Hajime Hoshi
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696bbc088f
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internal/ui: rename variables
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2022-03-20 16:51:23 +09:00 |
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Hajime Hoshi
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c3e855ab02
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internal/buffered: refactoring
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2022-03-20 16:44:11 +09:00 |
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Hajime Hoshi
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673556d03f
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internal/ui: move the error handlings to the ui package
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2022-03-20 16:26:26 +09:00 |
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Hajime Hoshi
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bd07f6246f
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internal/buffered: remove mysterious comments
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2022-03-20 05:17:43 +09:00 |
|
Hajime Hoshi
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cc574ad67e
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internal/atlas: rename functions: Area -> Region
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2022-03-20 04:20:23 +09:00 |
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Hajime Hoshi
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b59dd45239
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internal/buffered: separate ReplacePixels with the large-area and small-area versions
For the large-area version, this doesn't require a graphics driver.
This is necessary to ensure that ReplacePixels never needs a graphics
driver.
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2022-03-20 04:13:31 +09:00 |
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Hajime Hoshi
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4cbce71b2b
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internal/graphicscommand: move the choice of graphics drivers to internal/ui
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2022-03-20 02:51:31 +09:00 |
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Hajime Hoshi
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1d9982ee6d
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internal/ui: move the dependency on graphicscommand from ebiten to ui
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2022-03-20 02:00:44 +09:00 |
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Hajime Hoshi
|
e78f34aa26
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internal/ui: add Image
This is a preparation for a refactoring. Image will be a proxy to
pass a graphics driver to the lower layer.
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2022-03-20 01:39:05 +09:00 |
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Hajime Hoshi
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3e44a20b22
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internal/graphicscommand: swap arguments
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2022-03-20 00:09:17 +09:00 |
|
Hajime Hoshi
|
8e3576b404
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internal/mipmap: remove unused functions
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2022-03-19 23:45:15 +09:00 |
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Hajime Hoshi
|
7c2300b352
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internal/graphicscommand: reduce the usages of the graphicsDriver function
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2022-03-19 23:03:34 +09:00 |
|
Hajime Hoshi
|
839e442412
|
.github/workflow: add a test for internal/shader on Windows
This also required to configure Git for Windows.
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2022-03-18 21:43:09 +09:00 |
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Hajime Hoshi
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58366ce64d
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internal/glfw: make the file operation atomic
If multiple Ebiten processes start at the same time, the file operation
can cause a race condition. Add a file lock to avoid this.
|
2022-03-18 20:32:25 +09:00 |
|
Hajime Hoshi
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f60134bf6a
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.github/workflow: bug fix
|
2022-03-18 19:46:03 +09:00 |
|
Hajime Hoshi
|
cdd46912dc
|
.github/workflow: clean up the YAML
|
2022-03-18 19:45:14 +09:00 |
|
Hajime Hoshi
|
c3b712a54e
|
add Go 1.18 for testing
|
2022-03-16 03:00:22 +09:00 |
|
Hajime Hoshi
|
2e6bb8c4e2
|
internal/graphicsdriver/metal: add comments
|
2022-03-14 22:02:44 +09:00 |
|
Hajime Hoshi
|
82fcff9549
|
update Oto to v2.1.0-alpha.8
|
2022-03-14 13:03:50 +09:00 |
|
Hajime Hoshi
|
a617576879
|
internal/shaderir: replace Mul with ComponentWiseMul and MatrixMul
This is a preparation for DirectX / HLSL.
Updates #1007
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2022-03-13 19:17:46 +09:00 |
|
Hajime Hoshi
|
044d41dd2d
|
internal/shaderir: change Op from string to int
This is a preparation to distinguish Hadamard product and matrix
product for HLSL.
