Hajime Hoshi
aedc12ae5c
internal/graphicsdriver/directx: bug fix: Go 1.22 + 32bit Windows + DirectX 12 didn't work well
...
Apparently, a pseudo padding was needed for D3D12_RESOURCE_DESC,
but this is still mysterious.
This change also add Go 1.22 to the GitHub Actions.
Closes #2867
2024-01-27 18:13:14 +09:00
Hajime Hoshi
256d40363b
internal/ui: bug fix: need to sleep when swapping buffers is skipped
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Closes #2890
2024-01-24 12:21:08 +09:00
Hajime Hoshi
3be6c78e85
cmd/ebitenmobile: bug fix: failed to resolve dependencies
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Something was changed by updating gomobile (76ac6878050a2eef81867f2c6c21108e59919e8f),
and an additional go-mod-tidy is now required.
Closes #2887
2024-01-20 15:25:30 +09:00
Hajime Hoshi
2c967dd24e
internal/shader: bug fix: variables in an index should be marked as used
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Closes #2848
2023-11-19 15:19:48 +09:00
Hajime Hoshi
96d58bb138
ebiten: bug fix: wrong screenshot file names
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Closes #2844
2023-11-16 23:00:51 +09:00
Hajime Hoshi
9cd7f827f4
internal/shaderir: bug fix: constants must be truncated correctly in an array
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Closes #2840
2023-11-15 00:43:30 +09:00
Hajime Hoshi
a7123fed90
internal/graphicscommand: bug fix: Flush didn't return error when sync=false
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Updates #2840
2023-11-15 00:14:42 +09:00
Hajime Hoshi
c8c8b2b17a
internal/buffered: bug fix: enable TestGC again
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The logic should be called in a game's Update explicitly.
Updates #2805
Closes #2806
2023-10-10 03:29:20 +09:00
Hajime Hoshi
1ad9667440
internal/buffered: skip a flaky test
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Updates #2805
2023-10-10 02:22:30 +09:00
Hajime Hoshi
531f463a19
internal/buffered: bug fix: images created in init() were not GCed
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Closes #2805
2023-10-10 00:33:27 +09:00
Nathan Levett
a27e3b6f34
.github/workflows: dynamic Go versions in vuln workflow ( #2800 )
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Swap from hard coded versions of go to dynamically acquiring
the latest stable versions from https://go.dev/dl/?mode=json
Closes #2573
2023-10-03 03:09:14 +09:00
Hajime Hoshi
561de574dd
internal/ui: add a comment
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Updates #2796
2023-09-30 02:55:18 +09:00
Hajime Hoshi
b24bcb9382
internal/ui: bug fix: SetWindowIcon(nil) didn't reset the window icon
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Closes #2796
2023-09-30 02:51:23 +09:00
Hajime Hoshi
ff64920b73
internal/ui: fix wrong panic messages
2023-09-29 15:37:06 +09:00
Hajime Hoshi
ee68b46a9a
.github/workflows: reenable tests on branches
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This is necessary for stable branches.
2023-09-29 13:00:32 +09:00
Hajime Hoshi
e1fb389dc0
internal/ui: bug fix: wrong monitor initialization on macOS
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* `currentMouseLocation()` returned a position in the macOS native
coordinate. This means the Y axis is upward, while the Y axis is
downward in the GLFW coordinate. This change adjusts the Y position.
* `(*monitors).monitorFromGLFWMonitor` always returned nil at least
on macOS. This change fixes the implementation of this.
Updates #807
Closes #2794
2023-09-29 12:46:33 +09:00
Hajime Hoshi
ecb55e0fdd
update dependencies
2023-09-24 23:40:27 +09:00
Hajime Hoshi
a76c1f7efc
internal/graphicsdriver/metal/mtl: bug fix: fail to resolve Metal.framework path with Xcode 15
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Updates #2732
Closes #2784
2023-09-24 16:16:45 +09:00
Hajime Hoshi
92424319a2
internal/ui: refactoring: (*monitors).update must be called from the main thread
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In the current implementation, (*monitors).update is not called
from other threads, but the current code is fragile.
2023-09-24 01:37:58 +09:00
Hajime Hoshi
e40268c3ca
internal/ui: bug fix: needed to wait before entering into fullscreen
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Just after moving a window to another monitor, waiting a little while
was required before entering into fullscreen.
Closes #2778
2023-09-23 19:03:31 +09:00
Hajime Hoshi
b7a105409d
internal/ui: bug fix: wrong calculation of the initial window position
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Updates #2778
2023-09-23 18:52:55 +09:00
Hajime Hoshi
0170598a82
ebiten: remove (*Monitor).Bounds()
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Now the unit of Bounds is device-dependent pixels, and this is useless
and Ebitengine API always treat device-independent pixels. Rather,
this might confuse users.
Until we find a good solution, let's remove Bounds() for v2.6.
MonitorType itself is still useful to specify a monitor to show a
window.
Closes #2780
2023-09-23 18:25:47 +09:00
Hajime Hoshi
4da27902f4
ebiten: change the unit of (*Monitor).Bounds
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Monitors can have different device scale factors, and in this case,
it doesn't make sense to use device-independent pixels as unit for
monitor positions and sizes.
Updates #2778
2023-09-23 18:01:32 +09:00
Hajime Hoshi
7118057e4f
internal/ui: bug fix: GetVideoMode must not be called from othere threads
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Now setInitMonitor can be called from any other threads than the main
thread. Do not call this.
