Hajime Hoshi
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d97b7a2999
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Refactoring
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2013-10-27 23:11:26 +09:00 |
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Hajime Hoshi
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e90f6d3222
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Add ids.go
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2013-10-27 23:06:14 +09:00 |
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Hajime Hoshi
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f6523b28f4
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Add texture.NewEmpty
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2013-10-27 22:12:28 +09:00 |
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Hajime Hoshi
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f290a137a9
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Remove RenderTarget.Texture
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2013-10-27 22:09:19 +09:00 |
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Hajime Hoshi
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0bf319f7d0
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Refactoring
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2013-10-27 21:29:39 +09:00 |
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Hajime Hoshi
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e4ab8de45e
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Remove texture.Texture.Native
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2013-10-27 21:27:16 +09:00 |
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Hajime Hoshi
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feb9ac103f
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Add opengl/graphics/rendertarget
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2013-10-27 19:54:28 +09:00 |
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Hajime Hoshi
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af1e77eced
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Add graphics/opengl/texture
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2013-10-27 19:27:59 +09:00 |
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Hajime Hoshi
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37746fc323
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Move calling glTexParameteri
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2013-10-27 02:25:41 +09:00 |
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Hajime Hoshi
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0baad5a6c3
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Add program.go
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2013-10-27 01:56:58 +09:00 |
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Hajime Hoshi
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790a840389
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Refactoring
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2013-10-26 23:18:23 +09:00 |
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Hajime Hoshi
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a28443b2d9
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Move drawing function to shader package
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2013-10-26 22:14:50 +09:00 |
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Hajime Hoshi
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c5f8738ae9
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Refactoring
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2013-10-26 04:15:27 +09:00 |
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Hajime Hoshi
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ac572a5554
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Optimize rendering textures
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2013-10-26 00:01:12 +09:00 |
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Hajime Hoshi
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b15febed51
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Apply 'Tell, don't ask'
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2013-10-25 09:30:39 +09:00 |
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Hajime Hoshi
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9aded38cc2
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Refactoring
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2013-10-23 01:08:29 +09:00 |
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Hajime Hoshi
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a0f17a4971
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Rename ID -> Id
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2013-10-21 22:18:10 +09:00 |
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Hajime Hoshi
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3a383b3078
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Change TextureFactory.NewRenderTarget
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2013-10-21 01:23:44 +09:00 |
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Hajime Hoshi
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ba931902b9
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Refactoring: Any images are acceptable
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2013-10-21 00:17:05 +09:00 |
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Hajime Hoshi
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801688f511
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Rename Game.Init -> Game.InitTextures
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2013-10-20 15:51:26 +09:00 |
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Hajime Hoshi
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6be8a2c691
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Remove opengl.Texture.id
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2013-10-20 01:52:18 +09:00 |
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Hajime Hoshi
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ec83c0ad5f
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Add Texture.native
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2013-10-19 18:47:34 +09:00 |
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Hajime Hoshi
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78755c9b09
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Refactoring
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2013-10-19 18:33:55 +09:00 |
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Hajime Hoshi
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b594624105
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Rename a function
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2013-10-19 03:15:25 +09:00 |
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Hajime Hoshi
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d360f0effe
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Add TestPattern
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2013-10-19 02:58:00 +09:00 |
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Hajime Hoshi
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a70cca8a9f
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Bug fix: orthogonal projection matrix
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2013-10-19 01:02:44 +09:00 |
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Hajime Hoshi
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e2509e3439
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Rename Context.TextureID -> ToTexture
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2013-10-18 00:45:12 +09:00 |
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Hajime Hoshi
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cb25b6a9e4
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Refactoring
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2013-10-17 11:21:57 +09:00 |
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Hajime Hoshi
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c8011ffe88
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Remove opengl.RenderTarget
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2013-10-17 10:32:16 +09:00 |
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Hajime Hoshi
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db4e3fdc03
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Remove Texture/RenderTarget
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2013-10-17 00:14:32 +09:00 |
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Hajime Hoshi
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5679120f29
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Remove RenderTarget.Width/Height
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2013-10-16 23:06:35 +09:00 |
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Hajime Hoshi
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ef932bd5ae
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Rename the project name
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2013-10-14 11:34:58 +09:00 |
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Hajime Hoshi
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38af973461
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Remove licenses on each files
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2013-10-12 22:33:55 +09:00 |
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Hajime Hoshi
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531b24dd9b
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CHange Context.Fill
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2013-10-12 03:21:10 +09:00 |
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Hajime Hoshi
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f8c0f0faaa
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go fmt
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2013-10-12 02:51:20 +09:00 |
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Hajime Hoshi
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86eb30c650
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Add graphics.RenderTarget
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2013-10-12 01:29:19 +09:00 |
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Hajime Hoshi
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59921c5a34
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Remove graphics.Context.DrawRect
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2013-10-11 22:17:38 +09:00 |
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Hajime Hoshi
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8004bd802e
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Bug fix: blending
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2013-10-11 11:35:10 +09:00 |
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Hajime Hoshi
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62e8755b64
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Remove Game.ScreenWidth/Height
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2013-10-09 23:34:11 +09:00 |
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Hajime Hoshi
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a35c74790c
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Remove Device.Drawing
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2013-10-06 18:22:45 +09:00 |
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Hajime Hoshi
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df84d26636
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Add Device.Update
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2013-10-06 02:27:51 +09:00 |
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Hajime Hoshi
