Hajime Hoshi
bafd263c85
Add divVerent to AUTHORS
2021-08-23 21:45:42 +09:00
divVerent
7b11377bce
ebiten: Support updating the gamepad mapping ( #1775 )
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This is only supported on desktops yet (on mobile standard layout isn't
implemented yet, and on the web this is the browser's responsibility).
Closes #1723
2021-08-23 21:44:49 +09:00
Hajime Hoshi
35deb53624
internal/graphicsdriver/metal: Rename files to remove +build comments
2021-08-23 02:06:09 +09:00
Hajime Hoshi
8b269d4358
Update the dependencies
2021-08-22 18:39:28 +09:00
Hajime Hoshi
aec74aa39b
Remove flock from the tests
2021-08-22 18:34:35 +09:00
Hajime Hoshi
63c74ca5bf
Update Oto to v2.0.0-alpha.2
2021-08-22 16:26:49 +09:00
Hajime Hoshi
1d919f7891
Update Oto
2021-08-22 03:12:21 +09:00
Hajime Hoshi
975159b86a
Bug fix: Compile error on Android
2021-08-22 02:34:13 +09:00
Hajime Hoshi
21e0768937
audio/internal/reader: Move the driver part to Oto v2
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Closes #1779
2021-08-22 02:10:39 +09:00
Hajime Hoshi
7a5254f48f
audio: Refactoring
2021-08-22 00:36:28 +09:00
Hajime Hoshi
88da1bb23f
audio: Bug fix: Compile failure on JS/Wasm
2021-08-22 00:29:05 +09:00
Hajime Hoshi
fe4f96e261
audio/internal/readerdriver: Refactoring for documentations
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Updates #1779
2021-08-22 00:10:31 +09:00
Hajime Hoshi
fb1ab5e779
audio: Refactoring
2021-08-21 20:10:12 +09:00
Hajime Hoshi
5474a52392
audio: Bug fix: The tests failed
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Updates #1665
2021-08-21 19:49:34 +09:00
Hajime Hoshi
a93897d9d2
audio: Remove Oto (v0) usages
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Closes #1665
2021-08-21 19:29:32 +09:00
Hajime Hoshi
ba8ea50d57
ebiten: Follow image.RGBA64Image's aim
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image.RGBA64Image aims to get 64bit color values efficiently to avoid
allocating an original color value and converting it to colorRGBA64.
Thus, we should avoid allocating color.RGBA for RGBA64At.
Updates #1769
2021-08-21 15:22:38 +09:00
Hajime Hoshi
fd58f84deb
Add Trevor Slocum to AUTHORS
2021-08-21 15:16:27 +09:00
Trevor Slocum
92d8562b1d
ebiten: Add (*Image).RGBA64At ( #1773 )
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Closes #1769 .
2021-08-21 15:15:48 +09:00
Hajime Hoshi
c1190c4633
Use Go 1.17 for testing go-inovation
2021-08-21 04:22:08 +09:00
Hajime Hoshi
9f1113b733
audio/internal/readerdriver: Remove goroutines for Windows
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Also this change changed the buffers to use smaller but more
headers to improve latency.
Updates #1768
2021-08-19 02:19:06 +09:00
Hajime Hoshi
ded679c071
audio/internal/readerdriver: Experimental increase of buffers
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Also, this change reduces goroutine uses for efficiency.
