Commit Graph

8764 Commits

Author SHA1 Message Date
Hajime Hoshi
a6e121613f internal/graphicsdriver/directx: bug fix: wrong SDK version for Xbox One 2022-11-05 02:31:28 +09:00
Hajime Hoshi
50021ef3e4 internal/graphicscommand: use buffers for []float32 to reduce allocations 2022-11-04 21:55:44 +09:00
Hajime Hoshi
d11c46ef1f ebiten: update comment 2022-11-04 20:53:52 +09:00
Hajime Hoshi
d73e8f785d internal/graphicsdriver: render various destination regions as one command
Closes #2232
2022-11-04 20:49:44 +09:00
Hajime Hoshi
1ce29e2afa internal/graphicsdriver/directx: reduce rendering paths for even-odd rendering 2022-11-04 18:18:08 +09:00
Artem Yadelskyi
7bf822bdb1
cmd/ebitenmobile: use go:embed (#2435)
Closes #2410
2022-11-04 17:20:21 +09:00
Hajime Hoshi
0afb6fd22a internal/graphicsdriver/metal: reduce rendering paths for even-odd rendering 2022-11-04 16:17:51 +09:00
Hajime Hoshi
1839dd0b9b internal/graphicscommand: bug fix: test failures on Linux 2022-11-04 03:55:05 +09:00
Hajime Hoshi
005e87a917 internal/ui: prepare extra capacities for uniform variables 2022-11-04 03:18:49 +09:00
Hajime Hoshi
80e3baae9f internal/graphicscommand: reduce allocations of float32 slices 2022-11-04 02:34:44 +09:00
Hajime Hoshi
c4e4e55d75 internal/shaderir: cache reachable uniform variables
Updates #2232
2022-11-04 01:28:24 +09:00
Hajime Hoshi
384dee7160 internal/graphicscommand: remove unused uniform variables
This improves possibility of merging graphics commands by reducing
uniform variables.

Updates #2232
2022-11-03 22:45:17 +09:00
Artem Yadelskyi
86e694941f
examples: remove example build tag (#2433)
Closes #1462
2022-11-03 20:24:09 +09:00
Hajime Hoshi
0762db3b3e internal/shaderir: refactoring 2022-11-03 18:16:54 +09:00
Hajime Hoshi
7dbb078a9e internal/shaderir: refactoring 2022-11-03 17:44:11 +09:00
Hajime Hoshi
e2c25dbc6d internal/shaderir: rename functions 2022-11-03 17:14:49 +09:00
Artem Yadelskyi
a118f1d797
all: add .idea in .gitignore (#2432) 2022-11-03 16:14:37 +09:00
Artem Yadelskyi
10415d417a
all: replace interface{} with any (#2430)
Closes #2429
2022-11-03 15:33:09 +09:00
Hajime Hoshi
abbd4bddf1 .github/workflows/vettools: update dependencies 2022-11-03 13:26:26 +09:00
Hajime Hoshi
918f36ca89 .github/workflows/vettools: update go.mode for Go 1.18 2022-11-03 12:57:21 +09:00
Artem Yadelskyi
5b53cef59e
all: remove old // +build comments (#2431)
Closes #2325
2022-11-03 12:55:14 +09:00
Hajime Hoshi
40c7f2869b update Oto to v2.4.0-alpha.5 2022-11-02 21:47:25 +09:00
Hajime Hoshi
137619e165 .github/workflows: add GOOS=js check for govulncheck 2022-11-02 13:50:51 +09:00
Hajime Hoshi
0153faef09 .github/workflows: bug fix: wrong GOOS for govulncheck 2022-11-02 13:25:04 +09:00
Hajime Hoshi
88af59e468 .github/workflows: separate the vulnerability check to vuln.yml 2022-11-02 13:19:05 +09:00
Hajime Hoshi
b3a93c66b0 ebiten: remove a comment 2022-11-02 13:05:11 +09:00
Hajime Hoshi
4c5f019db3 ebiten: add TestImageSetAndSubImage
Updates #2428
2022-11-02 12:35:21 +09:00
Hajime Hoshi
0660c4ea8a ebiten: add ColorM.ReadElements
Updates #2171
Closes #2347
2022-11-02 02:57:14 +09:00
Hajime Hoshi
84289a06ba ebiten: update comments about Set
Set no longer loads pixels from GPU.
2022-11-02 02:09:43 +09:00
Hajime Hoshi
8aacf067dd all: use x/sys/execabs instead of os/exec
Closes #2418
2022-11-01 23:36:57 +09:00
Hajime Hoshi
083835af9a ebiten: fix comments 2022-11-01 13:28:54 +09:00
Hajime Hoshi
8d854cbb82 ebiten: rename ColorSclaeFormat -> ColorScaleMode 2022-11-01 13:09:52 +09:00
Hajime Hoshi
e237a70135 ebiten: refactoring: use struct{} to save memory 2022-10-31 23:58:41 +09:00
Hajime Hoshi
8919bc809a ebiten: refactoring: compile-time check 2022-10-31 23:36:07 +09:00
Hajime Hoshi
0bd2030be7 .github/workflows: do not update tags when editing an issue
This doesn't work well?
2022-10-31 14:36:00 +09:00
Hajime Hoshi
3eff8bcfa3 ebiten: add TestImageColorMScale 2022-10-31 14:35:26 +09:00
Hajime Hoshi
b966190b34 update Oto 2022-10-31 13:52:45 +09:00
Hajime Hoshi
1b3696a7ff internal/graphicsdriver/opengl: fix comments 2022-10-31 12:59:27 +09:00
Hajime Hoshi
a5993f09a2 internal/graphicscommand: refactoring: add preserved uniform variables at the graphicscommand package
This is a preparation to skip setting unnecessary uniform variables
like dstRegion.

