Commit Graph

428 Commits

Author SHA1 Message Date
Hajime Hoshi
bb511b2c13 ui: Scale is now float64 (#236) 2016-06-25 01:26:59 +09:00
Hajime Hoshi
24bb5b5ca8 graphics: Stop comparing matrices in GLSL, which doesn't work on iPhone5s 2016-06-23 00:25:31 +09:00
Hajime Hoshi
bae27e19d7 doc: Fix README 2016-06-22 12:37:26 +09:00
Hajime Hoshi
56c4e71859 opengl: Remove unneeded glViewport calls 2016-06-22 02:13:23 +09:00
Hajime Hoshi
989ae1ebc5 ui: Fix deviceScale for mobiles 2016-06-19 05:14:02 +09:00
Hajime Hoshi
b0a7e13502 ui: Remove ScreenSizeEvent.Scale 2016-06-19 05:10:27 +09:00
Hajime Hoshi
6f50ef3604 ui: Get correct device scale for iOS 2016-06-19 05:10:27 +09:00
Hajime Hoshi
858b391592 ui: Bug fix: unused variable 2016-06-19 05:05:56 +09:00
Hajime Hoshi
ea377b8e20 ui: More accurate device scale factor 2016-06-19 05:04:38 +09:00
Hajime Hoshi
7528977842 opengl: Bug fix: bindFramebufferImpl should return error 2016-06-19 00:40:44 +09:00
Hajime Hoshi
bc2703c345 opengl: Call glViewport each time when different framebuffer is set 2016-06-18 22:47:34 +09:00
Hajime Hoshi
83ab4352f8 opengl: Consider framebuffer size on iOS 2016-06-18 19:55:04 +09:00
Hajime Hoshi
98fccb563e graphics: Bug fix: Need to reset viewport size after resizing (#232) 2016-06-18 06:47:35 +09:00
Hajime Hoshi
5eb77d2fb5 Remove 'default framebuffer' and add 'screen framebuffer' for iOS 2016-06-18 04:56:13 +09:00
Hajime Hoshi
0b8fe25350 opengl: Implement GlslHighpSupported for iOS 2016-06-17 04:13:46 +09:00
Hajime Hoshi
dfe4db67be Fix for iOS 2016-06-17 02:08:25 +09:00
Hajime Hoshi
10ebe3274c Fix build tags 2016-06-15 03:35:35 +09:00
Hajime Hoshi
13f594baed Fix build tags for iOS (WIP) 2016-06-15 00:19:02 +09:00
Hajime Hoshi
ceea24ab95 loop: Refactoring 2016-06-14 01:33:35 +09:00
Hajime Hoshi
218df19ead loop: Refactoring 2016-06-14 00:50:18 +09:00
Hajime Hoshi
6640f60c88 graphics: Bug fix: screen flicks on Android (#229) 2016-06-14 00:30:27 +09:00
Hajime Hoshi
a1fbf2cd2d graphics: Remove 'Resume' 2016-06-12 23:54:36 +09:00
Hajime Hoshi
5fbbb6dc6a opengl: Check texture/framebuffer is valid before deleting it 2016-06-12 23:19:01 +09:00
Hajime Hoshi
8d258b3c38 graphics: Replace textures/framebuffers with images in commands 2016-06-12 22:44:23 +09:00
Hajime Hoshi
870ce85615 opengl: Remove Pause 2016-06-12 18:18:43 +09:00
Hajime Hoshi
f056204a7c graphics: Add image.go 2016-06-12 01:45:40 +09:00
Hajime Hoshi
68c19d7cae graphics: Hide Texture/Framebuffer 2016-06-12 01:41:50 +09:00
Hajime Hoshi
eca175e0f4 graphics: Add Image 2016-06-12 01:34:21 +09:00
Hajime Hoshi
32c2cb3ead graphics: Add commands to create textures/framebuffers 2016-06-12 00:23:26 +09:00
Hajime Hoshi
2a58c095b8 graphics: Add disposeCommand 2016-06-11 22:52:07 +09:00
Hajime Hoshi
b59206b777 graphics: Move command flushing to ebiten package 2016-06-11 21:50:13 +09:00
Hajime Hoshi
dfd4bc89ed graphics: Revert FlushCommand execution 2016-06-11 20:21:14 +09:00
Hajime Hoshi
f322aaec02 mobile: Add a comment 2016-06-11 05:49:53 +09:00
Hajime Hoshi
912d498cdf graphics: Remove unused arguments 2016-06-11 05:48:09 +09:00
Hajime Hoshi
f71dcd3466 Remove 'Pause' 2016-06-11 00:57:10 +09:00
Hajime Hoshi
eb8e8b6034 ui: Remove FinishRendering 2016-06-10 01:49:21 +09:00
Hajime Hoshi
8121b2102f mobile: Implement Pause and Resume to work correctly 2016-06-10 01:21:46 +09:00
Hajime Hoshi
f03a99e89a opengl: Add Resume() and Pause() 2016-06-10 01:19:10 +09:00
Hajime Hoshi
cabea24815 graphics: Move glFlush to a more appropriate place 2016-06-07 03:02:15 +09:00
Hajime Hoshi
83a96dc532 android: Bug fix: Black flicking (#226) 2016-06-07 02:24:36 +09:00
Hajime Hoshi
9757319848 graphics: Use a const viewport 2016-06-06 01:49:34 +09:00
Hajime Hoshi
26ef56232b opengl: Bug fix: Reset viewport when framebuffer delation 2016-06-05 08:16:16 +09:00
Hajime Hoshi
12904d168d opengl: Bug fix: glViewport must be called after framebuffer deletion 2016-06-05 07:47:11 +09:00
Hajime Hoshi
37473d2f9f graphics: Move a comment 2016-06-05 03:26:00 +09:00
Hajime Hoshi
aa83167e56 graphics: Check the number of vertices 2016-06-05 03:17:53 +09:00
Hajime Hoshi
e5965d7771 opengl: Reduce calls of glSetViewport 2016-06-05 03:16:54 +09:00
Hajime Hoshi
4c2650c721 graphics: Reduce calls of glBindTexture 2016-06-05 01:55:28 +09:00
Hajime Hoshi
bddd3c9467 grahics: Reduce gl function calls 2016-06-04 22:30:52 +09:00
Hajime Hoshi
388dd835a6 opengl: Move ZeroFramebuffer to context.go 2016-06-04 04:04:18 +09:00
Hajime Hoshi
ca3322edbc opengl: Refactoring: Rename functions 2016-06-04 03:50:28 +09:00