Hajime Hoshi
897ecdd5e6
ebiten: fix a wrong comment about IsKeyPressed
2021-12-19 23:48:19 +09:00
Hajime Hoshi
336ed49bdc
audio: bug fix: compile error on tests
2021-12-17 16:04:39 +09:00
Hajime Hoshi
eaaa601261
audio: refactoring: rename types
2021-12-17 16:02:12 +09:00
Hajime Hoshi
55add3e323
audio: reduce dependency on the package oto
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Updates #1900
2021-12-17 15:51:07 +09:00
Hajime Hoshi
4c82064bdd
.build: bug fix: remove an unused template parameter
2021-12-15 03:08:19 +09:00
Hajime Hoshi
4c42e70e69
.github/workflows: use the web hook for builds.sr.ht instead of web APIs
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There is an intentional limitation in builds.sr.ht and only up to 4 VMs work
at the same time. Users have to follow this rule.
Updates #1664
2021-12-15 02:54:16 +09:00
Hajime Hoshi
5f942150e0
ebiten: update comments about DrawImage
2021-12-14 20:37:29 +09:00
Hajime Hoshi
12b5a6c3d6
examples: update README
2021-12-13 11:55:08 +09:00
Hajime Hoshi
9787e076bc
ebiten: Add comments about NewImage*
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Closes #1894
2021-12-09 21:03:25 +09:00
Hajime Hoshi
490155583f
Update README
2021-12-06 00:24:55 +09:00
Hajime Hoshi
fdda0e625f
ebiten: Add comments about Vibrate
2021-12-04 22:44:11 +09:00
Hajime Hoshi
39ef252c2e
ebiten: Add VibrationOptions to specify intensity ( #1891 )
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Updates #1452
2021-12-04 22:14:02 +09:00
Hajime Hoshi
b638b72f0b
ebiten: Add a comment about Vibrate
2021-12-04 17:48:09 +09:00
Hajime Hoshi
aafa20c222
Add a link to Awesome-Ebiten
2021-12-03 02:24:58 +09:00
Hajime Hoshi
1eb5d4a188
audio: Add comments
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Updates #1888
2021-11-30 21:56:47 +09:00
Hajime Hoshi
2d231c8454
audio: Add comment at NewInfiniteLoopWithIntro about the noises
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Updates #1888
2021-11-30 00:29:11 +09:00
Hajime Hoshi
c91a6fb81f
audio: Blend the loop start and after-the-loop part to reduce noises at InfiniteLoop
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Closes #1888
2021-11-30 00:00:50 +09:00
Hajime Hoshi
90f59aad7c
audio: Refactoring: Use the underlying source's Seek in Read (reland)
2021-11-29 20:56:39 +09:00
Hajime Hoshi
b81736793d
Revert "audio: Refactoring: Use the underlying source's Seek in Read"
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This reverts commit 15ba3ed4d1
.
Reason: Test failure
2021-11-29 19:36:28 +09:00
Hajime Hoshi
15ba3ed4d1
audio: Refactoring: Use the underlying source's Seek in Read
2021-11-29 17:21:40 +09:00
Hajime Hoshi
bdf78dab27
internal/uidriver/glfw: Clean up build tags
2021-11-27 18:52:33 +09:00
Hajime Hoshi
ef5f8a9018
internal/uidriver/glfw: Adjusting the view size is not needed on macOS 12
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Updates #1745
2021-11-27 18:47:05 +09:00
Hajime Hoshi
2b1e961540
ebiten: Remove old comments
2021-11-27 18:33:51 +09:00
Hajime Hoshi
5031ab67a7
ebiten: Refactoring: Remove uiContext.outsideSizeUpdated
2021-11-27 18:21:04 +09:00
Hajime Hoshi
42c1427c0b
ebiten: Avoid unnecessary creations of c.screen
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Updates #1884
2021-11-27 18:19:15 +09:00
Hajime Hoshi
e6f2764d08
internal/uidriver/glfw: Refactoring: Remove toChangeSize
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Updates #1884
2021-11-27 18:00:39 +09:00
Hajime Hoshi
22e64c7df0
internal/uidriver/glfw: Bug fix: Rendering should be updated after restoring from fullscreen
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u.toChangeSize affects the result of u.updateSize. When the callback
for WindowSetSize is invoked, toChangeSize should be true.