Updates #2232
2022-10-30 22:30:52 +09:00
Hajime Hoshi
72bdd690a1 .github/workflows: use github/issue-labeler@v2.5 2022-10-30 16:35:26 +09:00
Hajime Hoshi
690e73c11b all: replace reflect.SliceHeader with unsafe.Slice
Closes #2420
2022-10-30 12:25:30 +09:00
Hajime Hoshi
6aa2edd244 .github/workflows: bug fix: -tags was needed for go-vet 2022-10-30 12:06:31 +09:00
Hajime Hoshi
4dcc961139 .github/workflows: bug fix: wrong filepath 2022-10-30 12:03:52 +09:00
Hajime Hoshi
3ced2ec6c7 .github/workflows: enable go-vet on Windows
Updates #1306
2022-10-30 12:00:44 +09:00
Hajime Hoshi
ac61126473 internal/graphicscommand: always flush buffers
After #2423 is fixed, buffers should be able to be flushed safely
anytime.

Updates #2391
Updates #2423
2022-10-30 10:51:41 +09:00
Hajime Hoshi
b096ba700a internal/graphicscommand: bug fix: clear buffers when disposing an image
Closes #2423
2022-10-30 03:38:53 +09:00
Hajime Hoshi
5eceabd172 Revert "internal/graphicscommand: bug fix: flush image buffers"
This reverts commit d6910eb9ab.

Reason: The wasm flakiness occured again

Updates #2391
Updates #2423
2022-10-30 02:32:28 +09:00
Hajime Hoshi
d6910eb9ab internal/graphicscommand: bug fix: flush image buffers
This is basically a revert for 4d5b608d0c.
This caused a crash on Windows.

Even after this fix, the browser tests seem no longer flaky, but
I am not 100% sure.

Updates #2391
Closes #2423
2022-10-30 02:21:56 +09:00
Hajime Hoshi
f89f99a2bc update Oto 2022-10-30 01:11:58 +09:00
Hajime Hoshi
059dddf7f7 update dependencies
This is a reland of b752a6ca28.
2022-10-30 00:49:02 +09:00