Commit Graph

803 Commits

Author SHA1 Message Date
Hajime Hoshi
39ef252c2e
ebiten: Add VibrationOptions to specify intensity (#1891)
Updates #1452
2021-12-04 22:14:02 +09:00
Hajime Hoshi
b4f87f9651 internal/uidriver/mobile: Implement Vibrate for Android
This change also adds AndroidManifest.xml for the example. This is
used for `gomobile install` command.

Updates #1452
2021-11-19 01:49:22 +09:00
Hajime Hoshi
732b125349 text: Add AppendGlyphs and Glyphs
Closes #1767
Closes #1871
2021-11-12 02:31:53 +09:00
wasedaigo
851733397e
examples/audioinfiniteloop: Use const to represent bytePerSample (#1867)
Co-authored-by: wasedaigo <daigo@odencat.com>
2021-11-08 15:52:53 +09:00
Hajime Hoshi
2aa232878d ebiten: Add VibrateGamepad and implement this on browsers
Updates #1452
2021-10-25 02:30:42 +09:00
Hajime Hoshi
7c6f2fd799 ebiten: Vibrate takes time durations instead of the options
Android and browsers can specify only a time duration for vibration.

VibrateOptions is renamed to GamepadVibrateOptions for gamepads.

Updates #1452
2021-10-24 05:02:49 +09:00
Hajime Hoshi
b8a5ea7bd6 ebiten: Add Vibrate and VibrateOptions, and implement this on browsers
Updates #1452
2021-10-24 01:05:33 +09:00
r3vit
57c45a13e4
Remove dot imports from tests - Remove dot imports (#1837)
Closes #1824
2021-10-02 19:58:48 +09:00
Hajime Hoshi
3c8c17eace examples/isometric: Recreate the offscreen when the screen size changes 2021-10-02 13:00:33 +09:00
Hajime Hoshi
0f363615b7 examples/isometric: Update the comment 2021-10-02 12:57:33 +09:00
Hajime Hoshi
291f5b89b8 examples/isometrics: Use an offscreen for a better result 2021-10-02 12:53:49 +09:00
Hajime Hoshi
84f2571ee1 examples/isometric: Refactoring 2021-10-02 09:28:18 +09:00
Hajime Hoshi
b78aef480e examples/isometric: Refactoring 2021-10-01 11:51:25 +09:00
Hajime Hoshi
2f33366f5f examples/isometric: Simplify the logic 2021-10-01 11:42:31 +09:00
Hajime Hoshi
f3318a2cec examples/isometric: Do not create an ebiten.Image every frame 2021-10-01 11:36:38 +09:00
Hajime Hoshi
234a3d8d2a examples/isometric: Remove unused variables 2021-10-01 11:15:52 +09:00
Trevor Slocum
1019e15ccd
Add isometric demo (#1823)
Based on a prototype by Justin Cichra (@jrcichra).

Closes #1112
2021-10-01 11:10:48 +09:00
Hajime Hoshi
52d917eff0 go generate 2021-09-25 03:45:17 +09:00
Hajime Hoshi
0d673a68ab examples/blocks/blocks: Support standard gamepad axes 2021-09-24 23:35:01 +09:00
Hajime Hoshi
159bc8dda1 examples/stars: Reduce the window size 2021-09-24 01:55:18 +09:00
Hajime Hoshi
2b6debf960 examples/windowsize: Bug fix: Wrong comment 2021-09-23 21:40:10 +09:00
Hajime Hoshi
f00bdc99f7 examples: Change the sample rate to 48000
Closes #1649
2021-09-23 01:36:00 +09:00
Hajime Hoshi
07c8cb0e23 examples: Misspelling (//go:generated -> //go:generate) 2021-09-20 15:23:43 +09:00
Hajime Hoshi
537bdb29f8 examples: Update comments 2021-09-20 15:16:09 +09:00
Hajime Hoshi
39dc58658f examples/windowsize: Add -autorestore
Closes #1610
2021-09-19 17:50:55 +09:00
Hajime Hoshi
69300f0c4e examples/windowsize: Rename -screentransparent -> -transparent 2021-09-19 17:49:03 +09:00
Hajime Hoshi
42cd923418 ebiten: Add FillRule
Closes #1715
2021-09-19 17:17:00 +09:00
Hajime Hoshi
4509f2aee4 text: Add FaceWithLineHeight
Closes #1760
2021-09-12 22:56:14 +09:00
Hajime Hoshi
82c41cea39 examples/gamepad: Fix the layout 2021-09-12 21:09:13 +09:00
Hajime Hoshi
ea12ede127 ebiten: Add StandardGamepadButtonValue
Closes #1721
2021-09-12 21:00:48 +09:00
Trevor Slocum
ffe9a6f72d
Minor style fixes (early returns) (#1792) 2021-09-04 00:22:37 +09:00
Hajime Hoshi
d967f0a591 examples/sprites: Make the window resizable 2021-08-08 15:31:49 +09:00
Hajime Hoshi
14f0fbf844 examples/windowsize: Reset TPS when resetting the Vsync mode 2021-08-05 03:01:11 +09:00
Hajime Hoshi
852c787743 examples/flappy: Bug fix: an audio context was created multiple times
Closes #1739
2021-08-04 14:54:06 +09:00
Hajime Hoshi
656d9dccc0 text: Add DrawWithOptions
Closes #1461
2021-07-27 17:36:21 +09:00
Hajime Hoshi
1706d9436a ebiten: Add FPSModeType, FPSMode, SetFPSMode, and ScheduleFrame
This change adds these APIs:

