Hajime Hoshi
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ac572a5554
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Optimize rendering textures
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2013-10-26 00:01:12 +09:00 |
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Hajime Hoshi
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b15febed51
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Apply 'Tell, don't ask'
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2013-10-25 09:30:39 +09:00 |
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Hajime Hoshi
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9aded38cc2
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Refactoring
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2013-10-23 01:08:29 +09:00 |
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Hajime Hoshi
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a0f17a4971
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Rename ID -> Id
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2013-10-21 22:18:10 +09:00 |
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Hajime Hoshi
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3a383b3078
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Change TextureFactory.NewRenderTarget
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2013-10-21 01:23:44 +09:00 |
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Hajime Hoshi
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ba931902b9
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Refactoring: Any images are acceptable
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2013-10-21 00:17:05 +09:00 |
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Hajime Hoshi
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801688f511
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Rename Game.Init -> Game.InitTextures
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2013-10-20 15:51:26 +09:00 |
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Hajime Hoshi
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6be8a2c691
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Remove opengl.Texture.id
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2013-10-20 01:52:18 +09:00 |
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Hajime Hoshi
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ec83c0ad5f
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Add Texture.native
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2013-10-19 18:47:34 +09:00 |
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Hajime Hoshi
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78755c9b09
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Refactoring
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2013-10-19 18:33:55 +09:00 |
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Hajime Hoshi
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b594624105
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Rename a function
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2013-10-19 03:15:25 +09:00 |
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Hajime Hoshi
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d360f0effe
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Add TestPattern
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2013-10-19 02:58:00 +09:00 |
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Hajime Hoshi
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a70cca8a9f
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Bug fix: orthogonal projection matrix
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2013-10-19 01:02:44 +09:00 |
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Hajime Hoshi
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8ae31a35dc
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Bug fix: a rect's size
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2013-10-19 00:57:43 +09:00 |
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Hajime Hoshi
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e2509e3439
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Rename Context.TextureID -> ToTexture
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2013-10-18 00:45:12 +09:00 |
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Hajime Hoshi
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cb25b6a9e4
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Refactoring
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2013-10-17 11:21:57 +09:00 |
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Hajime Hoshi
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c8011ffe88
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Remove opengl.RenderTarget
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2013-10-17 10:32:16 +09:00 |
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Hajime Hoshi
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db4e3fdc03
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Remove Texture/RenderTarget
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2013-10-17 00:14:32 +09:00 |
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Hajime Hoshi
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fd0ba69f0b
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Remove Texture.Width()/Height()
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2013-10-16 23:20:07 +09:00 |
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Hajime Hoshi
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5679120f29
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Remove RenderTarget.Width/Height
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2013-10-16 23:06:35 +09:00 |
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Hajime Hoshi
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20f9a990ac
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Replace Screen/ResetOffscreen
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2013-10-16 22:18:46 +09:00 |
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Hajime Hoshi
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2794c70388
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Refactoring
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2013-10-16 21:17:40 +09:00 |
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Hajime Hoshi
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75b1c850a1
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Refactoring
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2013-10-16 01:13:34 +09:00 |
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Hajime Hoshi
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319d1bfc74
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Refactoring: glut.UI implements ui.UI
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2013-10-15 09:12:43 +09:00 |
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Hajime Hoshi
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9d83ae1cfa
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Add ui.UI
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2013-10-15 00:49:30 +09:00 |
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Hajime Hoshi
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ef932bd5ae
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Rename the project name
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2013-10-14 11:34:58 +09:00 |
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Hajime Hoshi
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5828feadd7
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Refactoring
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2013-10-14 02:04:26 +09:00 |
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Hajime Hoshi
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a6ebcbbda6
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Use typedef
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2013-10-13 23:39:10 +09:00 |
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Hajime Hoshi
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ea6e88d06e
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Refactoring
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2013-10-13 23:33:22 +09:00 |
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Hajime Hoshi
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983aeec03b
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Implement ui.cocoa
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2013-10-13 23:06:05 +09:00 |
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Hajime Hoshi
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54893c3031
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Remove GameContext.Terminate()
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2013-10-13 17:43:56 +09:00 |
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Hajime Hoshi
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c396d5561d
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Update ui/cocoa
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2013-10-13 17:36:18 +09:00 |
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Hajime Hoshi
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e8a4bdcef2
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Add ui/cocoa
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2013-10-13 03:17:51 +09:00 |
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Hajime Hoshi
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38af973461
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Remove licenses on each files
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2013-10-12 22:33:55 +09:00 |
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Hajime Hoshi
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531b24dd9b
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CHange Context.Fill
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2013-10-12 03:21:10 +09:00 |
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Hajime Hoshi
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f8c0f0faaa
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go fmt
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2013-10-12 02:51:20 +09:00 |
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Hajime Hoshi
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86eb30c650
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Add graphics.RenderTarget
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2013-10-12 01:29:19 +09:00 |
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Hajime Hoshi
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e6680eeda9
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Refactoring
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2013-10-11 22:20:36 +09:00 |
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Hajime Hoshi
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59921c5a34
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Remove graphics.Context.DrawRect
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2013-10-11 22:17:38 +09:00 |
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Hajime Hoshi
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0ff5524911
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Add comments
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2013-10-11 21:31:23 +09:00 |
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Hajime Hoshi
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81faffa76a
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Add matrix.Geometry.Scale
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2013-10-11 21:30:04 +09:00 |
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Hajime Hoshi
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8004bd802e
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Bug fix: blending
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2013-10-11 11:35:10 +09:00 |
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Hajime Hoshi
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62e8755b64
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Remove Game.ScreenWidth/Height
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2013-10-09 23:34:11 +09:00 |
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Hajime Hoshi
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129532692d
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Refactoring
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2013-10-09 22:35:08 +09:00 |
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Hajime Hoshi
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55331e2453
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Remove Game.Fps()
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2013-10-06 18:44:15 +09:00 |
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Hajime Hoshi
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a35c74790c
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Remove Device.Drawing
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2013-10-06 18:22:45 +09:00 |
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Hajime Hoshi
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df84d26636
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Add Device.Update
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2013-10-06 02:27:51 +09:00 |
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Hajime Hoshi
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d6cd54eba7
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Implement GameContext.Terminate
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2013-07-17 01:43:01 +09:00 |
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Hajime Hoshi
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70723e1211
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Refactoring
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2013-07-13 02:23:09 +09:00 |
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Hajime Hoshi
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15c76624f1
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Change Texture
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2013-07-13 01:36:01 +09:00 |
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