Hajime Hoshi
0a73cbfce4
internal/builtinshader: refactoring
2024-10-22 14:29:46 +09:00
Hajime Hoshi
74f812dd33
internal/shader: bug fix: xor-assignment operator didn't work correctly
...
Closes #3140
2024-10-21 14:54:07 +09:00
TotallyGamerJet
6452cbc895
internal/cocoa: bring back NSInvocation for CopyFromTexture ( #3136 )
...
This is a partial revert of c3ea539
but keeps the change for removal of NSInvocation in SetScissorRect, GetBytes,
and ReplaceRegion.
Closes #3135
2024-10-19 23:59:45 +09:00
Hajime Hoshi
0af6497017
internal/ui: update gamepads for PS5
2024-10-19 22:43:14 +09:00
Hajime Hoshi
c3ea539cdb
internal/cocoa: remove NSInvocation
...
Closes #2950
2024-10-19 13:32:14 +09:00
Gabriel Ochsenhofer
2ad0e9a9db
internal/graphicscommand: add a debug.IsDebug check before splitting strings ( #3134 )
...
Since `debug.IsDebug` is a constant, by putting the `strings.Cut` calls inside the check this makes the
`(*commandqueue).flush` method faster when Ebitengine is compiled without the debug build tag.
Without the if `debug.IsDebug` check, unnecessary allocations occur (since the logger is a noop logger when debug is
disabled).
2024-10-18 22:46:28 +09:00
Hajime Hoshi
aae3e739f8
internal/debug: use go/build's Context to get the source directory
2024-10-18 15:36:25 +09:00
Hajime Hoshi
0ce1f2292e
internal/debug: bug fix: do not panic when go-list fails
2024-10-18 15:28:42 +09:00
TotallyGamerJet
5dee21dc7d
internal/cocoa, internal/graphicsdriver/metal/*: minimize allocations ( #3133 )
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Cache the result of objc.RegisterName at program startup. Use NSInvocation less
to avoid multiple C calls.
2024-10-18 11:44:37 +09:00
Hajime Hoshi
71ae311355
internal/debug: better info for first callers
2024-10-16 11:16:24 +09:00
Hajime Hoshi
74765c995e
internal/debug: bug fix: panic when Go command is not found with -tags=ebitenginedebug
2024-10-15 21:29:15 +09:00
Hajime Hoshi
9de408a25c
internal/graphicscommand: better calculation for callers
2024-10-15 21:13:17 +09:00
Hajime Hoshi
7f87ecaddc
internal/graphicscommand: better debug info for blending
2024-10-15 18:26:27 +09:00
Hajime Hoshi
39c21bf4a6
internal/graphicscommand: add a first-caller information
2024-10-15 17:15:42 +09:00
Hajime Hoshi
e40e699718
internal/restorable: remove an image attribute
2024-10-15 15:15:52 +09:00
Hajime Hoshi
2c3c8cc1f5
internal/gamepad: add PS5 files
2024-10-14 21:01:04 +09:00
Hajime Hoshi
8c84be54b5
internal/graphicsdriver/playstation5: add kBlend* consts
2024-10-14 00:12:27 +09:00
Hajime Hoshi
09c027b670
internal/glfw: reduce TLS usages at swapInterval*
2024-10-13 00:01:16 +09:00
Hajime Hoshi
18d3d91195
internal/glfw: reduce TLS usages at refreshContextAttribs
2024-10-12 23:43:06 +09:00
Hajime Hoshi
02e87d027c
internal/glfw: reduce TLS usages
2024-10-12 23:11:20 +09:00
Hajime Hoshi
c784e88dfe
internal/glfw: refactoring: use Go's map
2024-10-12 19:41:21 +09:00
Hajime Hoshi
7c7f2de646
internal/glfw: port xkb_unicode_linbsd.c to Go
...
Updates #2284
2024-10-12 17:21:03 +09:00
Hajime Hoshi
201bb36822
internal/graphicsdriver/opengl: refactoring: separate graphcis_*.go
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Updates #2714
2024-10-12 14:56:42 +09:00
Hajime Hoshi
027ef33fe2
all: rename files
...
This change makes the file name convention consistent. A file for macOS,
not for iOS should have a suffix '_macos.go' rather than '_macos_darwin.go'
and/or '_darwin.go'.
2024-10-12 14:10:42 +09:00
Hajime Hoshi
87e412cd39
internal/graphicsdriver/opengl: refactoring: separate graphcis_*.go for macOS
...
