Hajime Hoshi
ab954c9c6e
Revert "internal/shaderlister: compile shaders"
...
This reverts commit 848e30e0e7
.
Reason: test failures
2024-11-16 19:14:02 +09:00
Hajime Hoshi
848e30e0e7
internal/shaderlister: compile shaders
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Updates #3157
2024-11-16 19:11:44 +09:00
Hajime Hoshi
de1ef0bec8
internal/builtinshader: refactoring
2024-11-16 15:29:52 +09:00
Hajime Hoshi
d021209d84
internal/builtinshader: add shader constants for shaderlister
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Updates #3157
2024-11-16 15:23:49 +09:00
Hajime Hoshi
864f826b3c
internal/shaderlister: bug fix: skip tests when Go is not found (e.g. Wasm)
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Updates #3157
2024-11-10 23:34:51 +09:00
Hajime Hoshi
75d7a26fcd
internal/shaderlister: output [] instead of null when no shaders are found
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Updates #3157
2024-11-10 23:27:24 +09:00
Hajime Hoshi
9b849819f3
internal/shaderlister: refactoring: do not use github.com/hajimehoshi/ebiten/v2 command
2024-11-10 23:03:22 +09:00
Hajime Hoshi
1d5a8bc836
all: update dependencies
2024-11-10 22:42:21 +09:00
Hajime Hoshi
99bbe7138c
internal: add shaderlister
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This adds a new compiler directive `//ebitengine:shader` indicating
a shader source. A new tool internal/shaderlister can iterates all
the shader strings with the directive. The tool might be exposed
in the future.
Updates #3157
2024-11-10 22:21:42 +09:00
Hajime Hoshi
03cbfaca42
internal/vettools: return non-nil value
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When executing internal/vettools directly by `go run`, this caused
an error since the return type must match with ResultType.
2024-11-09 22:46:01 +09:00
Hajime Hoshi
db04c37f26
vector: add (*Path).ApplyGeoM
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Closes #3150
Closes #3159
2024-11-09 19:06:39 +09:00
Hajime Hoshi
e860747f4c
examples/lines: refactoring
2024-11-09 18:37:48 +09:00
Hajime Hoshi
1a4237213c
vector: add DrawFilledPath, StrokePath, and FillRule
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Updates #3150
2024-11-09 18:18:05 +09:00
Hajime Hoshi
b6d539d8e8
internal/graphicsdriver/opengl: refactoring
2024-11-07 13:25:26 +09:00
Hajime Hoshi
4be626f707
internal/graphicsdriver/opengl: bug fix: use GLX when possible for ES
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Use GLX when possible. EGL with an X window might not work well on
Wayland unfortunately.
Closes #3152
2024-11-07 02:07:13 +09:00
Hajime Hoshi
7b5054ca3a
audio: bug fix: (*Player).Position is not updated correctly
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Update might not be called or delayed when the window is in background
and invisible on macOS. Let's use a distinct groutine to update the
audio player states.
Closes #3154
2024-11-06 22:16:16 +09:00
Hajime Hoshi
20014ad5bc
audio: remove locks from (*timeStream).position
2024-11-06 22:13:21 +09:00
Hajime Hoshi
0981355b61
audio: remove locks from (*Player).Position
2024-11-06 21:12:05 +09:00
Hajime Hoshi
1014e45365
internal/graphicsdriver/playstation5: bug fix: compilation error
2024-11-03 19:47:18 +09:00
Hajime Hoshi
72e2941e95
internal/graphicsdriver/playstation5: update NewShader
2024-11-03 19:09:38 +09:00
Hajime Hoshi
c13e4fea7d
internal/graphicsdriver/playstation5: update
2024-11-02 22:18:23 +09:00
Hajime Hoshi
48daae08ef
text/v2: cache origin X positions for GoXFace
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Closes #3149
2024-10-29 02:16:20 +09:00
Hajime Hoshi
d8348abcc9
text/v2: add comments
2024-10-29 00:37:02 +09:00
Hajime Hoshi
2748f31fc4
text/v2: refactoring: rename receivers of GoXFace
2024-10-27 23:03:31 +09:00
Hajime Hoshi
d19a774316
text/v2: refactoring: unify a cache struct
2024-10-27 22:45:02 +09:00
Hajime Hoshi
41e8d063e8
text/v2: refactoring
2024-10-27 22:45:02 +09:00
Hajime Hoshi
2fab556dd9
internal/affine: refactoring: remove unused types
2024-10-27 22:44:58 +09:00
Hajime Hoshi
17c2b1b325
text/v2: refactoring
2024-10-27 18:39:10 +09:00
Hajime Hoshi
d0db7e1b60
examples/video: put a video file in a separate server
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This change also fixes an issue where a file could be closed before
the video play ends.
