Hajime Hoshi
f34932151d
all: use atomic.Bool instead of atomic.Store/LoadUint32
...
Updates #2422
2024-04-29 21:16:01 +09:00
Hajime Hoshi
f4029aaa77
ebiten: add (*Monitor).Size() to replace ScreenSizeInFullscreen()
...
Also, this change fixes redundant checks the case when a monitor
does not exist. Now Ebitengine checks a monitor existence at the
initialization.
Closes #2145
Closes #2795
2024-03-23 23:32:43 +09:00
bsski
b8df1217c3
all: fix typos ( #2864 )
2023-12-17 22:42:34 +09:00
Hajime Hoshi
14f2ee198e
ebiten: add SetWindowMousePassthrough and IsWindowMousePassthrough
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Closes #2511
2023-09-18 18:31:22 +09:00
Ketchetwahmeegwun T. Southall
60b7de6a3c
ebiten: add APIs to treat monitors ( #2597 )
...
This change adds these APIs:
* `type MonitorType`
* `func (*MonitorType) Bounds() image.Rectangle`
* `func (*MonitorType) Name() string`
* `func Monitor() *MonitorType`
* `func SetMonitor(*MonitorType)`
* `func AppendMonitors([]*MonitorType) []*MonitorType`
Closes #1835
2023-08-30 21:02:04 +09:00
Pierre Curto
4de807cc44
all: fix typos ( #2558 )
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Signed-off-by: Pierre Curto <pierre.curto@gmail.com>
2023-01-28 19:06:38 +09:00
Hajime Hoshi
d53803615a
internal/ui: merge a window-closing state into an input state
2023-01-21 23:42:48 +09:00
Hajime Hoshi
c79b2c793a
ebiten: update comments
2022-10-22 16:15:13 +09:00
Hajime Hoshi
f7c44f086f
replace Ebiten with Ebitengine in comments
2022-08-29 11:17:17 +09:00
Hajime Hoshi
f923250a65
ebiten: typo
2022-08-21 20:02:53 +09:00
Hajime Hoshi
8f792fef45
ebiten: update comments
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Updates #1590
Updates #1990
2022-08-10 22:42:15 +09:00
mattn
3cd0daac67
go generate ./... with Go 1.19 ( #2228 )
2022-08-03 20:48:02 +09:00
Hajime Hoshi
48ee30cf34
ebiten: fix a wrong comment at WindowResizingModeOnlyFullscreenEnabled
2022-04-15 14:27:21 +09:00
Hajime Hoshi
7b8ed506b2
ebiten: fix a wrong comment about deprecations
2022-02-11 05:21:58 +09:00
Hajime Hoshi
2c2c4bc428
ebiten: add WindowResizingModeType and its constants and functions
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This allows a new state to disallow resizing the window but allow
making the window fullscreen on macOS by a user.
This change adds the new type WindowResizingModeType. There are
these constants of this type:
* WindowResizingModeDisabled
* WindowResizingModeOnlyFullscreenEnabled
* WindowResizingModeEnabled
Closes #1819
2022-02-11 04:59:04 +09:00
Hajime Hoshi
3804d4c92d
ebiten: fix wrong old comments
2022-02-11 04:56:31 +09:00
Hajime Hoshi
a35aa78bd2
ebiten: remove a wrong old comment
2022-02-11 00:57:13 +09:00
Hajime Hoshi
8246650c6f
ebiten: remove unused constants
2022-02-10 21:12:30 +09:00
Hajime Hoshi
f1987cae10
internal/ui: refactoring
2022-02-10 19:35:51 +09:00
Hajime Hoshi
35b9dd0846
internal/ui: give up SetWindowAspectRatioFixed
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Unfortunately, it is almost impossible to provide a consistent behavior
to keep the aspect ratio of the window on Windows. Instead of having an
incomplete API, let's remove this.
Closes #1988
2022-02-10 18:35:00 +09:00
Hajime Hoshi
891ca2a08d
ebiten: add IsWindowAspectRatioFixed
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This also updates examples/windowsize.
Closes #1804
2022-02-09 20:06:18 +09:00
Hajime Hoshi
623c050537
ebiten: rename SetKeepWindowAspectRatio -> SetWindowAspectRatioFixed
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Updates #1804
2022-02-09 19:29:55 +09:00
Tom Lister
18659ef4ab
internal/ui: add SetWindowKeepAspectRatio ( #1985 )
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Updates #1804
2022-02-09 19:11:25 +09:00
Hajime Hoshi
0f09ddfbd2
internal/driver: remove Window
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Closes #1983
2022-02-06 20:12:40 +09:00
Hajime Hoshi
149736c3cf
internal/uidriver/*: integrate the packages into internal/ui
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Updates #1983
2022-02-06 17:23:04 +09:00
Trevor Slocum
3406430956
Minor typo fixes ( #1793 )
2021-09-01 17:17:54 +09:00
Hajime Hoshi
fb04b0d004
ebiten: Refactoring
2021-08-05 01:48:56 +09:00
Hajime Hoshi
49c3c30c79
ebiten: Add IsWindowBeingClosed / SetWindowClosingHandled / IsWindowClosingHandled
...
