Commit Graph

679 Commits

Author SHA1 Message Date
Hajime Hoshi
e5e7ceb688 internal/graphicsdriver/opengl/gl: refactoring 2022-11-13 23:10:20 +09:00
Hajime Hoshi
144d2374bf internal/graphicsdriver/opengl/gl: remove 'egl' build tag
Probably nobody uses this.
2022-11-13 22:50:21 +09:00
Hajime Hoshi
5b96d93d13 internal/graphicsdriver/opengl/gl: refactoring 2022-11-13 22:26:13 +09:00
Hajime Hoshi
78f8ddbda8 internal/graphicsdriver/opengl/gl: load OpenGLES.framework if possible on Darwin
Closes #2449
2022-11-13 19:51:43 +09:00
Hajime Hoshi
b6ed95750b internal/graphicsdriver/opengl: unify context_gl.go and context_gles.go
Closes #2451
2022-11-13 19:42:21 +09:00
Hajime Hoshi
f69beffc6c internal/graphicsdriver/opengl: bug fix: initialization was too early on Windows
Closes #2452
2022-11-13 18:00:40 +09:00
Hajime Hoshi
b536b82109 internal/graphicsdriver/opengl/gl: hide concrete context types 2022-11-13 17:13:52 +09:00
Hajime Hoshi
b66cf74c99 internal/graphicsdriver/opengl: bug fix: compile error 2022-11-13 16:16:19 +09:00
Hajime Hoshi
656a2d758e internal/graphicsdriver/opengl: bug fix: compile error 2022-11-13 15:55:33 +09:00
Hajime Hoshi
8393211ed7 internal/graphicsdriver/opengl: bug fix: compile error 2022-11-13 15:44:15 +09:00
Hajime Hoshi
8c49c88b08 internal/graphicsdriver/opengl: refactoring 2022-11-13 15:27:37 +09:00
Hajime Hoshi
42566c6c9a internal/graphicsdriver/opengl: refactoring: remove SetCanvas 2022-11-13 15:18:44 +09:00
Hajime Hoshi
a0a5f2b301 internal/graphicsdriver/opengl: remove SetGomobileGLContext
This change is needed to initialize the context at opengl.NewGraphics.

Updates #2451
2022-11-13 15:07:14 +09:00
Hajime Hoshi
5cfb7c9469 internal/graphicsdriver/opengl: make context_gles.go closer to context_gl.go
Updates #2451
2022-11-13 14:20:47 +09:00
Hajime Hoshi
0c5a77eaa4 internal/graphicsdriver/opengl/gles: integrate gles and glconst into gl
Updates #2451
2022-11-13 14:15:22 +09:00
Hajime Hoshi
c4abaa32f5 internal/graphicsdriver/opengl: initialize gl at init()
This changes context_gl.go a little closer to context_gles.go.

Updates #2451
2022-11-13 04:13:18 +09:00
Hajime Hoshi
bb30b85d29 internal/graphicsdriver/opengl/gl: simplify C code 2022-11-13 03:35:40 +09:00
Hajime Hoshi
879cf50aaf internal/graphicsdriver/opengl: remove unused functions 2022-11-13 02:54:34 +09:00
Hajime Hoshi
fad9f1592c internal/graphicsdriver/opengl/gles: remove unused functions 2022-11-13 02:45:53 +09:00
Hajime Hoshi
c5fb6fa23f internal/graphicsdriver/opengl/gl: remove unused functions 2022-11-13 02:35:45 +09:00
Hajime Hoshi
1ecac8d834 all: allow integer uniform variables for Kage shaders
Closes #2305
Updates #2448
2022-11-13 01:49:24 +09:00
Hajime Hoshi
a406904a51 internal/graphicsdriver: refactoring 2022-11-12 21:03:54 +09:00
Hajime Hoshi
419bb4c1e9 all: use uint32 instead of float32 for uniform values
This is a preparation for other types of uniform values.

Updates #2305
2022-11-12 20:28:07 +09:00
Hajime Hoshi
0db2318a8d internal/graphicsdriver/opengl: update comments 2022-11-12 19:31:16 +09:00
Hajime Hoshi
cee948048d internal/graphicsdriver/opengl: remove unused functions 2022-11-12 19:28:14 +09:00
Hajime Hoshi
2deceaa0af internal/graphicsdriver/directx: specify DX level 12
The DirectX initialization passed but crashed later on some old machines
supporting the feature level 11 but not 12.

This change fixes the issue by changing the required feature level from
11 to 12 so that the initialization fails and OpenGL is used as the
fallback.

