Hajime Hoshi
cb73230301
graphics: Revive the special allocating method for vertices for Wasm
...
It looks like the allocation cost is pretty high even on Wasm.
Revive the special method not only on GopherJS but also on Wasm.
examples/sprites kept 30FPS without this fix, but keeps 35FPS with
this fix, on Hajime's MacBook Pro 2020 (macOS Catalina 10.15.6).
Updates #797
2020-09-21 04:21:21 +09:00
Hajime Hoshi
8d17ec837a
shareable: Refactoring
2020-09-21 01:58:00 +09:00
Hajime Hoshi
138d9b8e47
shareable: Bug fix: Wrong offset calculation
2020-09-21 01:52:21 +09:00
Hajime Hoshi
9ac7a16333
examples/camera: Add limitations to the zoom factor
2020-09-21 01:13:00 +09:00
Hajime Hoshi
8803138464
examples/airship: Bug fix: Avoid too big scaling
...
Fixes #1353
2020-09-21 00:43:13 +09:00
Hajime Hoshi
14e324ceff
Update bitmapfont
2020-09-21 00:13:58 +09:00
Hajime Hoshi
9906e4b882
go generate
2020-09-20 23:28:17 +09:00
Hajime Hoshi
bd3d2b3394
Update dependencies (gopkg.in/check.v1)
2020-09-20 22:23:42 +09:00
Hajime Hoshi
5685952664
Update dependencies
2020-09-20 22:11:27 +09:00
Hajime Hoshi
b2f6cc5791
ebiten: Revive DrawTrianglesShader
...
Updates #1325
2020-09-20 18:55:24 +09:00
Hajime Hoshi
938d78122f
ebiten: Remove shaders from DrawImage
...
Updates #1325
2020-09-20 18:14:01 +09:00
Hajime Hoshi
0db7dc22b2
ebiten: Allow SubImage at DrawTriangles
2020-09-20 05:10:08 +09:00
Hajime Hoshi
41564533f9
ebiten: Allow SubImage at DrawRectShader
2020-09-20 04:48:10 +09:00
Hajime Hoshi
f287fada13
ebiten: Update comments
2020-09-20 01:05:16 +09:00
Hajime Hoshi
7bd8fad738
ebiten: Add TestShaderFillWithDrawTriangles
2020-09-20 00:49:57 +09:00
Hajime Hoshi
85a6ef2ea6
ebiten: Add comments
2020-09-19 21:07:23 +09:00
Hajime Hoshi
e406ebb1aa
ebiten: Rename imageSrcTextureRegion -> imageSrcRegionOnTexture
...
Updates #1325
2020-09-19 19:36:53 +09:00
Hajime Hoshi
1d51be7f68
ebiten: Merge DrawTriangles and DrawTrianglesShader
...
Updates #1325
2020-09-19 19:18:02 +09:00
Hajime Hoshi
9f7d6962ff
ebiten: Rename shader functions to get colors from textures
...
Updates #1325
2020-09-19 19:01:05 +09:00
Hajime Hoshi
b52de27d49
ebiten: Refactoring shader.go
2020-09-19 17:35:43 +09:00
Hajime Hoshi
28ce1fc3fb
uidriver/glfw: Bug fix: Compile failure
2020-09-19 01:32:33 +09:00
Hajime Hoshi
51f06139a6
uidriver/glfw: Bug fix: Treat X scale (HiDPI) correctly
...
Fixes #1350
2020-09-19 01:24:18 +09:00
Hajime Hoshi
40e35fa047
uidriver/glfw: Bug fix: Unscale the size for framebuffers on Linux/UNIX
...
Fixes #1307
2020-09-19 01:04:18 +09:00
Hajime Hoshi
97607f5779
graphicsdriver/glfw: Bug fix: Convert window size unit correctly on Linux/UNIX
...
Updates #1307
2020-09-19 00:31:34 +09:00
Hajime Hoshi
5278a7c6d6
uidriver/glfw: Bug fix: Use the correct scale for GLFW APIs on Linux/UNIX
...