In order to simplify the logic, we have to remove toChangeSize later.
Closes #1884
2021-11-27 17:53:40 +09:00
Hajime Hoshi
1dd13ae06e
internal/graphicsdriver/metal: Bug fix: Vsync didn't work on macOS
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This fix works only for Metal. There is not a good solution for
OpenGL so far unfortunately.
Closes #1885
2021-11-27 02:52:48 +09:00
Hajime Hoshi
b7cd990bc3
ebiten: Make it explicit about the goroutine for Game functions
2021-11-26 02:17:04 +09:00
Hajime Hoshi
73bf7a0939
internal/uidriver/glfw: Bug fix: Return a tentative scale when glfw.GetPrmaryMonitor returns 1
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Updates #1878
2021-11-24 22:35:10 +09:00
Hajime Hoshi
b4f87f9651
internal/uidriver/mobile: Implement Vibrate for Android
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This change also adds AndroidManifest.xml for the example. This is
used for `gomobile install` command.
Updates #1452
2021-11-19 01:49:22 +09:00
Hajime Hoshi
d9c362bca9
ebiten: Add more tests (ShaderUnmatchedArgs)
2021-11-14 18:50:20 +09:00
Hajime Hoshi
8ae6793d4d
internal/shader: Check the number of arguments
2021-11-14 17:34:06 +09:00
Hajime Hoshi
9be4ce928b
internal/shader: Add more tests for const
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Updates #1847
2021-11-14 17:06:54 +09:00
Hajime Hoshi
36ce3b836e
internal/shader: Bug fix: Treat a non-typed consntat argument as a float
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Closes #1874
2021-11-14 15:47:59 +09:00
Hajime Hoshi
ee414ed849
Revert "internal/uidriver/glfw: Refactoring"
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This reverts commit c4df397d87
.
Reason: Compile error
2021-11-12 22:29:03 +09:00
Hajime Hoshi
c4df397d87
internal/uidriver/glfw: Refactoring
2021-11-12 22:19:32 +09:00
Hajime Hoshi
b6cf95f5bb
internal/uidriver/js: Optimization: Reduce the call of js.Value.Get
2021-11-12 02:48:58 +09:00
Hajime Hoshi
732b125349
text: Add AppendGlyphs and Glyphs
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Closes #1767
Closes #1871
2021-11-12 02:31:53 +09:00
Hajime Hoshi
3eb444f211
text: Refactoring
2021-11-12 00:17:51 +09:00
Hajime Hoshi
1f7e7e2816
internal/uidriver/mobile: Remove the warnings
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Closes #1872
2021-11-11 02:28:05 +09:00
Hajime Hoshi
5d5ce370f1
internal/uidriver/mobile: Implement Vibrate on iOS
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Updates #1452
2021-11-11 00:50:02 +09:00
Hajime Hoshi
88a27151ef
audio: Fix documentation
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ReadSeekCloser no longer exists.
Closes #1869
2021-11-10 01:27:35 +09:00
wasedaigo
851733397e
examples/audioinfiniteloop: Use const to represent bytePerSample ( #1867 )
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Co-authored-by: wasedaigo <daigo@odencat.com>
2021-11-08 15:52:53 +09:00
Hajime Hoshi
2815829200
Update README
2021-11-07 03:44:31 +09:00
Hajime Hoshi
80765b0261
Update Oto to v2.1.0-alpha.4
2021-11-07 01:38:13 +09:00
Hajime Hoshi
f695f3f2a9
Update Oto (improve memory allocations on browsers)
2021-11-04 01:33:16 +09:00
Hajime Hoshi
00e2b15e2a
shaderir: Bug fix: A wrong argument for fmt.Sprintf
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This change also improves the result of espcae analysis.
Closes #1863
2021-11-02 00:05:07 +09:00
Hajime Hoshi
7661147e31
internal/graphicsdriver/opengl: Avoid allocations by escaping to heap
2021-10-31 22:34:14 +09:00
Hajime Hoshi
a3eb8933e5
audio/internal/convert: Simplify f32Reader implementation
2021-10-31 19:49:40 +09:00