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70723e1211
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Refactoring
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2013-07-13 02:23:09 +09:00 |
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Hajime Hoshi
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15c76624f1
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Change Texture
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2013-07-13 01:36:01 +09:00 |
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Hajime Hoshi
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984d572cb0
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Add assertion
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2013-07-10 22:59:38 +09:00 |
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Hajime Hoshi
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4e4cd85a35
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Optimization
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2013-07-09 22:48:56 +09:00 |
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Hajime Hoshi
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38d343f3e7
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Bug fix: call runtime.LockOSThread
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2013-07-09 00:49:21 +09:00 |
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Hajime Hoshi
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9b2e8d023f
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Add adjustPixels
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2013-07-07 04:39:56 +09:00 |
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Hajime Hoshi
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30cdcfd574
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Refactoring
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2013-07-05 00:49:17 +09:00 |
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Hajime Hoshi
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508e5150de
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Modify Game.Draw
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2013-07-04 23:57:53 +09:00 |
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Hajime Hoshi
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1a1bc9f0b3
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Add game/text
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2013-07-03 01:27:04 +09:00 |
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Hajime Hoshi
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86b2157b68
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Add license descriptions
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2013-07-01 22:25:41 +09:00 |
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Hajime Hoshi
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f06e541f48
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Refactoring
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2013-06-28 00:33:03 +09:00 |
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Hajime Hoshi
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ef6d643438
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Refactoring
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2013-06-27 01:46:13 +09:00 |
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Hajime Hoshi
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9dd6fff9ab
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Refactoring
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2013-06-27 01:13:09 +09:00 |
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Hajime Hoshi
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a8f42d6497
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Refactoring
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2013-06-26 01:13:09 +09:00 |
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Hajime Hoshi
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6b1e76b669
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Add AsyncGraphicsContext; Use goroutines in the main routine
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2013-06-26 00:56:01 +09:00 |
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Hajime Hoshi
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cf53d6a6d0
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Change the color of clearing
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2013-06-24 22:03:38 +09:00 |
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Hajime Hoshi
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8860d315ca
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Add Monochrome
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2013-06-23 23:43:44 +09:00 |
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Hajime Hoshi
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92ac4b97ea
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Change the signiture of GraphicsContext.DrawTexture
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2013-06-23 21:51:23 +09:00 |
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Hajime Hoshi
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81a7d4c4fd
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Define textureError
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2013-06-23 16:06:32 +09:00 |
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Hajime Hoshi
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e0b36010f7
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Make Clp2 internal
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2013-06-23 02:42:13 +09:00 |
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Hajime Hoshi
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420187b45b
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Remove opengl.Texture.isDirty
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2013-06-23 02:23:45 +09:00 |
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Hajime Hoshi
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edceec9220
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Rename TextureLocation to TexturePart
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2013-06-23 02:16:22 +09:00 |
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Hajime Hoshi
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2b04f74614
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Add Rects
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2013-06-23 02:01:26 +09:00 |
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Hajime Hoshi
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99f17c418b
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Create packages for games
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2013-06-22 23:16:01 +09:00 |
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Hajime Hoshi
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04ecb15be2
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Bug fix: correct the calculation for texture coords
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2013-06-22 22:57:31 +09:00 |
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Hajime Hoshi
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215df5d190
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Implement DrawRect
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2013-06-22 15:56:25 +09:00 |
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Hajime Hoshi
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03fae7032a
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Renamed methods
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2013-06-22 02:42:14 +09:00 |
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Hajime Hoshi
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79a68a425b
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Remove graphics.Point and graphics.Size
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2013-06-22 01:52:10 +09:00 |
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Hajime Hoshi
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fad8fb7a98
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Add graphics.DrawTextures (which I want to rename later)
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2013-06-22 00:50:55 +09:00 |
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Hajime Hoshi
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a374565e37
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Add graphics.Rectangle
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2013-06-22 00:03:45 +09:00 |
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Hajime Hoshi
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faa9c1bfe8
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go fmt
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2013-06-21 11:16:19 +09:00 |
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Hajime Hoshi
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93565f79a9
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Change Game.Draw to have graphics.Texture
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2013-06-21 01:56:24 +09:00 |
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Hajime Hoshi
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b430d385bf
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Add the new package graphics/matrix
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2013-06-21 01:47:39 +09:00 |
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Hajime Hoshi
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773e3afa1d
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Rename the project to go.ebiten
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2013-06-20 23:29:51 +09:00 |
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Hajime Hoshi
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6ed9102f01
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go fmt
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2013-06-19 23:51:41 +09:00 |
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Hajime Hoshi
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847b6b80f6
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Add TextureFactory
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2013-06-19 23:08:24 +09:00 |
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Hajime Hoshi
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eda572d03e
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Add graphics.Texture
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2013-06-19 10:33:06 +09:00 |
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Hajime Hoshi
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532b52d389
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Add glFlush
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2013-06-19 09:41:17 +09:00 |
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Hajime Hoshi
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7c23c6b326
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Hide AffineMatrixElement
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2013-06-19 09:29:17 +09:00 |
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Hajime Hoshi
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b5df3231e3
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Cache shader location
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2013-06-19 09:22:54 +09:00 |
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Hajime Hoshi
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493748ec9e
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Added grahpics/opengl
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2013-06-19 08:49:54 +09:00 |
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