This change fixes the issue by using *Monitor instead of *glfw.Monitor.
2023-09-23 17:30:55 +09:00
Hajime Hoshi
4a0201e3b2
internal/ui: bug fix: replace initWindowMonitor usages with initMonitor
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There were two similar member variables internalWindowMonitor and
initMonitor, and when SetMonitor is called, probably there were
some inconsitency between them.
This change fixes the issue by not using initWindowMonitor.
Closes #2779
2023-09-23 17:18:38 +09:00
Hajime Hoshi
713285e499
examples/monitor: use DebugPrint to simplify the sample
2023-09-23 15:57:11 +09:00
Hajime Hoshi
3c5697ff44
update dependencies
2023-09-23 15:36:37 +09:00
Hajime Hoshi
d4f4854f72
internal/processtest: suppress issue2475 test for Windows
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The result seems flaky unfortunately.
2023-09-23 00:19:12 +09:00
Hajime Hoshi
220bf5140e
all: update Oto and PureGo for an iOS 17 issue
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Closes #2773
2023-09-23 00:02:58 +09:00
Hajime Hoshi
f315b70257
all: bug fix: update gomobile for an Xcode 15 issue
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Closes #2772
2023-09-22 23:45:16 +09:00
Hajime Hoshi
ad192213cf
internal/shader: bug fix: spaces around a compiler directive should be allowed
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Closes #2771
2023-09-22 01:45:26 +09:00
Hajime Hoshi
dd69387e15
cmd/ebitenmobile: bug fix: accessing a view
property caused deadlock on iOS
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This change delays the initialization of the view until viewDidLoad is
called AND mobile.SetGame is called.
Closes #2768
2023-09-21 19:37:39 +09:00
Hajime Hoshi
0898906dfb
examples/textinput: add a log message about environments
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Updates #2735
Updates #2736
2023-09-20 22:25:45 +09:00
Hajime Hoshi
bc8917768f
update dependencies
2023-09-19 08:02:11 +09:00
Hajime Hoshi
2c8a2a584f
internal/gamepaddb: update the database
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This adopts the commit e72ff9cb76
Closes #2766
2023-09-18 21:20:10 +09:00
Hajime Hoshi
0dcfa5f54b
Revert "internal/gamepaddb: update the database"
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This reverts commit 4375fffcbe
.
Reason: test failures
2023-09-18 19:23:45 +09:00
Hajime Hoshi
4375fffcbe
internal/gamepaddb: update the database
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This adopts the commit 8adb15e0a2
2023-09-18 19:07:01 +09:00
Hajime Hoshi
14f2ee198e
ebiten: add SetWindowMousePassthrough and IsWindowMousePassthrough
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Closes #2511
2023-09-18 18:31:22 +09:00
Hajime Hoshi
c8d38f7f25
internal/glfw, interna/cglfw, internal/goglfw: add MousePassthrough
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Work in progress
Updates #2511
2023-09-18 18:31:22 +09:00
Hajime Hoshi
777c575638
internal/goglfw: typo
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Fortunately, this function is actually not called.
2023-09-18 18:30:43 +09:00
Hajime Hoshi
6f41a05264
Revert "internal/graphicsdriver/directx: remove tearing"
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This reverts commit 78d3e4273b
.
Reason: tearing is potentially risky but needed for maximizing FPS.
Also, tearing is officially recommended by Microsoft (see [1])
Closes #2697
[1] https://github.com/microsoft/DirectX-Graphics-Samples/blob/master/Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/DeviceResources.cpp#L520
2023-09-18 03:30:34 +09:00
Hajime Hoshi
8a0aba45f5
internal/ui: update touches after the layout is determined on mobiles
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Closes #2763
2023-09-17 21:56:26 +09:00
Hajime Hoshi
07d2706e63
internal/processtest: bug fix: allow some numerical errors for cursor positions
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Updates #2475
2023-09-17 19:58:30 +09:00
Hajime Hoshi
fd689467c5
internal/processtest: add a test for capturing cursor and fullscreen
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Updates #2475
2023-09-17 19:41:56 +09:00
Hajime Hoshi
02fd8cfb07
internal/ui: bug fix: preserve a captured cursor positions for toggling fullscreening for browsers
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Closes #2475
2023-09-17 18:38:00 +09:00
Hajime Hoshi
a5aa721bda
internal/ui: update mouse and touch cursors after the layout is determined on browsers
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Updates #2763
2023-09-17 16:30:47 +09:00
Hajime Hoshi
6ab509f221
internal/ui: reland: bug fix: preserve cursor positions for toggling fullscreening for desktops
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Updates #2475
2023-09-17 15:54:39 +09:00
Hajime Hoshi
9d73e45677
Revert "internal/ui: bug fix: preserve cursor positions for toggling fullscreening for desktops"
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This reverts commit 7ed4db90be
.
Reason: compile error on Windows
2023-09-17 15:43:38 +09:00
Hajime Hoshi
7ed4db90be
internal/ui: bug fix: preserve cursor positions for toggling fullscreening for desktops
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Updates #2475
2023-09-17 15:26:08 +09:00
Hajime Hoshi
7becaa19e6
internal/ui: bug fix: native APIs must be called from the main thread
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Updates #2763
2023-09-17 15:14:57 +09:00