Commit Graph

43 Commits

Author SHA1 Message Date
TotallyGamerJet
56ec19caa1
all: use RTLD_LAZY in dlopen for darwin (#2453)
dlopen requires either RTLD_LAZY or RTLD_NOW but there was neither.

Updates #1162
2022-11-14 04:44:51 +09:00
Artem Yadelskyi
10415d417a
all: replace interface{} with any (#2430)
Closes #2429
2022-11-03 15:33:09 +09:00
Hajime Hoshi
690e73c11b all: replace reflect.SliceHeader with unsafe.Slice
Closes #2420
2022-10-30 12:25:30 +09:00
Hajime Hoshi
46a218c278 internal/graphicsdriver/metal/mtl: bug fix: wrong renaming
Updates #2382
2022-10-17 01:11:54 +09:00
Hajime Hoshi
871a8869db ebiten: bug fix: wrong renaming
Updates #2382
2022-10-17 01:00:23 +09:00
Hajime Hoshi
180e456a8e ebiten: rename members of Blend
Updates #2382
2022-10-17 00:51:55 +09:00
Hajime Hoshi
09a7d39874 internal/graphicsdriver: add Blend struct
This is a preparation to specify blend factors and blend operators.

Updates #2382
2022-10-16 01:08:26 +09:00
Hajime Hoshi
45b2bd7b2b internal/graphicsdriver/metal/mtl: remove a TODO comment 2022-09-16 11:48:59 +09:00
Hajime Hoshi
963eb2756a all: fix TODO comments 2022-09-16 02:02:02 +09:00
Hajime Hoshi
2cbc5e7b60 internal/cocoa: remove IsIOS
Use `runtime.GOOS == "ios"` instead.

Closes #1415
2022-09-15 01:04:37 +09:00
Terra Brown
a1cc44833d
add errcheck static analysis (#2293)
Closes #2287
2022-09-10 01:52:46 +09:00
TotallyGamerJet
05470f7706
internal/graphicsdriver/metal: remove C for macOS (#2243)
Updates #1162
2022-08-18 01:39:34 +09:00
Hajime Hoshi
5c63c4a4aa internal/graphicsdriver/metal: support macOS 10.12 by removing packed types
From the Metal shading language specification [1] Table 2.2.3, attribute
variables in Ebitengine's vertices don't have to be packed. Then, we can
remove `packed` types.

[1] https://developer.apple.com/metal/Metal-Shading-Language-Specification.pdf

Closes #2107
2022-05-28 23:57:59 +09:00
Hajime Hoshi
fef79f4d3e internal/graphicsdriver/metal: update the minimum version of macOS
Updates #2095
2022-05-18 00:09:04 +09:00
Hajime Hoshi
7409f01b17 internal/graphicsdriver/metal/mtl: bug fix: specify the language version explicitly
Updates #2086
2022-05-05 23:50:48 +09:00
Hajime Hoshi
162f62f54e internal/graphicsdriver/metal/mtl: bug fix: test compile error 2022-02-11 23:23:22 +09:00
Hajime Hoshi
176e984a58 internal/ui: refactoring: remove dependency on the package mtl 2022-02-11 23:11:49 +09:00
Hajime Hoshi
35deb53624 internal/graphicsdriver/metal: Rename files to remove +build comments 2021-08-23 02:06:09 +09:00
Hajime Hoshi
4573883b03 internal/graphicsdriver/metal: Make FPS stable by 'presentsWithTransaction'
Closes #1196
2021-07-08 18:11:19 +09:00
Hajime Hoshi
ee2f891fcc internal/graphicsdriver/metal: Reuse MTLBuffer objects
In Metal, MTLBuffer objects are not 'transient' and are expensive
to create. Reuse them whenever possible.