Closes #3116
2024-10-27 18:07:52 +09:00
Hajime Hoshi
f78025a3e3
text/v2: typo
2024-10-27 05:00:01 +09:00
Hajime Hoshi
0942fbb4d7
inpututil: add comments
2024-10-27 02:45:57 +09:00
Hajime Hoshi
dc41960d3b
internal/mipmap: refactoring: add a fast path
2024-10-27 01:06:36 +09:00
Hajime Hoshi
00fade9dcf
internal/atlas: reduce the access to (*restorable.Shader).Unit
2024-10-27 00:46:05 +09:00
Hajime Hoshi
2437ad8248
ebiten: improve bulitinShader by reducing locks
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old.txt: 04c9a802a7
new.txt: this commit
```
% benchstat old.txt new.txt
goos: darwin
goarch: arm64
pkg: github.com/hajimehoshi/ebiten/v2
cpu: Apple M3 Pro
│ old.txt │ new.txt │
│ sec/op │ sec/op vs base │
BuiltinShader-12 4.226n ± 2% 1.352n ± 2% -68.00% (p=0.000 n=10)
```
2024-10-27 00:22:52 +09:00
Hajime Hoshi
04c9a802a7
ebiten: add BenchmarkBuiltinShader
2024-10-27 00:12:56 +09:00
Hajime Hoshi
6cf235daef
internal/graphicscommand: refactoring
2024-10-26 23:07:03 +09:00
Hajime Hoshi
6fd9044bcf
internal/input: refactoring: clean up touch implementations
2024-10-26 22:25:56 +09:00
Hajime Hoshi
01dc4ed9b1
inpututil: refactoring: clean up gamepad implementations
2024-10-26 19:28:53 +09:00
Hajime Hoshi
e6b8ebe8a2
internal/gamepaddb: bug fix: typo
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Closes #3148
2024-10-26 19:05:51 +09:00
Hajime Hoshi
9127c30223
inpututil: bug fix: AppendJustReleasedGamepadButtons
and AppendJustReleasedStandardGamepadButtons
returned just-pressed buttons
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Closes #3147
2024-10-26 17:31:24 +09:00
Hajime Hoshi
812feec1d5
inpututil: reland: refactoring: use clear
2024-10-26 16:54:31 +09:00
Hajime Hoshi
7fe50478a7
Revert "inpututil: refactoring: use clear"
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This reverts commit d6427d63ca
.
Reason: wrong clear usages
2024-10-26 16:52:17 +09:00
Hajime Hoshi
d6427d63ca
inpututil: refactoring: use clear
2024-10-26 16:47:43 +09:00
Hajime Hoshi
a6b278d0e5
inpututil: refactoring
2024-10-26 16:26:04 +09:00
Hajime Hoshi
c7880a5ad6
internal/atlas: reduce for-loops
2024-10-26 16:02:25 +09:00
Hajime Hoshi
ecc42d4042
internal/graphicscommand: move the const check outside of the function
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old.txt: 1fe988eabf
new.txt: this commit
```
benchstat old.txt new.txt
goos: darwin
goarch: arm64
pkg: github.com/hajimehoshi/ebiten/v2/internal/graphicscommand
cpu: Apple M3 Pro
│ old.txt │ new.txt │
│ sec/op │ sec/op vs base │
PrependPreservedUniforms-12 19.79n ± 4% 18.84n ± 2% -4.80% (p=0.001 n=10)
```
Updates #3144
2024-10-26 13:03:37 +09:00
Hajime Hoshi
1fe988eabf
internal/graphicscommand: improve performance of prependPreservedUniforms
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```
% benchstat old.txt new.txt
goos: darwin
goarch: arm64
pkg: github.com/hajimehoshi/ebiten/v2/internal/graphicscommand
cpu: Apple M3 Pro
│ old.txt │ new.txt │
│ sec/op │ sec/op vs base │
PrependPreservedUniforms-12 23.07n ± 2% 19.96n ± 0% -13.48% (p=0.000 n=10)
```
Updates #3144
2024-10-26 01:18:06 +09:00
Hajime Hoshi
9f5f53c041
internal/graphicscommand: add BenchPrependPreservedUniforms
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Updates #3144
2024-10-26 01:15:12 +09:00
Hajime Hoshi
d334db8291
internal/restorable: performance optimization
2024-10-25 19:30:38 +09:00
Hajime Hoshi
0da99e2c37
text/v2: add comments to CacheGlyphs
2024-10-25 17:41:24 +09:00