Updates #2714
2024-10-12 13:58:57 +09:00
LoparPanda
5245537e21
internal/graphicsdriver/opengl/gl: fixes DeleteVertexArrays removing entry from textures instead of vertexArrays value store in webgl driver ( #3125 )
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This is just what appears to be a typo in the WebGL driver that is deleting the mapping between a uint32 ID and a
JavaScript value for vertexArrays from the value store for the textures instead. This seems like it would potentially
cause a crash if the numbers aligned.
2024-10-08 15:42:50 +09:00
Hajime Hoshi
5bcfdee75f
internal/graphicsdriver/playstation5: bug fix: need to adjust image size
2024-10-06 16:29:59 +09:00
Hajime Hoshi
1c475eff78
internal/graphicsdriver/playstation5: bug fix: Cgo bans to pass a Go pointer to a Go pointer
2024-09-29 18:22:17 +09:00
Hajime Hoshi
1b6a615adb
internal/graphicsdriver/playstation5: add Shader
2024-09-29 17:46:52 +09:00
Hajime Hoshi
a38395a48a
internal/graphicsdriver/playstation5: add PixelsArgs
2024-09-29 17:46:26 +09:00
Hajime Hoshi
8b0c930c2d
internal/ui: bug fix: an undecorated window should reach the top of the screen
...
Closes #3118
2024-09-28 02:52:40 +09:00
Hajime Hoshi
2ef823ccd2
internal/ui: remove panic in adjustWindowSize
2024-09-28 02:45:56 +09:00
Hajime Hoshi
239a4f2a91
internal/gamepaddb: update the database
2024-09-24 00:10:11 +09:00
Hajime Hoshi
f0d4147ed5
internal/png: go generate
2024-09-24 00:01:15 +09:00
Hajime Hoshi
a499a976f7
internal/graphicsdriver/playstation5: change the name convention
2024-09-23 23:22:22 +09:00
Hajime Hoshi
508922250a
internal/graphpicsdriver/playstation5: add consts
2024-09-23 23:06:02 +09:00
Hajime Hoshi
043164e17c
internal/graphicsdriver/playstation5: bug fix: call C Begin/End functions
2024-09-23 17:59:28 +09:00
Hajime Hoshi
4d3f357f81
internal/graphicsdriver/playstation5: add Begin and End
2024-09-23 17:30:53 +09:00
Hajime Hoshi
eb365c51d5
ebiten: add RequestAttention
...
Closes #2998
2024-09-22 00:05:00 +09:00
Hajime Hoshi
66734dc3fb
internal/restorable: reland: remove 'volatile' attribute when restorable is not used
2024-09-21 23:29:32 +09:00
Hajime Hoshi
c23358ac95
Revert "internal/restorable: remove 'volatile' attribute when restorable is not used"
...
This reverts commit 9bdc89d40f
.
Reason: Unexpected changes were included
2024-09-21 23:28:46 +09:00
Hajime Hoshi
9bdc89d40f
internal/restorable: remove 'volatile' attribute when restorable is not used
2024-09-21 23:24:59 +09:00
Hajime Hoshi
6b85d9deb0
internal/shader: add check for out-of-bounds
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Closes #3112
2024-09-21 22:06:36 +09:00
Hajime Hoshi
eabc697022
internal/shader: add tests for arrays
2024-09-21 21:43:08 +09:00
Hajime Hoshi
e6d4eac218
internal/shader: bug fix: check the size of array initialization
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Closes #3111
2024-09-21 21:42:50 +09:00
Hajime Hoshi
d46c677327
Revert "internal/shader: bug fix: an index must be a constant for vectors"
...
This reverts commit 7c4f532b83
.
Updates #3011
Reason: Dynamic indices should be allowed with WebGL 2.
2024-09-19 23:42:49 +09:00
Hajime Hoshi
2270359cd4
internal/ui: remove println
2024-09-17 23:12:16 +09:00
Hajime Hoshi
24e5751ece
internal/ui: add sleep for an environment where vsync doesn't work
...
Updates #2952
2024-09-17 02:11:31 +09:00
Hajime Hoshi
50f0a8343c
internal/ui: bug fix: skipCount should be reset when the outside size changes
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Closes #3101
2024-09-17 00:57:05 +09:00
Hajime Hoshi
d30908522a
internal/ui: bug fix: test failures
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BeginFrame and EndFrame must be paired even if an error occurs.
2024-09-16 23:54:13 +09:00