Updates #1307
2020-09-19 00:21:10 +09:00
Hajime Hoshi
7941be5f7d
Update Go versions on CI
2020-09-18 05:02:34 +09:00
Hajime Hoshi
f09e9ef8ee
Update Oto
...
Updates hajimehoshi/oto#93
2020-09-18 04:35:34 +09:00
Hajime Hoshi
632b985448
devicescale: Ignore the base scale
...
The window might be too bit when the base scale is 2.
Updates #1307
Updates #1350
2020-09-18 03:48:42 +09:00
Hajime Hoshi
5f3d6dbc19
devicescale: Choose the correct Cinnamon monitor configuration
...
Updates #1307
2020-09-18 01:07:48 +09:00
Hajime Hoshi
da94f3c2cb
devicescale: Bug fix: Base-scale should be multiplied on Cinnamon
...
Updates #1307
2020-09-18 00:19:16 +09:00
Hajime Hoshi
65759f33a3
devicescale: Refactoring
2020-09-18 00:11:18 +09:00
Hajime Hoshi
9adb01a52c
ebiten: Add shader matrix test
...
Fixes #1345
2020-09-17 21:53:07 +09:00
Hajime Hoshi
806e30926c
ebiten: Remove unreachable code
2020-09-17 20:57:13 +09:00
Hajime Hoshi
abbb929148
ebiten: Bug fix: Wrong uniform type was used
...
This change also includes PanicOnErrorAtImageAt, which panics when
an error is detected at (*Image).At. This function is only for testing.
Fixes #1349
2020-09-17 20:52:32 +09:00
Hajime Hoshi
3dab49fc39
graphicsdriver/opengl: Better error message
2020-09-17 20:35:57 +09:00
Hajime Hoshi
ab004031d0
shader: Reland: Bug fix: Checking unused variables defined with var
2020-09-17 17:46:35 +09:00
Hajime Hoshi
ac971f77c5
Revert "shader: Bug fix: Checking unused variables defined with var"
...
This reverts commit 4d3d3134d5
.
Reason: Test failures
2020-09-17 17:32:07 +09:00
Hajime Hoshi
4d3d3134d5
shader: Bug fix: Checking unused variables defined with var
2020-09-17 17:29:37 +09:00
Hajime Hoshi
e764b3a425
Update Oto version (again)
...
Updates hajimehoshi/oto#93
2020-09-16 03:21:15 +09:00
Hajime Hoshi
5491a486c7
Update Oto
...
Updates hajimehoshi/oto#93
2020-09-16 01:11:01 +09:00
Hajime Hoshi
f0b804df8b
Add raa0121 to AUTHORS
2020-09-15 19:30:21 +09:00
raa0121
e3e8b49047
ebiten: Add inpututil guide comments for Is{Key,MouseButton,Gamepad}Pressed and TouchIDs ( #1346 )
...
Fixes #1344
2020-09-15 19:29:07 +09:00
Hajime Hoshi
3d333d5be7
Update Oto
...
Updates hajimehoshi/oto#93
2020-09-15 13:50:53 +09:00
Hajime Hoshi
ded223ead0
shader: Bug fix: selector is not available on a blank identifier
2020-09-14 03:41:25 +09:00
Hajime Hoshi
e1d8629189
shader: Bug fix: a blank identifier lhs and += cannot work
2020-09-14 00:51:27 +09:00
Hajime Hoshi
fd51abfb0d
shader: Bug fix ++/-- must not be applied to a blank identifier
2020-09-14 00:32:47 +09:00
Hajime Hoshi
3421598e64
ebiten: Add shader tests
2020-09-14 00:21:40 +09:00
Hajime Hoshi
7666987b09
shader: Bug fix: a blank identifier cannot be used as values
2020-09-13 23:55:25 +09:00
Hajime Hoshi
6114c2b49d
ebiten: Add more tests of unused variables in shaders
2020-09-13 22:47:00 +09:00
Hajime Hoshi
154f86e6c1
shader: Check unused local variables
...
Fixes #1328
2020-09-13 22:36:41 +09:00