Updates #1768
2021-08-19 00:03:12 +09:00
Hajime Hoshi
045b14ba21
audio/internal/readerdriver: Reimplement Windows audio with the common players
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Updates #1710
Updates #1768
2021-08-18 22:49:07 +09:00
Hajime Hoshi
c87e0df8a4
audio/internal/readerdriver: Make the implementation thread safe (Unix)
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Closes #1771
2021-08-18 21:53:45 +09:00
Hajime Hoshi
9f0e95f6a2
audio/internal/readerdriver: Clean the build tags up
2021-08-18 02:37:15 +09:00
Hajime Hoshi
13e84f0224
audio/internal/readerdriver: Use ALSA instead of PulseAudio
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Updates #1633
Closes #1761
Updates #1766
2021-08-18 02:03:12 +09:00
Hajime Hoshi
3dcb3d7ea7
ebiten: Refactoring: Skip Concat when the argument is an identity
2021-08-18 01:39:19 +09:00
Hajime Hoshi
a29748ab2b
ebiten: Refactoring: Move a test
2021-08-18 01:13:40 +09:00
Hajime Hoshi
415ceded79
ebiten: Bug fix: Colorm.Concat crashed when the argument is an initial value
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Closes #1765
2021-08-18 01:09:07 +09:00
Hajime Hoshi
12350e2fee
Fix build tags for Go 1.17
2021-08-17 12:27:19 +09:00
Hajime Hoshi
253509356f
Update Go to 1.17
2021-08-17 12:21:53 +09:00
Hajime Hoshi
226e981ebe
audio/internal/readerdriver: Refactoring: Clean the build tags up
2021-08-17 00:43:50 +09:00
Hajime Hoshi
6bde07f04f
Add Steam SDK tests for x86 (GOARCH=386)
2021-08-16 01:23:18 +09:00
Hajime Hoshi
9e5acf2993
Update Steam SDK
2021-08-16 00:38:43 +09:00
Hajime Hoshi
d5150a194c
internal/shaderir/glfw: Insert a dummy function to touch uniform array variables
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Closes #1754
2021-08-15 18:06:41 +09:00
Hajime Hoshi
6c8a7d1079
internal/graphicsdriver/opengl: Bug fix: A location cache map must be reset when a program is deleted
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Closes #1753
2021-08-15 04:54:20 +09:00
Hajime Hoshi
7586f1ca5e
internal/atlas: Bug fix: Disable a test resetting the backend
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Closes #1756
2021-08-15 00:02:59 +09:00
Hajime Hoshi
1e062a4245
internal/atlas: Bug fix: Fix test
2021-08-14 23:07:27 +09:00
Hajime Hoshi
8a6302f9dc
internal/atlas: Add tests to call DrawTriangles twice
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Updates #1755
2021-08-14 21:42:07 +09:00
Hajime Hoshi
da08577095
internal/graphicsdriver/opengl: Refactoring
2021-08-14 04:05:18 +09:00
Hajime Hoshi
ce8fc39451
internal/graphicsdriver/opengl: Bug fix: the current program must be reset
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Updates #1751
2021-08-13 23:44:30 +09:00
Hajime Hoshi
797f42b839
internal/glfw: Use a more stable version of MinGW
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Closes #1750
2021-08-13 03:35:51 +09:00
Hajime Hoshi
a69bf41d33
Update Go version for Steam
2021-08-12 02:57:26 +09:00
Hajime Hoshi
c6dd349338
internal/glfw: Refactoring
2021-08-09 14:55:10 +09:00
Hajime Hoshi
4482301882
internal/uidriver/glfw: Better implementation of isNativeFullscreen
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The old implementation can return false when the window is not active.
2021-08-08 17:45:48 +09:00
Hajime Hoshi
15ac69b8d5
internal/graphicsdriver/metal: Bug fix: Disable presentsWithTransaction on fullscreen
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Closes #1745
2021-08-08 17:40:37 +09:00
Hajime Hoshi
91395f6285
Bug fix: go-inovation requires Go 1.16 or newer
2021-08-08 17:05:48 +09:00
Hajime Hoshi
d967f0a591
examples/sprites: Make the window resizable
2021-08-08 15:31:49 +09:00
Hajime Hoshi
ec26b1a43b
internal/graphicsdriver/metal: Refactoring: Remove vsyncInited
2021-08-08 15:30:13 +09:00
Hajime Hoshi
d37c106cf4
Update Go for testing
2021-08-06 04:07:51 +09:00
Hajime Hoshi
cc1accc32a
internal/uidriver/glfw: Bug fix: Disable vsync when resizing the window
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Closes #1740
2021-08-06 03:08:04 +09:00