Hajime Hoshi
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a9359e4ef8
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Use GopherJS/GopherWasm
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2018-06-24 16:10:24 +09:00 |
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Hajime Hoshi
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8c9a11ddf4
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opengl: Rely on gopherwasm for typed-array creation
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2018-06-24 02:02:39 +09:00 |
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Hajime Hoshi
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ff86f8bd93
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opengl: Refactoring
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2018-06-23 04:43:56 +09:00 |
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Hajime Hoshi
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6c1c60d40d
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opengl: Make Program struct to avoid Get()
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2018-06-22 01:45:25 +09:00 |
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Hajime Hoshi
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8d644479cc
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opengl: Initialize consts first to avoid 'Get' calls
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2018-06-19 04:02:56 +09:00 |
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Hajime Hoshi
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62bd35e412
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Avoid 'Get' call if possible
(*js.Value).Get has some overhead especially on Wasm.
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2018-06-19 03:43:24 +09:00 |
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Hajime Hoshi
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702a429afb
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opengl: Faster conversion from []float32 to Float32Array
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2018-06-19 03:31:53 +09:00 |
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Hajime Hoshi
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460c47a9eb
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opengl: Pass slices to js.Value
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2018-06-16 02:19:18 +09:00 |
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Hajime Hoshi
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3fbe8d8ecb
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opengl: Change Shader/Program/Buffer to js.Value
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2018-06-16 00:30:16 +09:00 |
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Hajime Hoshi
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2497b64cf7
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opengl: Change uniformLocation to js.Value
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2018-06-16 00:30:16 +09:00 |
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Hajime Hoshi
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17ccf06755
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opengl: Change Texture/Framebuffer to js.Value
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2018-06-16 00:30:16 +09:00 |
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Hajime Hoshi
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48e2c2aba9
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opengl: Use gopherwasm
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2018-06-16 00:30:16 +09:00 |
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Hajime Hoshi
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03e3f0f5f7
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graphics: Call glBufferSubData for element array buffer every frame
This is a preparation for more flexible drawing commands.
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2018-05-31 00:53:05 +09:00 |
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Hajime Hoshi
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399f965729
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opengl: Add BindBuffer accepting both element-array-buffer and array-buffer
This change is a pure refactoring to clarify that array buffer is
binded before its usage.
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2018-05-28 00:34:00 +09:00 |
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Hajime Hoshi
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4c5613d73c
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opengl: Remove unneeded casts
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2018-05-23 01:29:16 +09:00 |
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Hajime Hoshi
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b84dc0585d
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opengl: Remove dependencies on gopherjs/webgl
This is a preparation for #528
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2018-05-23 00:48:24 +09:00 |
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Hajime Hoshi
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b8025d06f8
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opengl: Specify texture wrap (CLAMP_TO_EDGE)
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2018-03-21 02:27:11 +09:00 |
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Hajime Hoshi
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e977019d2f
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graphics: Detect maximum texture size for each environment
Fixes #537, #539
See also #541
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2018-03-09 11:47:23 +09:00 |
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Hajime Hoshi
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2dc4f3fdf0
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opengl: Remove FillFramebuffer
Fixes #536
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2018-03-08 12:01:24 +09:00 |
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Hajime Hoshi
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127f6c09c8
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graphics: Specify rect to glTexSubImage2D
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2018-03-01 01:58:09 +09:00 |
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Hajime Hoshi
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86671f3337
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opengl: Remove pixels argument from NewTexture
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2018-02-25 23:34:34 +09:00 |
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Hajime Hoshi
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591e0ad995
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graphics: Add 'screen' filter for fast rendering (#509)
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2018-02-23 01:28:35 +09:00 |
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Hajime Hoshi
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2db1753503
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opengl: Remove struct usages to avoid copying (texture)
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2018-02-19 02:49:00 +09:00 |
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Hajime Hoshi
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f85c846596
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opengl: Remove invalidFramebuffer and use nil instead
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2018-02-19 02:22:05 +09:00 |
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Hajime Hoshi
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1154fcf470
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opengl: Remove unused casts
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2018-02-19 02:20:28 +09:00 |
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Hajime Hoshi
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2936ea5080