  * type FPSModeType
  * func FPSMode
  * func SetFPSMode
  * func ScheduleFrame

and deprecates these APIs:

  * func SetVsyncEnabled
  * func IsVsyncEnabled

Closes #1556
2021-07-24 16:09:13 +09:00
Hajime Hoshi
c28bcc26fc internal/clock: Rename UncappedTPS -> SyncWithFPS
Closes #1726
2021-07-22 22:46:24 +09:00
Hajime Hoshi
92bc5c1908 audio: Add (*Context).NewPlayer and (*Context).NewPlayerFromBytes
Closes #1708
2021-07-22 16:41:04 +09:00
Hajime Hoshi
1dc8002689 examples: Reduce global variables
Closes #1669
2021-07-22 01:38:55 +09:00
Hajime Hoshi
c54418c3e4 examples/flappy: Use A/B buttons for the standard gamepad layout
Also this change limits the available keys.
2021-07-20 20:53:19 +09:00
Hajime Hoshi
984275d0a0 examples/blocks: Skip the gamepad configuration if a standard layout is available 2021-07-20 03:48:01 +09:00
Hajime Hoshi
d32b58d050 examples/blocks/blocks: Unify the terms 'abstract' and 'virtual' 2021-07-20 03:02:37 +09:00
Hajime Hoshi
f192971080 ebiten: Rename HasGamepadStandardLayoutMapping -> IsStandardGamepadLayoutAvailable
Updates #1557
2021-07-20 02:46:12 +09:00
Hajime Hoshi
51f83b1527 inpututil: Add APIs for the standard gamepad layout
This change adds these APIs to inpututil:

  * IsStandardGamepadButtonJustPressed
  * IsStandardGamepadButtonJustReleased
  * StandardGamepadButtonPressDuration

Closes #1557
2021-07-20 02:37:12 +09:00
Hajime Hoshi
aa694be6f6 ebiten: Add the standard gamepad layout
This change introduces the standard gamepad layout. This changes adds
these APIs:

  * func HasGamepadStandardLayoutMapping
  * func IsGamepadStandardButtonPressed
  * func GamepadStandardAxisValue
  * type StandardGamepadButton
  * type StandardGamepadAxis

The standard gamepad layout is based on the web standard. See
https://www.w3.org/TR/gamepad/#remapping.

On desktops, the SDL's gamecontrllerdb.txt is used. If the gamepad is
listed in the text file, the mapping works. GLFW's mapping featrue is
not used.

On browsers, the property of a gamepad 'mapping' is used. When the
mapping value is 'standard', the gamepad is recognized to have the
standard mapping.

On mobiles, the implementation is still WIP.

Updates #1557
2021-07-20 01:32:28 +09:00
Hajime Hoshi
6b949cede8 examples/gamepad: Always show signs for axis values 2021-07-19 02:19:42 +09:00
Hajime Hoshi
700052519c examples: Use GamepadAxisValue
Updates #1719
2021-07-19 01:31:20 +09:00
Hajime Hoshi
af150ad67b examples/gamepad: Show SDL ID on the terminal 2021-07-18 15:41:20 +09:00
Hajime Hoshi
a9241a45c6 vector: Add Dir
Updates #844
2021-07-17 16:42:14 +09:00
Hajime Hoshi
70ef5e7d5b vector: Add Arc
Updates #844
2021-07-17 01:34:06 +09:00