Closes #2447
2022-11-12 12:25:24 +09:00
Hajime Hoshi
303965e1a9 all: remove unnecessary copying
Copying []byte to string should copy the data if necessary, as the
Go specification assures that strings are immutable.
2022-11-11 00:28:47 +09:00
Hajime Hoshi
097adcf8b6 internal/graphicsdriver/opengl/gl: reladn: refactoring
This is a reland of a1ad87a262
2022-11-09 21:02:31 +09:00
Hajime Hoshi
96298bb59d Revert "internal/graphicsdriver/opengl/gl: refactoring"
This reverts commit a1ad87a262.

Reason: compile error
2022-11-09 18:27:06 +09:00
Hajime Hoshi
a1ad87a262 internal/graphicsdriver/opengl/gl: refactoring 2022-11-09 16:07:30 +09:00
Hajime Hoshi
915fff96f8 all: reduce reflect usages 2022-11-09 13:24:31 +09:00
Hajime Hoshi
262ff351f4 internal/graphicsdriver/directx: bug fix: ScheduleFrameEventX might not return S_OK on Xbox One 2022-11-05 15:09:38 +09:00
Hajime Hoshi
a6e121613f internal/graphicsdriver/directx: bug fix: wrong SDK version for Xbox One 2022-11-05 02:31:28 +09:00
Hajime Hoshi
d73e8f785d internal/graphicsdriver: render various destination regions as one command
Closes #2232
2022-11-04 20:49:44 +09:00
Hajime Hoshi
1ce29e2afa internal/graphicsdriver/directx: reduce rendering paths for even-odd rendering 2022-11-04 18:18:08 +09:00
Hajime Hoshi
0afb6fd22a internal/graphicsdriver/metal: reduce rendering paths for even-odd rendering 2022-11-04 16:17:51 +09:00
Hajime Hoshi
384dee7160 internal/graphicscommand: remove unused uniform variables
This improves possibility of merging graphics commands by reducing
uniform variables.

Updates #2232
2022-11-03 22:45:17 +09:00
Artem Yadelskyi
10415d417a
all: replace interface{} with any (#2430)
Closes #2429
2022-11-03 15:33:09 +09:00
Artem Yadelskyi
5b53cef59e
all: remove old // +build comments (#2431)
Closes #2325
2022-11-03 12:55:14 +09:00
Hajime Hoshi
1b3696a7ff internal/graphicsdriver/opengl: fix comments 2022-10-31 12:59:27 +09:00
Hajime Hoshi
a5993f09a2 internal/graphicscommand: refactoring: add preserved uniform variables at the graphicscommand package
This is a preparation to skip setting unnecessary uniform variables
like dstRegion.

Updates #2232
2022-10-30 22:30:52 +09:00
Hajime Hoshi
690e73c11b all: replace reflect.SliceHeader with unsafe.Slice
Closes #2420
2022-10-30 12:25:30 +09:00
Hajime Hoshi
b019a3723a internal/ui: optimize GPU usages when the screen doesn't have to be updated
This change skips rendering when 1) the screen is not cleared every frame
(`SetScreenClearedEveryFrame(false)`) and 2) Draw doesn't draw anything
onto the screen. The GPU usages decreased on some machines (e.g. GPU usage
was 10% with an empty Ebitengine project and became 2-3 % on a Windows
machine).

Updates #2341
2022-10-28 18:51:06 +09:00
Hajime Hoshi
2cf651bed8 internal/graphicsdriver/directx: resize the swap buffer chain at the end of a frame
Updates #2144
2022-10-25 00:35:09 +09:00
Nathan Levett
f220eb729c
internal/graphicsdriver/opengl: move OpenGL constants to seperate package (#2408)
Closes #2389
2022-10-24 23:22:14 +09:00
Hajime Hoshi
da5f5ea327 ebiten: add blend factors
Updates #2382
2022-10-18 00:21:13 +09:00
Hajime Hoshi
d2a99afa44 internal/graphicsdriver/opengl: bug fix: lastBlend was not updated correctly on GLES 2022-10-17 16:05:09 +09:00
Hajime Hoshi
46a218c278 internal/graphicsdriver/metal/mtl: bug fix: wrong renaming
Updates #2382
2022-10-17 01:11:54 +09:00
Hajime Hoshi
871a8869db ebiten: bug fix: wrong renaming
Updates #2382
2022-10-17 01:00:23 +09:00
Hajime Hoshi
180e456a8e ebiten: rename members of Blend
Updates #2382
2022-10-17 00:51:55 +09:00