Hajime Hoshi
7e0dee0730
graphicscommand: Bug fix: Use graphics.InternalImageSize before specifying the size
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Fixes #887
2019-06-25 22:47:37 +09:00
Hajime Hoshi
0cc49b6923
shareable: Refactoring
2019-06-23 11:33:17 +09:00
Hajime Hoshi
7a399c1b82
shareable: Update page sizes dynamically
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Also, all the images cannot use the shareable backends before the
game starts, but it is expected that read-only images will use
shareable backends later.
Fixes #879
2019-06-22 23:05:28 +09:00
Hajime Hoshi
f48a72a43e
shareable: Refactoring: Remove PutQuadVertices
2019-06-22 21:13:44 +09:00
Hajime Hoshi
5d4f150094
shareable: Add comments about highp
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Updates #879
2019-06-22 17:41:19 +09:00
Hajime Hoshi
f3cdb0537b
graphics: Move the vertices backend to ebiten package
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Now restorable/sharable packages cannot use the same vertices
backend, but I think this won't affect the performance
significantly.
2019-06-22 00:02:22 +09:00
Hajime Hoshi
69ebc481e8
graphics: Refactoring: Unify PutVertex and PutQuadVertices implementation
2019-06-21 23:49:05 +09:00
Hajime Hoshi
008de78cec
graphics: Refactoring: Change QuadVertices -> PutQuadVertices for consistency
2019-06-21 02:20:31 +09:00
Hajime Hoshi
b41a333230
restorable: Reland: Refactoring
2019-05-26 22:16:25 +09:00
Hajime Hoshi
da4fabeaa5
Revert "restorable: Refactoring"
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This reverts commit 3c0cd47b1f
.
Reason: Crash on macOS
2019-05-26 21:30:08 +09:00
Hajime Hoshi
3c0cd47b1f
restorable: Refactoring
2019-05-26 21:24:44 +09:00
Hajime Hoshi
fcb5554aa1
driver: Add Graphics.NeedsRestoring
2019-05-26 19:46:12 +09:00
Acid147
21abd85a63
Small cleanup ( #877 )
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* Remove unused variables and constants
* Remove redundant return statement
* Change flock.NewFlock to flock.New
2019-05-26 18:06:43 +09:00
Hajime Hoshi
f461ba2379
shareable: Misspelling
2019-05-12 17:53:18 +09:00
Hajime Hoshi
bc4e35a6c5
shareable: Make images shared when possible
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Fixes #864
2019-05-12 00:36:15 +09:00
Hajime Hoshi
cce41e8152
graphics: Rename DrawImage -> DrawTriangles for consistency
2019-04-22 23:12:36 +09:00
Hajime Hoshi
5afcc65387
shareable: Add comments
2019-04-11 18:15:56 -07:00
Hajime Hoshi
dbe4f27d5f
shareable: Add comments
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Oops, 0dcb53d290
did not make sense.
2019-02-21 10:58:40 +09:00
Hajime Hoshi
0dcb53d290
shareable: Bug fix: Node-leak when extending a page
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This is very rare and not so serious I think, but is still a bug.
2019-02-21 10:49:23 +09:00
Hajime Hoshi
82178794c3
shareable: Bug fix: Unlock after filling
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Fixes #820
2019-02-19 10:16:27 +09:00
Hajime Hoshi
7c506bc5bc
restorable: Refactoring: Add (*Image).QuadVertices/PutVertex
2019-02-15 00:18:12 +09:00
Hajime Hoshi
a06a2b65c1
shareable: Fix semantically incorrect function usage
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In this case, the size equals to the internal size, so this is not
a bug fix.
2019-02-14 23:23:52 +09:00
Hajime Hoshi
4e8c7f0a75
restorable: Rename SizePowerOf2 -> InternalSize
2019-02-14 20:56:38 +09:00
Hajime Hoshi
93d0b0dd09
restorable: Add Fill
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This is useful to reduce opportunity to make the image stale.
2019-02-13 00:46:24 +09:00
Hajime Hoshi
40f728a326
shareable: Call (*restorable.Image).Clear() when possible
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This is a kind of relanding of c68c36b0b7
.
Clearing the restorable.Image state can reduce the operations for
restoring.
