Hajime Hoshi
c8a2e5dc71
internal/graphicsdriver/directx: refactoring
...
This is a preparation for a DirectX 11 driver.
Updates #2613
2023-03-29 15:34:58 +09:00
Hajime Hoshi
4779bbc04d
internal/graphicsdriver/directx: refactoring: remove redundant adapter check
2023-03-29 15:32:49 +09:00
Hajime Hoshi
f23dd72fb4
internal/graphicsdriver/directx: reduce unnecessary settings of pipelines
2023-03-29 14:15:22 +09:00
Hajime Hoshi
c22957f678
internal/graphicsdriver/directx: dispose a screen image explicitly
...
A screen image in DirectX 12 should not include any buffers to release
so there is not a bug, but disposing it explicitly when resizing the
window should be polite.
2023-03-29 00:42:03 +09:00
Hajime Hoshi
f698f8fc69
internal/graphicsdriver/directx: refactoring
2023-03-28 02:32:01 +09:00
Hajime Hoshi
fe42c1f2b5
internal/graphicsdriver/directx: lower the shader version for feature levels 10.x
...
Updates #2613
2023-03-27 14:02:59 +09:00
Hajime Hoshi
dbb167c2d0
internal/graphicsdriver/directx: refactoring
2023-03-27 13:57:25 +09:00
Hajime Hoshi
549e6120b5
internal/graphicsdriver/directx: refactoring: reduce indentations
2023-03-26 22:56:15 +09:00
Hajime Hoshi
fe5c3354fc
internal/graphicsdriver/directx: bug fix: missing error checking
2023-03-26 18:52:55 +09:00
Hajime Hoshi
c9469a64ee
internal/graphicsdriver/directx: refactoring: add graphicsInfra
2023-03-26 18:31:42 +09:00
Hajime Hoshi
0b46d2b799
internal/graphicsdriver/directx: refactoring
2023-03-26 00:49:30 +09:00
Hajime Hoshi
902d7244eb
internal/graphicsdriver/directx: rename structs for a new DirectX 11 implementation
...
Updates #2613
2023-03-26 00:32:47 +09:00
Hajime Hoshi
d6525a2782
internal/graphicsdriver/directx: refactoring
2023-03-25 16:52:58 +09:00
Hajime Hoshi
c394bdcf7c
internal/graphicsdriver/directx: separate a part for images and shaders
2023-03-25 15:54:28 +09:00
Hajime Hoshi
4811386d8a
internal/graphicsdriver/directx: separate a part for DirectX 12
...
Updates #2613
2023-03-25 15:35:47 +09:00
Hajime Hoshi
488bce7e36
internal/graphicsdriver/directx: remove unnecessary comments
2023-03-25 13:53:00 +09:00
Hajime Hoshi
c1e83432c0
internal/graphicsdriver/directx: refactoring: split api_windows.go
2023-03-25 12:07:04 +09:00
Hajime Hoshi
4ec27262ed
internal/graphicsdriver/directx: refactoring
2023-03-25 01:34:29 +09:00
Hajime Hoshi
90723025cc
internal/graphicsdriver/directx: reuse vertices/indices buffers whenever possible
2023-03-23 11:34:39 +09:00
Hajime Hoshi
e5525a04d5
internal/graphicsdriver/directx: refactoring: remove usages of graphics.IndicesCount
...
Updates #2460
2023-03-23 11:25:29 +09:00
Hajime Hoshi
a19ff07130
internal/graphicsdriver/opengl: bug fix: potential infinite loop
2023-03-23 02:47:23 +09:00
Hajime Hoshi
ad90ae3475
internal/graphicsdriver/directx: refactoring
2023-03-22 21:52:14 +09:00
Hajime Hoshi
034f9c2db8
internal/graphicsdriver/opengl: reland: refactoring: remove usages of graphics.IndicesCount
...
Updates #2460
2023-03-22 20:13:29 +09:00
Hajime Hoshi
61ee811579
internal/graphicsdriver: define Resetter
2023-03-22 18:35:46 +09:00
Hajime Hoshi
8cbf545e0f
internal/graphicsdriver/opengl: revert commits for graphics.Indices
...
This change reverts these commits:
* 13d3a0487b
* 4cd98d512e
Reason: this caused crashes on Android.
Updates #2460
Closes #2610
2023-03-22 17:28:45 +09:00
Hajime Hoshi
13d3a0487b
internal/graphicsdriver/opengl: refactoring: remove usages of graphics.IndicesCount
...
