Commit Graph

658 Commits

Author SHA1 Message Date
Hajime Hoshi
a406904a51 internal/graphicsdriver: refactoring 2022-11-12 21:03:54 +09:00
Hajime Hoshi
419bb4c1e9 all: use uint32 instead of float32 for uniform values
This is a preparation for other types of uniform values.

Updates #2305
2022-11-12 20:28:07 +09:00
Hajime Hoshi
0db2318a8d internal/graphicsdriver/opengl: update comments 2022-11-12 19:31:16 +09:00
Hajime Hoshi
cee948048d internal/graphicsdriver/opengl: remove unused functions 2022-11-12 19:28:14 +09:00
Hajime Hoshi
2deceaa0af internal/graphicsdriver/directx: specify DX level 12
The DirectX initialization passed but crashed later on some old machines
supporting the feature level 11 but not 12.

This change fixes the issue by changing the required feature level from
11 to 12 so that the initialization fails and OpenGL is used as the
fallback.

Closes #2447
2022-11-12 12:25:24 +09:00
Hajime Hoshi
303965e1a9 all: remove unnecessary copying
Copying []byte to string should copy the data if necessary, as the
Go specification assures that strings are immutable.
2022-11-11 00:28:47 +09:00
Hajime Hoshi
097adcf8b6 internal/graphicsdriver/opengl/gl: reladn: refactoring
This is a reland of a1ad87a262
2022-11-09 21:02:31 +09:00
Hajime Hoshi
96298bb59d Revert "internal/graphicsdriver/opengl/gl: refactoring"
This reverts commit a1ad87a262.

Reason: compile error
2022-11-09 18:27:06 +09:00
Hajime Hoshi
a1ad87a262 internal/graphicsdriver/opengl/gl: refactoring 2022-11-09 16:07:30 +09:00
Hajime Hoshi
915fff96f8 all: reduce reflect usages 2022-11-09 13:24:31 +09:00
Hajime Hoshi
262ff351f4 internal/graphicsdriver/directx: bug fix: ScheduleFrameEventX might not return S_OK on Xbox One 2022-11-05 15:09:38 +09:00
Hajime Hoshi
a6e121613f internal/graphicsdriver/directx: bug fix: wrong SDK version for Xbox One 2022-11-05 02:31:28 +09:00
Hajime Hoshi
d73e8f785d internal/graphicsdriver: render various destination regions as one command
Closes #2232
2022-11-04 20:49:44 +09:00
Hajime Hoshi
1ce29e2afa internal/graphicsdriver/directx: reduce rendering paths for even-odd rendering 2022-11-04 18:18:08 +09:00
Hajime Hoshi
0afb6fd22a internal/graphicsdriver/metal: reduce rendering paths for even-odd rendering 2022-11-04 16:17:51 +09:00
Hajime Hoshi
384dee7160 internal/graphicscommand: remove unused uniform variables
This improves possibility of merging graphics commands by reducing
uniform variables.

Updates #2232
2022-11-03 22:45:17 +09:00
Artem Yadelskyi
10415d417a
all: replace interface{} with any (#2430)
Closes #2429
2022-11-03 15:33:09 +09:00
Artem Yadelskyi
5b53cef59e
all: remove old // +build comments (#2431)
Closes #2325
2022-11-03 12:55:14 +09:00
Hajime Hoshi
1b3696a7ff internal/graphicsdriver/opengl: fix comments 2022-10-31 12:59:27 +09:00
Hajime Hoshi
a5993f09a2 internal/graphicscommand: refactoring: add preserved uniform variables at the graphicscommand package
This is a preparation to skip setting unnecessary uniform variables
like dstRegion.

Updates #2232
2022-10-30 22:30:52 +09:00
Hajime Hoshi
690e73c11b all: replace reflect.SliceHeader with unsafe.Slice
Closes #2420
2022-10-30 12:25:30 +09:00
Hajime Hoshi
b019a3723a internal/ui: optimize GPU usages when the screen doesn't have to be updated
This change skips rendering when 1) the screen is not cleared every frame
(`SetScreenClearedEveryFrame(false)`) and 2) Draw doesn't draw anything
onto the screen. The GPU usages decreased on some machines (e.g. GPU usage
was 10% with an empty Ebitengine project and became 2-3 % on a Windows
machine).