2019-02-13 00:41:26 +09:00
Hajime Hoshi
5fed3d3bed
shareable: Add MakeVolatile
2019-02-13 00:41:24 +09:00
Hajime Hoshi
5147bbde9d
restorable: Add MakeVolatile
2019-02-13 00:39:54 +09:00
Hajime Hoshi
6f428c584d
shareable: Add comments
2019-02-10 14:13:00 +09:00
Hajime Hoshi
339155f63d
shareable: Use CompositeModeSourceOver when possible at Fill
2019-02-10 14:08:59 +09:00
Hajime Hoshi
1150fc69d0
shareable: Use color vertex values instead of ColorM
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This is an optimization: using ColorM might cause graphics command
separation.
2019-02-10 14:02:01 +09:00
Hajime Hoshi
815f2a6b35
shareable: Improve panic messages
2019-02-09 19:47:45 +09:00
Hajime Hoshi
a3eddeb50f
Improve panic messages
2019-02-06 23:43:03 -10:00
Hajime Hoshi
d3d56c076d
shareable: Use CopyPixels
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CopyPixels is basically Pixels and ReplacePixels, but executed
lazily while Pixels reads pixels from GPU immediately. Thanks to
this, restorable.Image no longer need to keep pixel data if not
needed.
2019-02-03 02:51:56 +09:00
Hajime Hoshi
107dfe5074
graphics: Improve Set speed
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On GopherJS, copying a struct is very heavy. This change avoids
copying (color) structs when possible.
2019-01-14 04:25:43 +09:00
Hajime Hoshi
1e1f309a1c
shareable: Add Fill
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Before introducing Fill, filling an image with a solid color was
implemented by ReplacePixels. When an offscreen image is used, the
offscreen image is not fully cleared or filled with a color and
out of (0,0)-(width,height) region. This causes a glitch thin line
on mobile platforms.
This change adds (*shareable.Image).Fill to fill the whole
framebuffer region of the image.
2019-01-13 02:12:47 +09:00
Hajime Hoshi
6783aaae56
graphics: Better test for a crash
2019-01-11 00:31:32 +09:00
Hajime Hoshi
c4e98de804
shareable: Refactoring
2019-01-10 23:31:53 +09:00
Hajime Hoshi
4a587f495d
restorable: Bug fix: ReplacePixels might call DrawImage, which violates some assumptions
2019-01-10 23:22:59 +09:00
Hajime Hoshi
b34834a895
graphicscommand: Explicitly forbide ReplacePixels for a part after DrawImage
2019-01-06 05:15:27 +09:00
Hajime Hoshi
b5c9cd6253
shareable: Fix comments
2019-01-06 03:15:32 +09:00
Hajime Hoshi
fbf7007056
restorable: Pixels() should return immediately when it doesn't have to access GPU
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Fixes #763
2018-12-26 20:25:40 +09:00
Hajime Hoshi
f1582c2d73
graphics: Add Address representing a sampler address mode
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Fixes #761
2018-12-24 17:29:31 +09:00
Hajime Hoshi
189b8a17e9
graphics: Use source-border check even at DrawTriangles
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DrawTriangles can now take a sub-image.
2018-12-23 03:24:39 +09:00
Hajime Hoshi
e809991c9f
shareable: Bug fix: Image invalidation by ReplacePixels
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ReplacePixels on a part of image might invalidate the other part of
the image on MacBook Pro 2013, especially when the other part is
rendered by DrawImage.
Fixes #593 #758
2018-12-21 11:50:10 +09:00
Hajime Hoshi
ff62876552
Add Metal implementation
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Fixes #621
2018-12-20 02:37:10 +09:00
Hajime Hoshi
2c25318634
shareable: Add TestReplacePixelsAfterDrawImage
2018-12-16 15:13:35 +09:00
Hajime Hoshi
17b225083d
shareable: Improve TestExtend
2018-12-16 05:09:43 +09:00
Hajime Hoshi
22b11aafac
shareable: Add TestExtend
2018-12-15 19:51:17 +09:00
Hajime Hoshi
155ee828b8
Fix misspelling
2018-12-03 18:23:25 +01:00
Hajime Hoshi
c6dd0a75d9
graphicscommand: Optimize replace-image calls
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Now ReplacePixels command is called only when necessary.
This also ensures that DrawImage must be called after ReplacePixels
is called since there is a potential problem that rendering images
on a texture without initializing by replacing pixels might cause
problems (escpecially on Metal. Perhaps #593 might be related).
2018-12-01 21:36:47 +01:00