See also: https://developer.apple.com/library/archive/documentation/Miscellaneous/Conceptual/MetalProgrammingGuide/Cmd-Submiss/Cmd-Submiss.html

Updates #1196
2021-07-06 21:48:54 +09:00
Hajime Hoshi
63a00f6171 internal/graphicsdriver/metal/mtl: Bug fix: Test failure
Closes #1696
2021-07-05 21:28:25 +09:00
Hajime Hoshi
b8bf277825 internal/graphicsdriver/metal/mtl: Add APIs for stencil buffers
Updates #1684
2021-07-05 00:11:25 +09:00
Hajime Hoshi
b54ad73a2b Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
Hajime Hoshi
6b3c51921c internal/driver: Remove Image.Sync
Syncing is no longer needed for Metal, and additionally, OpenGL's sync
implementation was mock.

Updates #1508
2021-02-26 23:16:28 +09:00
Hajime Hoshi
e09f3aa286 graphicsdriver/metal/mtl: Bug fix: Fix the guard range 2020-11-08 04:44:43 +09:00
Hajime Hoshi
aaff18ecf7 graphicsdriver/metal/mtl: Bug fix: Guard the handler map by a mutex
The handler is invoked in another thread than the main thread.
2020-11-08 04:40:13 +09:00
Hajime Hoshi
ed028110cf ebiten: Allow rendering on a sub-image by scissor test
Fixes #1255
2020-11-08 00:58:44 +09:00
Hajime Hoshi
e4e8e7254e graphicsdriver/metal/mtl: Refactoring: Specify struct member names explicitly 2020-11-07 23:46:07 +09:00
Hajime Hoshi
a8f96ee9af graphicsdriver/metal: Add Sync to sync CPU and GPU asynchronously
Fixes #1414
2020-11-07 04:09:47 +09:00
Hajime Hoshi
6e3cbe2e33 graphicsdriver/metal/mtl: Refactoring 2020-11-07 03:26:35 +09:00
Hajime Hoshi
bf515bb594 Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
Hajime Hoshi
a45e241da1 shaderir/metal: Implement the shader IR compiler for Metal
Fixes #1165
2020-08-08 19:14:57 +09:00
Hajime Hoshi
eb056690aa graphicsdriver/metal: Update the minimum macOS version to 10.12 for Go 1.15 2020-07-25 04:18:26 +09:00
Hajime Hoshi
ebd0e11c0d graphicsdriver/metal: Avoid synching texture data at ReplacePixels
Instead, use a temporary texture, transfer texture data to it, and
copy the data on GPU side.
2020-06-28 19:40:37 +09:00
Hajime Hoshi
9f76b96c1f graphicsdriver/metal: Specify the texture type explicitly 2020-06-26 23:46:12 +09:00
Hajime Hoshi
74902d47af graphicsdriver/metal/mtl: Bug fix: need to link CoreGraphics as of Catalina
Fixes #989
2019-11-17 22:59:21 +09:00
Hajime Hoshi
3af351a2aa graphicsdriver/metal: Make this compilable on iOS
This change adds #ifs to enable to compile the driver on iOS.

This also removes BOOL, which can be a duplicated definition.
C's _Bool does not work well with Cgo. Use uint8_t instead for
boolean values.
2019-06-09 05:51:10 +09:00
Hajime Hoshi
67230ec499 graphicsdriver/metal/mtl: Remove CopyAllDevices
CopyAllDevices is not used at Ebiten, and not defined on iOS.
2019-06-09 04:32:48 +09:00
Hajime Hoshi
9d291f601e graphicsdriver/metal: Bug fix: Make all the tests pass 2019-02-06 23:42:54 -10:00
Hajime Hoshi
882d0c0bc8 graphicsdriver/metal: Reuse MTLBuffer instead of re-creating (#762) 2019-02-03 22:55:29 +09:00
Hajime Hoshi
a0a17330ee graphicsdriver/metal: Specify macOS version (#768) 2019-01-02 00:08:46 +09:00
Hajime Hoshi
61afdc8852 graphicsdriver/metal: Remove unused properties (#767) 2019-01-01 05:09:02 +09:00
Hajime Hoshi
ff62876552 Add Metal implementation
Fixes #621
2018-12-20 02:37:10 +09:00