Commit Graph

7981 Commits

Author SHA1 Message Date
Hajime Hoshi
96298bb59d Revert "internal/graphicsdriver/opengl/gl: refactoring"
This reverts commit a1ad87a262.

Reason: compile error
2022-11-09 18:27:06 +09:00
Hajime Hoshi
a1ad87a262 internal/graphicsdriver/opengl/gl: refactoring 2022-11-09 16:07:30 +09:00
Hajime Hoshi
915fff96f8 all: reduce reflect usages 2022-11-09 13:24:31 +09:00
Hajime Hoshi
f4b12462e6 ebiten: rename FloatLayouter -> LayoutFer
Updates #2285
2022-11-09 02:00:23 +09:00
Hajime Hoshi
8567c3c654 ebiten: add FloatLayouter
Closes #2285
2022-11-09 01:52:48 +09:00
Hajime Hoshi
0d6b42fedd internal/ui: refactoring: keep screen/offscreen sizes as float64
Updates #2285
2022-11-09 01:18:41 +09:00
Hajime Hoshi
9ce394df43 update README for colorm 2022-11-08 23:52:36 +09:00
Hajime Hoshi
156c34a316 ebiten: separate a package for ColorM: colorm
Closes #2171
2022-11-08 23:50:04 +09:00
TotallyGamerJet
8c5f525ac2
internal/ui: use RegisterClass API (#2442)
Updates #1162

This change uses purego's new RegisterClass API to clean up the
EbitengineWindowDelegate ObjC class. Doing so makes the code
easier to read and more efficient since it directly get the origResizable
and origDelegate fields.
2022-11-07 14:31:39 +09:00
Hajime Hoshi
17be6eecd1 update Oto
Updates #2440
2022-11-07 13:33:49 +09:00
Hajime Hoshi
92d5f48d24 update go-mp3 to v0.3.4 2022-11-06 22:24:29 +09:00
Hajime Hoshi
a65799fbcf update Oto
Updates #2160
2022-11-06 18:18:45 +09:00
Hajime Hoshi
e9754c7bc6 update Oto
Updates #2440
Updates hajimehoshi/oto#195
2022-11-05 23:16:14 +09:00
Hajime Hoshi
6b38f5db3a bug fix: revert Oto temporarily
Closes #2440
hajimehoshi/oto#195
2022-11-05 18:47:40 +09:00
Hajime Hoshi
262ff351f4 internal/graphicsdriver/directx: bug fix: ScheduleFrameEventX might not return S_OK on Xbox One 2022-11-05 15:09:38 +09:00
Hajime Hoshi
58f95dd1e0 internal/ui: clean-up 2022-11-05 14:20:48 +09:00
Hajime Hoshi
cff99106b6 internal/ui: bug fix: fullscreening didn't work correctly on macOS 13
As of macOS 13, a retrieved collectionBehavior included
NSWindowCollectionBehaviorFullScreenNone and this prevented the window
from being fullscreen.

This change fixes this issue by removing the flag
NSWindowCollectionBehaviorFullScreenNone when necessary.

