Commit Graph

60 Commits

Author SHA1 Message Date
Hajime Hoshi
b31ce0a568 internal/graphicsdriver/directx: update comments 2022-07-15 13:33:45 +09:00
Hajime Hoshi
b48c2aa103 internal/graphicsdriver/directx: bug fix: too many constant buffers could be allocated
Closes #2204
2022-07-15 03:40:24 +09:00
Hajime Hoshi
e3d025bf4f internal/graphicsdriver/directx: fix a wrong constant usage 2022-07-15 02:49:01 +09:00
Hajime Hoshi
9a35366380
internal/graphicsdriver/directx: batch ResourceBarrier commands (#2203)
Updates #2188
2022-07-15 02:34:38 +09:00
Hajime Hoshi
41edd98675 Revert "internal/graphicsdriver/directx: batch ExecuteCommandList"
This reverts commit f92107c2ee.

Reason: Performance regression

Updates #2188
2022-07-15 01:06:08 +09:00
Hajime Hoshi
f92107c2ee internal/graphicsdriver/directx: batch ExecuteCommandList
Updates #2188
2022-07-15 00:51:02 +09:00
Hajime Hoshi
82d31c5fb7 internal/graphicsdriver/directx: remove redundant resetting of allocators
Updates #2202
2022-07-15 00:13:28 +09:00
Hajime Hoshi
479483b76d internal/graphicsdriver/directx: bug fix: need to reset command allocators
Closes #2202
2022-07-14 21:21:55 +09:00
Hajime Hoshi
b3267a7126 internal/graphicsdriver/directx: bug fix: wrong offsets
* Wrong offsets were speicified when creating a constant buffer view and
  a shader resource view.
* Wrong root descriptor tables were speicified. For one draw command,
  one descriptor table for a constant buffer and textures should be used.

Updates #2198
Closes #2201
2022-07-14 03:01:40 +09:00
Hajime Hoshi
afed6a83c6 internal/graphics: change the naming convention: Num -> Count
This change also renames ebiten.MaxIndicesNum -> ebiten.MaxIndicesCount.
2022-07-13 02:02:44 +09:00
Hajime Hoshi
b27b7ec483 internal/graphicsdriver/directx: use CreateEventEx to follow the official example 2022-07-10 22:44:40 +09:00
Hajime Hoshi
4c121ae5eb internal/graphicsdriver/directx: bug fix: a wrong fence value was passed to SetEventOnCompletion 2022-07-10 22:24:39 +09:00
Hajime Hoshi
a22125a075 internal/graphicsdriver/directx: bug fix: ResizeBuffers failed without the flag
Closes #2193
2022-07-10 19:55:28 +09:00
Hajime Hoshi
0035ba0bd1 internal/graphicsdriver/directx: allow tearing when vsync is off
Updates #2034
Updates #2188
2022-07-10 01:17:36 +09:00
Hajime Hoshi
a32a137fa8 internal/graphicsdriver/directx: skip unnecessary flushing commands
Updates #2034
Updates #2188
2022-07-10 00:24:14 +09:00
Hajime Hoshi
204fb5935b add new environment variables with the EBITENGINE_ suffix
Updates #2111
Updates #2190
2022-07-09 15:00:28 +09:00
Hajime Hoshi
8311ff1e46 internal/graphicsdriver/directx: bug fix: wrong pointer usage 2022-06-22 01:49:23 +09:00
Hajime Hoshi
7e92b79a00 internal/graphicsdriver/directx: implement swap chains for Xbox
Updates #2084
2022-06-21 12:21:00 +09:00
Hajime Hoshi
a641f9ede0 internal/graphicsdriver/directx: refactoring 2022-06-20 23:40:53 +09:00
Hajime Hoshi
969e87fb89 internal/graphicsdriver/directx: fix moveToNextFrame for Xbox
Updates #2084
2022-06-20 00:41:34 +09:00
Hajime Hoshi
f8e9dcf035 internal/graphicsdriver/directx: refactoring 2022-06-19 17:58:04 +09:00
Hajime Hoshi
08c8c8089a internal/graphicsdriver/directx: bug fix: clear constant buffers at the end of DrawTriangles
Constant buffers should not be reset while a stencil buffer is used.

Closes #2138
2022-06-19 17:13:34 +09:00
Hajime Hoshi
667bf2ff9d internal/graphicsdriver/directx: refactoring 2022-06-19 01:44:31 +09:00
Hajime Hoshi
2a5b64bf4d internal/graphicsdriver/directx: suppress warnings for depth buffers
Updates #2138
2022-06-19 00:21:04 +09:00
Hajime Hoshi
81b3d7bfac internal/graphicsdriver/directx: add an assertion 2022-06-18 22:33:07 +09:00
Hajime Hoshi
f7a108e693 internal/graphicsdriver/directx: refactoring 2022-06-18 21:53:41 +09:00
Hajime Hoshi
b71a4975dd internal/graphicsdriver/directx: bug fix: wrong state transitions at screen images
This change fixes the following issues:
 * There should be two resource states for presenting targets, so an image
   for the screen must have two resource states, though it had only one
   in the current implementation.
 * At removeImage, the screen image was removed unexpectedly.