Updates #2460
2023-03-22 13:33:34 +09:00
Hajime Hoshi
4cd98d512e
internal/graphicsdriver/opengl: refactoring
2023-03-21 23:06:49 +09:00
Hajime Hoshi
23e90b7e39
internal/graphicsdriver/opengl: refactoring
2023-03-20 22:48:20 +09:00
Hajime Hoshi
8ae6ea5ff6
internal/graphicsdriver/opengl: update comments
2023-03-20 01:42:54 +09:00
Hajime Hoshi
cbff3555db
internal/graphicsdriver/opengl: drop WebGL 1 support
...
Closes #2191
2023-03-18 22:50:09 +09:00
Hajime Hoshi
3bcac70d1c
internal/graphicsdriver/metal: add comments
2023-03-13 22:21:55 +09:00
Hajime Hoshi
65fb9d56ba
internal/graphicsdriver/metal: refactoring
...
Updates #2599
2023-03-13 21:29:42 +09:00
Hajime Hoshi
36e2d0ec40
internal/graphicsdriver/metal: bug fix: a path for CoreGraphics.framework didn't work
...
Closes #2595
2023-03-10 23:24:06 +09:00
Hajime Hoshi
6ccdc6382c
internal/graphicsdriver/metal/mtl: bug fix: fix a vet error
2023-03-04 01:37:45 +09:00
Hajime Hoshi
36bd3329b3
internal/graphicsdriver/metal: bug fix: compile error
2023-03-04 01:25:43 +09:00
Hajime Hoshi
7998e4d31d
update purego to v0.3.0-alpha
...
There are breaking changes between purego v0.2.0 and v0.3.0-alpha.
2023-03-04 01:22:54 +09:00
Hajime Hoshi
a5a5de2f3f
internal/graphicsdriver/directx: reduce memory usages for writing pixels
...
Updates #2294
Updates #2582
2023-03-01 00:11:34 +09:00
Hajime Hoshi
264f0bad42
internal/graphicsdriver/directx: reduce memory usages when reading pixels
...
Updates #2294
Updates #2582
2023-02-28 22:55:21 +09:00
Hajime Hoshi
f58d7e1ab5
internal/graphicsdriver/directx: bug fix: getting pixels with non-zero position might not work
2023-02-25 02:08:50 +09:00
Pierre Curto
4de807cc44
all: fix typos ( #2558 )
...
Signed-off-by: Pierre Curto <pierre.curto@gmail.com>
2023-01-28 19:06:38 +09:00
Hajime Hoshi
aa52402a90
internal/graphicsdriver/metal: fix a comment
2023-01-24 02:22:35 +09:00
Hajime Hoshi
7f39b9c5b6
internal/graphicsdriver/metal: use supportsFeatureSet: as a fallback
...
This change is a fix for a regression that happened on macOS High Sierra.
Closes #2553
2023-01-23 23:44:56 +09:00
Hajime Hoshi
72f026e254
internal/graphicsdriver/opengl/gl: bug fix: searching GL libraries failed on some machines
...
On a Debian machine, LD_LIBRARY_PATH might not be set and libGL.so might
not exist (libGL.so.1 exists instead). In this case, searching for a GL
library fails
This change fixes the issue by not using LD_LIBRARY_PATH and also including
`libGL.so.*` files as candidates for dlopen.
Closes #2539
2023-01-13 15:08:06 +09:00
divVerent
abece041f4
internal/graphicsdriver/opengl: fix state tracking of glBindTexture / glActiveTexture interaction ( #2526 )
...
After switching texture units using glActiveTexture, a different texture may
be bound. For now, let's just force the active texture state variable to zero
so the next glBindTexture call isn't skipped.
Closes #2525
2023-01-07 23:13:14 +09:00
Hajime Hoshi
847d1cae73
internal/graphicsdriver/opengl/gl/: refactoring
2023-01-07 17:01:00 +09:00
Hajime Hoshi
d615c2f42a
internal/graphicsdriver/opengl/gl: bug fix: isES was not set
2023-01-07 03:46:30 +09:00
Hajime Hoshi
869ca1e01f
internal/graphicsdriver/opengl/gl: fix a wrong comment
2023-01-07 03:41:02 +09:00
Hajime Hoshi
983e8abd46
internal/graphicsdriver/opengl/gl: bug fix: an unavailable library name might be chosen
...
Instead, let's try all the names with dlopen.
Updates #2523
2023-01-07 03:06:12 +09:00
Hajime Hoshi
df7b7b731e
internal/graphicsdriver/opengl/gl: bug fix: libGL.so might not exist in Steam
...
Instead, libGL.so.1 might exist. Use LD_LIBRARY_PATH and list the
candidates.
Closes #2523
2023-01-07 00:03:07 +09:00
Hajime Hoshi
b860d8dc61
internal/graphicsdriver/metal/mtl: bug fix: test failures
2023-01-05 14:14:42 +09:00