Commit Graph

25 Commits

Author SHA1 Message Date
Hajime Hoshi
957b4d392f Refactoring: Hide some functions of opengl 2014-12-31 02:06:08 +09:00
Hajime Hoshi
22035e79fe Reduce panics (#16) 2014-12-29 00:21:40 +09:00
Hajime Hoshi
4a07c6f0df Refactoring: gl bug fix 2014-12-27 17:58:39 +09:00
Hajime Hoshi
48f639db02 Bug fix: glfw's framebuffer might be lately changed after consuming some events 2014-12-26 20:44:35 +09:00
Hajime Hoshi
ce81251730 Bug fix: gl.EnableClientState should not be called 2014-12-26 20:13:57 +09:00
Hajime Hoshi
f2fbd991d2 Rename ImageDrawOptions -> DrawImageOptions (#43) 2014-12-26 01:39:48 +09:00
Hajime Hoshi
389b2b75f2 Remove currentVBO 2014-12-26 01:19:08 +09:00
Hajime Hoshi
c156cb1e66 Use VBO for vertices, tex coords (#2) 2014-12-26 01:11:42 +09:00
Hajime Hoshi
7f6e440d97 Use VBO for indices (#2) 2014-12-25 23:16:18 +09:00
Hajime Hoshi
373371d1b2 Change license comments style to use magic comments (magic comments like +build should be placed before a general comment) 2014-12-24 11:04:10 +09:00
Hajime Hoshi
cd9efd3932 Implement image.Image at ebiten.Image (#35) 2014-12-23 01:27:11 +09:00
Hajime Hoshi
1663ad2250 Remove shader programColorFinal 2014-12-22 22:49:14 +09:00
Hajime Hoshi
2620414409 Simplify shaders 2014-12-22 21:51:58 +09:00
Hajime Hoshi
a3b0831472 Change the texture pixel format to premultiplied alpha (#36) 2014-12-22 21:39:25 +09:00
Hajime Hoshi
89c6e7c371 Add comments 2014-12-22 01:54:07 +09:00
Hajime Hoshi
99434fa9d3 Bug fix: Consider color.Color.RGBA returns alpha-premultiplied values 2014-12-22 01:05:21 +09:00
Hajime Hoshi
79b67db0d8 Rename AdjustSizeForTexture -> NextPowerOf2Int 2014-12-21 02:05:08 +09:00
Hajime Hoshi
aed317649f Rename members of TextureQuad 2014-12-21 00:59:32 +09:00
Hajime Hoshi
991adb7449 Change RenderTexture to interface 2014-12-21 00:36:27 +09:00
Hajime Hoshi
df35a0ce1e Bug fix: the default framebuffer can't bind a texture 2014-12-20 18:57:00 +09:00
Hajime Hoshi
02660346c3 Call gl.Flush in DrawTexture 2014-12-20 15:36:31 +09:00
Hajime Hoshi
ccef1b5e65 Remove unneeded shaders 2014-12-20 05:59:07 +09:00
Hajime Hoshi
6673a39fa2 Introduce Photoshop-like alpha blending 2014-12-20 05:57:18 +09:00
Hajime Hoshi
d264d7a06b Remove dependencies on ebiten from shader 2014-12-13 14:53:54 +09:00
Hajime Hoshi
ab47f14124 Move opengl -> internal/opengl 2014-12-10 00:25:54 +09:00