Hajime Hoshi
|
bb511b2c13
|
ui: Scale is now float64 (#236)
|
2016-06-25 01:26:59 +09:00 |
|
Hajime Hoshi
|
24bb5b5ca8
|
graphics: Stop comparing matrices in GLSL, which doesn't work on iPhone5s
|
2016-06-23 00:25:31 +09:00 |
|
Hajime Hoshi
|
bae27e19d7
|
doc: Fix README
|
2016-06-22 12:37:26 +09:00 |
|
Hajime Hoshi
|
56c4e71859
|
opengl: Remove unneeded glViewport calls
|
2016-06-22 02:13:23 +09:00 |
|
Hajime Hoshi
|
989ae1ebc5
|
ui: Fix deviceScale for mobiles
|
2016-06-19 05:14:02 +09:00 |
|
Hajime Hoshi
|
b0a7e13502
|
ui: Remove ScreenSizeEvent.Scale
|
2016-06-19 05:10:27 +09:00 |
|
Hajime Hoshi
|
6f50ef3604
|
ui: Get correct device scale for iOS
|
2016-06-19 05:10:27 +09:00 |
|
Hajime Hoshi
|
858b391592
|
ui: Bug fix: unused variable
|
2016-06-19 05:05:56 +09:00 |
|
Hajime Hoshi
|
ea377b8e20
|
ui: More accurate device scale factor
|
2016-06-19 05:04:38 +09:00 |
|
Hajime Hoshi
|
7528977842
|
opengl: Bug fix: bindFramebufferImpl should return error
|
2016-06-19 00:40:44 +09:00 |
|
Hajime Hoshi
|
bc2703c345
|
opengl: Call glViewport each time when different framebuffer is set
|
2016-06-18 22:47:34 +09:00 |
|
Hajime Hoshi
|
83ab4352f8
|
opengl: Consider framebuffer size on iOS
|
2016-06-18 19:55:04 +09:00 |
|
Hajime Hoshi
|
98fccb563e
|
graphics: Bug fix: Need to reset viewport size after resizing (#232)
|
2016-06-18 06:47:35 +09:00 |
|
Hajime Hoshi
|
5eb77d2fb5
|
Remove 'default framebuffer' and add 'screen framebuffer' for iOS
|
2016-06-18 04:56:13 +09:00 |
|
Hajime Hoshi
|
0b8fe25350
|
opengl: Implement GlslHighpSupported for iOS
|
2016-06-17 04:13:46 +09:00 |
|
Hajime Hoshi
|
dfe4db67be
|
Fix for iOS
|
2016-06-17 02:08:25 +09:00 |
|
Hajime Hoshi
|
10ebe3274c
|
Fix build tags
|
2016-06-15 03:35:35 +09:00 |
|
Hajime Hoshi
|
13f594baed
|
Fix build tags for iOS (WIP)
|
2016-06-15 00:19:02 +09:00 |
|
Hajime Hoshi
|
ceea24ab95
|
loop: Refactoring
|
2016-06-14 01:33:35 +09:00 |
|
Hajime Hoshi
|
218df19ead
|
loop: Refactoring
|
2016-06-14 00:50:18 +09:00 |
|
Hajime Hoshi
|
6640f60c88
|
graphics: Bug fix: screen flicks on Android (#229)
|
2016-06-14 00:30:27 +09:00 |
|
Hajime Hoshi
|
a1fbf2cd2d
|
graphics: Remove 'Resume'
|
2016-06-12 23:54:36 +09:00 |
|
Hajime Hoshi
|
5fbbb6dc6a
|
opengl: Check texture/framebuffer is valid before deleting it
|
2016-06-12 23:19:01 +09:00 |
|
Hajime Hoshi
|
8d258b3c38
|
graphics: Replace textures/framebuffers with images in commands
|
2016-06-12 22:44:23 +09:00 |
|
Hajime Hoshi
|
870ce85615
|
opengl: Remove Pause
|