IsWindowBeingClosed reports whether the window is being closed by
the user.
SetWindowClosingHandled sets whether the window closing is handled
or not. If the state is true, the window is not closed immediately
by the user and the game can handle the closing state. In this case,
the Update function should return an error in order to end the game.
This change also adds examples/windowclosing.
Closes #1574
2021-06-14 02:29:11 +09:00
Hajime Hoshi
c4c331b0d5
Fix misspellings
2021-04-21 22:50:00 +09:00
Hajime Hoshi
78732d93f6
internal/uidriver/glfw: Bug fix: Crash on some operations on native fullscreen mode (macOS)
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This change forbids some operations when the wiindow is natively
fullscreened on macOS in order to avoid crashes.
Closes #1578
2021-04-18 18:11:33 +09:00
Hajime Hoshi
54ac6bed1e
ebiten: Refactoring
2021-04-17 17:30:48 +09:00
Hajime Hoshi
161b1965ba
ebiten: Refactoring: Call (*Window).SetPosition even before the run loop
2021-04-17 17:19:36 +09:00
Hajime Hoshi
9b6ba5ed2c
ebiten: Add {Set,}WindowSizeLimits
...
Closes #1385
2021-04-17 03:58:06 +09:00
Hajime Hoshi
83ead375a4
ebiten: Update comments
2020-10-05 02:00:50 +09:00
Hajime Hoshi
161d8aae8f
ui: Forbid RestoreWindow when the window is not maximized nor minimized
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Fixes #1124
2020-03-31 02:48:22 +09:00
Hajime Hoshi
4fe5acd711
ui: Panic on MaximizeWindow when the window is not resizable
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On Windows, the window could be maximized even when the window was
not resizable. This behavior is confusing. Forbid it so that the
behavior will be clearer.
2020-03-28 22:08:48 +09:00
Hajime Hoshi
7b5fb0a0d0
ui: Bug fix: The window was not shown on the secondary monitor on launching
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This change changes the behavior of WindowPosition /
SetWindowPosition. The window position is now a relative position
and the origin position is the left-upper of the current monitor.
Fixes #1115
2020-03-28 19:51:47 +09:00
Hajime Hoshi
f317f3b5fd
ui: Add fuctions to maximize or minimize the window
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This change adds these functions:
* MaximizeWindow
* IsWindowMaximized
* MinimizeWIndow
* IsWindowMinimized
* RestoreWindow
Fixes #994
2020-03-21 22:13:58 +09:00
Hajime Hoshi
4ef3b3e804
ui: Add SetWindowFloating / IsWindowFloating
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Fixes #880
2020-03-20 22:16:27 +09:00
Hajime Hoshi
087f30b72d
ui: Remove the unused function setWindowResizable
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Updates #994
2020-02-12 20:58:25 +09:00
Hajime Hoshi
6b12b02a05
ui: Refactoring: Reduce global variables
2020-02-09 00:51:58 +09:00
Hajime Hoshi
9ed8279fc8
driver: Add interface Window
2019-12-25 00:24:21 +09:00
Hajime Hoshi
049aa552d4
ui: Add SetWindowResizable
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This change also fixes example/windowsize.
Fixes #320
2019-12-22 19:26:04 +09:00
Hajime Hoshi
62bbb8818e
ui: Update comments at WindowSize and SetWindowSize
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Fixes #1030
2019-12-22 12:52:52 +09:00
Hajime Hoshi
c9863284cf
uidriver/glfw: Set a default window size
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Now RunGame can be called without SetWindowSize.
2019-12-22 12:51:36 +09:00
Hajime Hoshi
7d56e4335e
ui: Add RunGame, WindowSize and SetWindowSize
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This change introduces the new APIs RunGame, WindowSize and
SetWindowSize. These new APIs hides the notion of 'scale', and is
more flexible with the outside size change. This means that we can
introduce a resizable window.
This change also adds -legacy flag to examples/windowsize. If the
flag is off, the new APIs are used.
This change deprecates these functions since the notion of 'scale'
is deprecated:
* ScreenScale
* ScreenSizeInFullscreen
* SetScreenScale
* SetScreenSize
Fixes #943 , #571
Updates #320
2019-12-22 03:35:31 +09:00
Hajime Hoshi
dabaf66b81
uidriver: Remove width/height/scale arguments from run
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The initial window position is determined on ebiten package side.
Updates #943
2019-12-21 20:10:58 +09:00
Hajime Hoshi
b8a099e354
ui: Bug fix: (Set)WindowPosition didn't work well with fullscreen mode
2019-12-01 00:39:04 +09:00
Hajime Hoshi
e463f9e611
ui: Make (Set)WindowPosition concurrent safe
2019-12-01 00:11:46 +09:00
Hajime Hoshi
9b2f864fc8
ui: Add SetWindowPosition(x, y int)
...
Fixes #936
2019-11-30 23:22:39 +09:00