Updates #2341
2022-10-28 18:51:06 +09:00
Hajime Hoshi
2cf651bed8 internal/graphicsdriver/directx: resize the swap buffer chain at the end of a frame
Updates #2144
2022-10-25 00:35:09 +09:00
Nathan Levett
f220eb729c
internal/graphicsdriver/opengl: move OpenGL constants to seperate package (#2408)
Closes #2389
2022-10-24 23:22:14 +09:00
Hajime Hoshi
da5f5ea327 ebiten: add blend factors
Updates #2382
2022-10-18 00:21:13 +09:00
Hajime Hoshi
d2a99afa44 internal/graphicsdriver/opengl: bug fix: lastBlend was not updated correctly on GLES 2022-10-17 16:05:09 +09:00
Hajime Hoshi
46a218c278 internal/graphicsdriver/metal/mtl: bug fix: wrong renaming
Updates #2382
2022-10-17 01:11:54 +09:00
Hajime Hoshi
871a8869db ebiten: bug fix: wrong renaming
Updates #2382
2022-10-17 01:00:23 +09:00
Hajime Hoshi
180e456a8e ebiten: rename members of Blend
Updates #2382
2022-10-17 00:51:55 +09:00
Hajime Hoshi
e03825bf08 ebiten: add BlendOperationSubtract and BlendOperationReverseSubtract
Updates #2382
2022-10-17 00:30:24 +09:00
Hajime Hoshi
06c53c1445 internal/grphicsdriver/opengl: bug fix: wrong consntant was used for blend operations
Updates #2382
2022-10-17 00:21:12 +09:00
Hajime Hoshi
bd0d43f98f internal/graphicsdriver: use byte for blending members 2022-10-16 20:49:12 +09:00
Hajime Hoshi
b6987b6312 internal/graphicsdriver/opengl: bug fix: needed to reset lastBlend 2022-10-16 20:44:09 +09:00
Hajime Hoshi
09a7d39874 internal/graphicsdriver: add Blend struct
This is a preparation to specify blend factors and blend operators.

Updates #2382
2022-10-16 01:08:26 +09:00
Hajime Hoshi
2f146d5e4f internal/graphicsdriver/opengl: bug fix: build failure for browsers 2022-10-15 23:29:22 +09:00
Hajime Hoshi
257f05883c internal/graphicsdriver/opengl: enable to compiile for browsers with the 'opengles' tag
The 'opengles' tag is just ignored for browsers.
2022-10-15 22:22:28 +09:00
Hajime Hoshi
37c5f53890 internal/graphicsdriver/opengl: refactoring 2022-10-15 22:14:21 +09:00
Hajime Hoshi
1d9f1474e9 internal/graphicsdriver: rename constants 2022-10-15 21:14:59 +09:00
Hajime Hoshi
272d0c6a3f internal/graphicsdriver: rename Operator -> BlendFactor
Updates #2382
2022-10-15 17:34:03 +09:00
Hajime Hoshi
35e9f26681 internal/graphicsdriver/directx: refactoring 2022-10-15 12:16:41 +09:00
Hajime Hoshi
08e6f5af86 internal/graphicsdriver: remove FramebufferYDirection 2022-10-14 00:05:59 +09:00
Hajime Hoshi
69cdd2b178 internal/graphicsdriver/metal: refactoring 2022-10-04 00:29:18 +09:00
Hajime Hoshi
534d82c17d internal/builtinshader: move Filter and Address from internal/graphicsdriver 2022-10-02 23:24:15 +09:00
Hajime Hoshi
080d936d42 internal/graphics: remove unused arguments from DrawTriangles
Updates #2369
2022-10-02 22:13:31 +09:00
Hajime Hoshi
a9574627e8 internal/graphicsdriver/directx: remove the built-in shaders
Updates #2369
2022-10-02 21:35:23 +09:00
Hajime Hoshi
033997d928 internal/graphicsdriver/opengl: remove the built-in shaders
Updates #2369
2022-10-02 21:26:13 +09:00
Hajime Hoshi
5f7db485f2 internal/graphicsdriver/metal: remove the built-in shaders
Updates #2369
2022-10-02 20:34:38 +09:00
Hajime Hoshi
5e459bbe42 internal/graphicsdriver/opengl, metal, directx: use premultiplied alpha format for color scales
Updates #2365
2022-10-02 13:38:21 +09:00
Hajime Hoshi
8a7d860632 all: unify Windows error handlings for Windows HANDLE
Updates #2366
2022-10-02 02:22:06 +09:00
Hajime Hoshi
a9ba0db3d1 internal/glfwwin, internal/graphicsdriver/directx: bug fix: wrong error handlings for Windows HANDLE
Closes #2366
2022-10-02 01:57:24 +09:00