Hajime Hoshi
6d5e09ad36 opengl: use fmt.Errorf for error messages 2016-02-24 23:30:43 +09:00
Hajime Hoshi
922f392544 ui: Bug fix: Call glFinish before glfwSwapBuffers to make sure all OpenGL tasks are executed (#161) 2016-02-24 22:57:19 +09:00
Hajime Hoshi
ee683c5867 doc: Linux is now officially supported 2016-02-24 04:17:57 +09:00
Hajime Hoshi
888c7dadfd opengl: Bug fix: Use attrib/uniform cache 2016-02-24 01:34:24 +09:00