Hajime Hoshi
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d933c54e20
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Bug fix: Check window.top's focus in case that game is in <iframe>
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2015-01-08 02:24:05 +09:00 |
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Hajime Hoshi
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a1214ff735
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Stop the game when the window is not active (#69)
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2015-01-08 01:35:09 +09:00 |
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Hajime Hoshi
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6efb806cc2
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Stabilize FPS for JS
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2015-01-08 00:44:41 +09:00 |
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Hajime Hoshi
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9915e6764a
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Bug fix: blurred canvas in Retina display (#68)
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2015-01-08 00:01:18 +09:00 |
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Hajime Hoshi
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f78c79a5dd
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Bug fix: onkeydown function should return false to prevent browser shortcuts
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2015-01-07 23:01:23 +09:00 |
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Hajime Hoshi
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a710db4c9e
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Bug fix: invalidate function keys, backspace on browsers
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2015-01-07 11:22:48 +09:00 |
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Hajime Hoshi
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74e3c40740
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Yield focus to canvas on clicking body
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2015-01-07 04:39:33 +09:00 |
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Hajime Hoshi
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795e7c8eb2
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Focus canvas on start (#64)
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2015-01-07 04:34:47 +09:00 |
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Hajime Hoshi
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9d12a23172
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Bug fix: preventDefault may prevent other events
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2015-01-07 02:24:47 +09:00 |
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Hajime Hoshi
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0ab90197a3
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Implement IsMouseButtonPressed / CursorPosition in JS (#53)
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2015-01-06 23:41:03 +09:00 |
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Hajime Hoshi
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324e8653fb
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Update docs to use GopherJS (#54)
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2015-01-06 00:44:39 +09:00 |
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Hajime Hoshi
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3f45685136
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Centering <canvas>
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2015-01-05 22:22:47 +09:00 |
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Hajime Hoshi
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1a4b25b23f
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Change <title> on ui.Start (#56)
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2015-01-05 22:08:22 +09:00 |
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Hajime Hoshi
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62f47ed02f
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Change the body's background color black
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2015-01-03 01:19:25 +09:00 |
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Hajime Hoshi
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ae04bb17f6
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Reduce calling glFlush
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2015-01-03 01:14:36 +09:00 |
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Hajime Hoshi
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47227139db
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Implement keyboard events for js
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2015-01-03 00:52:49 +09:00 |
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Hajime Hoshi
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bd4434c62c
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Add loadimage_js.go
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2015-01-02 16:48:07 +09:00 |
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Hajime Hoshi
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cadb3fffdf
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Add ui_js.go and input_js.go
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2015-01-02 15:20:05 +09:00 |
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