2016-06-12 18:18:43 +09:00 |
|
Hajime Hoshi
|
f056204a7c
|
graphics: Add image.go
|
2016-06-12 01:45:40 +09:00 |
|
Hajime Hoshi
|
68c19d7cae
|
graphics: Hide Texture/Framebuffer
|
2016-06-12 01:41:50 +09:00 |
|
Hajime Hoshi
|
eca175e0f4
|
graphics: Add Image
|
2016-06-12 01:34:21 +09:00 |
|
Hajime Hoshi
|
32c2cb3ead
|
graphics: Add commands to create textures/framebuffers
|
2016-06-12 00:23:26 +09:00 |
|
Hajime Hoshi
|
2a58c095b8
|
graphics: Add disposeCommand
|
2016-06-11 22:52:07 +09:00 |
|
Hajime Hoshi
|
b59206b777
|
graphics: Move command flushing to ebiten package
|
2016-06-11 21:50:13 +09:00 |
|
Hajime Hoshi
|
dfd4bc89ed
|
graphics: Revert FlushCommand execution
|
2016-06-11 20:21:14 +09:00 |
|
Hajime Hoshi
|
f322aaec02
|
mobile: Add a comment
|
2016-06-11 05:49:53 +09:00 |
|
Hajime Hoshi
|
912d498cdf
|
graphics: Remove unused arguments
|
2016-06-11 05:48:09 +09:00 |
|
Hajime Hoshi
|
f71dcd3466
|
Remove 'Pause'
|
2016-06-11 00:57:10 +09:00 |
|
Hajime Hoshi
|
eb8e8b6034
|
ui: Remove FinishRendering
|
2016-06-10 01:49:21 +09:00 |
|
Hajime Hoshi
|
8121b2102f
|
mobile: Implement Pause and Resume to work correctly
|
2016-06-10 01:21:46 +09:00 |
|
Hajime Hoshi
|
f03a99e89a
|
opengl: Add Resume() and Pause()
|
2016-06-10 01:19:10 +09:00 |
|
Hajime Hoshi
|
cabea24815
|
graphics: Move glFlush to a more appropriate place
|
2016-06-07 03:02:15 +09:00 |
|
Hajime Hoshi
|
83a96dc532
|
android: Bug fix: Black flicking (#226)
|
2016-06-07 02:24:36 +09:00 |
|
Hajime Hoshi
|
9757319848
|
graphics: Use a const viewport
|
2016-06-06 01:49:34 +09:00 |
|
Hajime Hoshi
|
26ef56232b
|
opengl: Bug fix: Reset viewport when framebuffer delation
|
2016-06-05 08:16:16 +09:00 |
|
Hajime Hoshi
|
12904d168d
|
opengl: Bug fix: glViewport must be called after framebuffer deletion
|
2016-06-05 07:47:11 +09:00 |
|
Hajime Hoshi
|
37473d2f9f
|
graphics: Move a comment
|
2016-06-05 03:26:00 +09:00 |
|
Hajime Hoshi
|
aa83167e56
|
graphics: Check the number of vertices
|
2016-06-05 03:17:53 +09:00 |
|
Hajime Hoshi
|
e5965d7771
|
opengl: Reduce calls of glSetViewport
|
2016-06-05 03:16:54 +09:00 |
|
Hajime Hoshi
|
4c2650c721
|
graphics: Reduce calls of glBindTexture
|
2016-06-05 01:55:28 +09:00 |
|
Hajime Hoshi
|
bddd3c9467
|
grahics: Reduce gl function calls
|
2016-06-04 22:30:52 +09:00 |
|
Hajime Hoshi
|
388dd835a6
|
opengl: Move ZeroFramebuffer to context.go
|
2016-06-04 04:04:18 +09:00 |
|
Hajime Hoshi
|
ca3322edbc
|
opengl: Refactoring: Rename functions
|
2016-06-04 03:50:28 +09:00 |
|