Updates #2081
Closes #2151
2022-06-18 19:01:59 +09:00
Hajime Hoshi
522660c1f9 internal/graphicsdriver/directx: fix fence usages
Updates #2034
Updates #2138
Updates #2149
2022-06-18 15:44:54 +09:00
Hajime Hoshi
e78d888b24 internal/graphicsdriver/directx: handle error at Signal 2022-06-18 02:53:12 +09:00
Hajime Hoshi
0c38d6faeb internal/graphicsdriver/directx: add comment about frames
Updates #2034
2022-06-18 01:18:49 +09:00
Hajime Hoshi
a16ffef499 internal/graphicsdriver/directx: update frameIndex at present
This follows the official GDK samples.
2022-06-18 01:09:54 +09:00
Hajime Hoshi
b43312fe80 internal/graphicsdriver/directx: add comments
Updates #2142
2022-06-17 12:19:36 +09:00
Hajime Hoshi
2f84e77e74 internal/graphicsdriver/directx: fallback to OpenGL when initialization fails
Closes #2142
2022-06-17 12:12:44 +09:00
Hajime Hoshi
9962fc5ee5 internal/graphicsdriver/direct: replace Get -> NewGraphics
Updates #2142
2022-06-17 11:48:40 +09:00
Hajime Hoshi
4adf46c2b0 internal/graphicsdriver/directx: refactoring 2022-06-13 17:25:27 +09:00
Hajime Hoshi
348435f769 internal/graphicsdriver/directx: fix a constant value for Xbox
Updates #2084
2022-06-13 14:23:29 +09:00
Hajime Hoshi
08b52698c6 internal/graphicsdriver/directx: call C++ side for some functions for Xbox
Updates #2084
2022-06-11 19:37:17 +09:00
Hajime Hoshi
d42bb7d699 internal/graphicsdriver/directx: add a comment for Xbox
Updates #2084
2022-06-11 14:20:21 +09:00
Hajime Hoshi
07aa906753 internal/graphicsdriver/directx: fix GetCPU/GPUDescriptorHandleForHeapStart for Xbox
Updates #2084
2022-06-10 21:35:20 +09:00
Hajime Hoshi
6ce8f77c53 gofmt 2022-06-06 00:28:19 +09:00
Hajime Hoshi
0256b0cfbf internal/graphicsdriver/directx: bug fix: disable fullscreen by Alt+Enter
By default, DirectX 12 tries to make the window fullscreen by Alt+Enter.
This caused application crashes. Let's disable this feature.

Closes #2123
2022-06-05 16:16:09 +09:00
Hajime Hoshi
3e1b313221 internal/graphicsdriver/directx: bug fix: ID3D12Resource::Map sometimes retrying
Updates #2113
Closes #2116
2022-06-03 21:56:30 +09:00
Hajime Hoshi
532b476c4e Revert "internal/graphicsdriver/directx: pass nil for pReadRange at Map"
This reverts commit 3b13158cc0.

Reason: Specifying nil for reading ranges is not efficient
2022-06-03 13:59:34 +09:00
Hajime Hoshi
3b13158cc0 internal/graphicsdriver/directx: pass nil for pReadRange at Map
Updates #2113
2022-06-03 13:45:08 +09:00
Hajime Hoshi
fb03a1e351 internal/graphicsdriver/directx: bug fix: ID3D12Resource::Unmap does not return an value
Updates #2113
2022-06-02 12:52:58 +09:00
Hajime Hoshi
b900f83a01 internal/graphicsdriver/directx: refactoring: remove an unused member Image.numRows 2022-06-02 01:53:27 +09:00
Hajime Hoshi
0dc6e4e64e internal/graphicsdriver/directx: use ID3D12Resource instead of ID3D12Resource1
Updates #2114
2022-06-02 01:26:02 +09:00
Hajime Hoshi
c99b948df3 internal/graphicsdriver/directx: refactoring
Updates #2084
2022-05-30 03:17:15 +09:00
Hajime Hoshi
d4226659ee internal/graphicsdriver/directx: initialize a device for Xbox
Updates #1162
2022-05-30 02:10:18 +09:00
Hajime Hoshi
59798d29f4 internal/graphicsdriver/directx: defer the initialization 2022-05-29 22:02:39 +09:00