Closes #2437
2022-11-05 14:07:02 +09:00
Hajime Hoshi
a6e121613f internal/graphicsdriver/directx: bug fix: wrong SDK version for Xbox One 2022-11-05 02:31:28 +09:00
Hajime Hoshi
50021ef3e4 internal/graphicscommand: use buffers for []float32 to reduce allocations 2022-11-04 21:55:44 +09:00
Hajime Hoshi
d11c46ef1f ebiten: update comment 2022-11-04 20:53:52 +09:00
Hajime Hoshi
d73e8f785d internal/graphicsdriver: render various destination regions as one command
Closes #2232
2022-11-04 20:49:44 +09:00
Hajime Hoshi
1ce29e2afa internal/graphicsdriver/directx: reduce rendering paths for even-odd rendering 2022-11-04 18:18:08 +09:00
Artem Yadelskyi
7bf822bdb1
cmd/ebitenmobile: use go:embed (#2435)
Closes #2410
2022-11-04 17:20:21 +09:00
Hajime Hoshi
0afb6fd22a internal/graphicsdriver/metal: reduce rendering paths for even-odd rendering 2022-11-04 16:17:51 +09:00
Hajime Hoshi
1839dd0b9b internal/graphicscommand: bug fix: test failures on Linux 2022-11-04 03:55:05 +09:00
Hajime Hoshi
005e87a917 internal/ui: prepare extra capacities for uniform variables 2022-11-04 03:18:49 +09:00
Hajime Hoshi
80e3baae9f internal/graphicscommand: reduce allocations of float32 slices 2022-11-04 02:34:44 +09:00
Hajime Hoshi
c4e4e55d75 internal/shaderir: cache reachable uniform variables
Updates #2232
2022-11-04 01:28:24 +09:00
Hajime Hoshi
384dee7160 internal/graphicscommand: remove unused uniform variables
This improves possibility of merging graphics commands by reducing
uniform variables.

Updates #2232
2022-11-03 22:45:17 +09:00
Artem Yadelskyi
86e694941f
examples: remove example build tag (#2433)
Closes #1462
2022-11-03 20:24:09 +09:00
Hajime Hoshi
0762db3b3e internal/shaderir: refactoring 2022-11-03 18:16:54 +09:00
Hajime Hoshi
7dbb078a9e internal/shaderir: refactoring 2022-11-03 17:44:11 +09:00
Hajime Hoshi
e2c25dbc6d internal/shaderir: rename functions 2022-11-03 17:14:49 +09:00
Artem Yadelskyi
a118f1d797
all: add .idea in .gitignore (#2432) 2022-11-03 16:14:37 +09:00
Artem Yadelskyi
10415d417a
all: replace interface{} with any (#2430)
Closes #2429
2022-11-03 15:33:09 +09:00
Hajime Hoshi
abbd4bddf1 .github/workflows/vettools: update dependencies 2022-11-03 13:26:26 +09:00
Hajime Hoshi
918f36ca89 .github/workflows/vettools: update go.mode for Go 1.18 2022-11-03 12:57:21 +09:00
Artem Yadelskyi
5b53cef59e
all: remove old // +build comments (#2431)
Closes #2325
2022-11-03 12:55:14 +09:00
Hajime Hoshi
40c7f2869b update Oto to v2.4.0-alpha.5 2022-11-02 21:47:25 +09:00
Hajime Hoshi
137619e165 .github/workflows: add GOOS=js check for govulncheck 2022-11-02 13:50:51 +09:00
Hajime Hoshi
0153faef09 .github/workflows: bug fix: wrong GOOS for govulncheck 2022-11-02 13:25:04 +09:00
Hajime Hoshi
88af59e468 .github/workflows: separate the vulnerability check to vuln.yml 2022-11-02 13:19:05 +09:00
Hajime Hoshi
b3a93c66b0 ebiten: remove a comment 2022-11-02 13:05:11 +09:00
Hajime Hoshi
4c5f019db3 ebiten: add TestImageSetAndSubImage
Updates #2428
2022-11-02 12:35:21 +09:00
Hajime Hoshi
0660c4ea8a ebiten: add ColorM.ReadElements
Updates #2171
Closes #2347
2022-11-02 02:57:14 +09:00
Hajime Hoshi
84289a06ba ebiten: update comments about Set
Set no longer loads pixels from GPU.
2022-11-02 02:09:43 +09:00
Hajime Hoshi
8aacf067dd all: use x/sys/execabs instead of os/exec
Closes #2418
2022-11-01 23:36:57 +09:00
Hajime Hoshi
083835af9a ebiten: fix comments 2022-11-01 13:28:54 +09:00
Hajime Hoshi
8d854cbb82 ebiten: rename ColorSclaeFormat -> ColorScaleMode 2022-11-01 13:09:52 +09:00
Hajime Hoshi
e237a70135 ebiten: refactoring: use struct{} to save memory 2022-10-31 23:58:41 +09:00