Updates #1007
|
2022-03-13 16:20:04 +09:00 |
|
Hajime Hoshi
|
7d0f95e9be
|
internal/graphicsdriver: refactoring: replace Uniform with []float32
Closes #2016
|
2022-03-13 03:42:13 +09:00 |
|
Hajime Hoshi
|
35a5c88901
|
internal/graphics: rename constants
|
2022-03-12 04:01:48 +09:00 |
|
Hajime Hoshi
|
98e2d86ea3
|
internal/shaderir/msl: refactoring
|
2022-03-12 00:18:55 +09:00 |
|
Hajime Hoshi
|
5715539a0f
|
internal/shaderir/glsl, internal/shaderir/msl: refactoring
|
2022-03-11 15:18:38 +09:00 |
|
Hajime Hoshi
|
e63709a2a5
|
internal/shaderir/glsl: refactoring
|
2022-03-11 02:03:15 +09:00 |
|
Hajime Hoshi
|
6f00221051
|
internal/shaderir/msl: rename the package name
Updates #2010
|
2022-03-10 16:25:11 +09:00 |
|
Hajime Hoshi
|
5f97bdc1d3
|
internal/shader: fix typo
Updates #2011
|
2022-03-10 02:54:32 +09:00 |
|
Hajime Hoshi
|
5614e9d7eb
|
internal/shader: fix misspellings
|
2022-03-10 02:52:44 +09:00 |
|
Hajime Hoshi
|
880dd0682e
|
internal/shader: bug fix: fix some failing tests
|
2022-03-10 02:24:29 +09:00 |
|
Hajime Hoshi
|
d3b72d4ef9
|
internal/shader: add test files
Updates #2011
|
2022-03-10 01:02:51 +09:00 |
|
Hajime Hoshi
|
de05ede27e
|
internal/shader: bug fix: evaluate the builtin float/int functions in the pre-compile phase correctly
Closes #2011
|
2022-03-10 00:47:16 +09:00 |
|
Hajime Hoshi
|
47bfd0db9e
|
internal/shaderir/metal: rename to msl
Closes #2010
|
2022-03-10 00:14:06 +09:00 |
|
Bertrand Jung
|
2453f8f0df
|
examples/shader: add CRT shader example (#2012)
Closes #2008
|
2022-03-10 00:02:07 +09:00 |
|
Hajime Hoshi
|
5e5e3c64ac
|
internal/shaderir/metal: remove a redundant case
|
2022-03-09 02:54:31 +09:00 |
|
Hajime Hoshi
|
15064dbdc1
|
internal/shaderir/glsl, internal/shaderir/metal: simplify function names
|
2022-03-09 01:43:36 +09:00 |
|
Hajime Hoshi
|
e4fba8b047
|
bug fix: compile error with Go 1.16 and older
|
2022-03-08 00:08:53 +09:00 |
|
Hajime Hoshi
|
86ba7719eb
|
internal/ui: bug fix: use CompareAndSwap
|
2022-03-07 23:51:10 +09:00 |
|
Hajime Hoshi
|
518e7f7022
|
update Oto
|
2022-03-07 23:47:28 +09:00 |
|
Hajime Hoshi
|
6a1c17b06f
|
audio/internal/cbackend: bug fix: use CompareAndSwap
|
2022-03-07 23:45:42 +09:00 |
|
Hajime Hoshi
|
35f268dfc3
|
update Oto to v2.1.0-alpha.7
|
2022-03-06 00:40:44 +09:00 |
|
Hajime Hoshi
|
c37ffecafd
|
internal/graphicsdriver/metal: reorder uniform variables
This might improve memory allocations.
This makes the code more consistent with HLSL's packing rule [1]
[1] https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl-packing-rules
|
2022-03-05 22:12:08 +09:00 |
|
Hajime Hoshi
|
86698481f6
|
ebiten: add a comment
|
2022-03-05 01:58:44 +09:00 |
|
Hajime Hoshi
|
4610505fc5
|
ebiten: check the current error at Set and ReplacePixels
|
2022-03-05 01:52:55 +09:00 |
|
Hajime Hoshi
|
9c6b7aaca3
|
internal/ui: catch the error at At correctly
|
2022-03-05 01:44:59 +09:00 |
|
Hajime Hoshi
|
df2133186d
|
internal/shaderir: bug fix: test failures
|
2022-03-04 19:01:58 +09:00 |
|
Hajime Hoshi
|
3c1e64dd67
|
internal/shaderir/metal: bug fix: define the 'mod' function correctly
Closes #2006
|
2022-03-04 18:05:44 +09:00 |
|
Hajime Hoshi
|
d4d4b9c070
|
internal/graphicsdriver/metal, internal/graphicsdriver/opengl: more efficient modulo
|
2022-03-04 03:47:55 +09:00 |
|
Hajime Hoshi
|
ed22052e5f
|
internal/graphicscommand: add a comment
|
2022-02-28 00:15:52 +09:00 |
|
Hajime Hoshi
|
dd8900ea48
|
internal/graphicsdriver: refactoring: choose the graphics driver at this package
|
2022-02-27 23:51:19 +09:00 |
|