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opengl: Remove struct usages to avoid copying (framebuffer)
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2018-02-19 02:18:56 +09:00 |
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Hajime Hoshi
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9400720ddf
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opengl: Remove struct usages to avoid copying (shader)
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2018-02-19 02:06:06 +09:00 |
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Hajime Hoshi
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9dc68289b8
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opengl: Remove struct usages to avoid copying (buffer)
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2018-02-19 02:03:01 +09:00 |
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Hajime Hoshi
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c6cf8e5184
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opengl: Remove struct usages to avoid copying (program)
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2018-02-19 01:45:03 +09:00 |
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Hajime Hoshi
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2fbfd0bdcb
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opengl: Remove struct usages to avoid copying
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2018-02-19 01:38:17 +09:00 |
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Hajime Hoshi
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723d153800
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Reland(2): graphics: Appropriate rendering of edges on linear filter
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2017-12-12 00:03:01 +09:00 |
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Hajime Hoshi
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362d1c417f
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Revert 'graphics: Appropriate rendering of edges on linear filter (Reland)' (#458)
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2017-12-11 20:30:54 +09:00 |
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Hajime Hoshi
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1152439e65
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graphics: Appropriate rendering of edges on linear filter (Reland)
Fixes #456
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2017-12-07 02:26:16 +09:00 |
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Hajime Hoshi
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8091aa5190
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Revert 'graphics: Appropriate rendering of edges on linear filter' #456
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2017-12-06 23:40:29 +09:00 |
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Hajime Hoshi
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bc0432f310
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graphics: Appropriate rendering of edges on linear filter
Fixes #315
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2017-12-06 21:40:24 +09:00 |
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Hajime Hoshi
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eeea25f202
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opengl: Remove 'normalize' argument from VertexAttribPointer
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2017-12-03 19:21:59 +09:00 |
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Hajime Hoshi
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847ba9de0c
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graphics: Refactoring: Move adjustment logic for glClearColor to opengl package
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2017-12-03 03:51:42 +09:00 |
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Hajime Hoshi
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c2fab6cca3
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graphics: Bug fix: glClear doesn't treat 0 or 1 correctly
Fixes #452
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2017-12-02 22:25:02 +09:00 |
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Hajime Hoshi
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4a5420d6f2
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opengl: Remove Node.js support (#141)
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2017-12-02 16:46:55 +09:00 |
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Hajime Hoshi
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d455b9b8bb
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opengl: SetViewport no longer returns error
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2017-09-25 00:17:20 +09:00 |
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Hajime Hoshi
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b590005c7a
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opengl: BindFramebuffer no longer returns error
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2017-09-25 00:14:25 +09:00 |
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Hajime Hoshi
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ade56f8176
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opengl: BindTexture no longer returns error
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2017-09-25 00:11:19 +09:00 |
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Hajime Hoshi
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2d5b062c3c
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opengl: Refactoring: Replace NewBuffer with new funcs
Replace NewBuffer with NewArrayBuffer and NewElementArrayBuffer
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2017-09-01 01:30:09 +09:00 |
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Hajime Hoshi
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d46d9ac7c2
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opengl: Remove GlslHighpSupported
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2017-07-24 22:59:25 +09:00 |
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Hajime Hoshi
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26a83c0e00
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opengl: Define Texture/Framebuffer Equals for JS performance
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2017-07-02 22:18:49 +09:00 |
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Hajime Hoshi
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7d181e3182
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opengl: Hide OpenGL context usages into internal/graphics package
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2017-05-31 02:18:04 +09:00 |
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Hajime Hoshi
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6e897d1479
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graphcis: Bug fix: Can't dispose textures/framebuffers after the context is lost (fixing #305)
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2017-01-22 01:37:08 +09:00 |
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Hajime Hoshi
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bccf76867e
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graphics: Try to restore the context on browsers (WIP)
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2017-01-21 02:56:26 +09:00 |
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Hajime Hoshi
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de987be85f
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opengl: Add IsContextLost
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2017-01-20 02:20:41 +09:00 |
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Hajime Hoshi
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74c552ea6c
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opengl: Should access the prototype of WebGLRenderingContext on Safari (#293)
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2016-11-26 01:17:22 +09:00 |
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