Hajime Hoshi
|
d50a438c07
|
internal/restorable: optimize removeDuplicatedRegions
Updates #2375
Updates #2626
Updates #3083
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2024-09-07 19:01:05 +09:00 |
|
Hajime Hoshi
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35f4884a74
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ebiten: add RunGameOptions.StrictContextRestration
This reverts commit a30f075896 .
This change adds a new option StrictContextRestration to make the
restoration optional.
Closes #3083
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2024-09-07 18:36:04 +09:00 |
|
Hajime Hoshi
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935e7a6d5d
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Revert "internal/restorable: remove the case when the restoring is needed"
This reverts commit c08a2193a9 .
Updates #3083
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2024-09-07 16:54:20 +09:00 |
|
Hajime Hoshi
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5e18f191c1
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Revert "internal/restorable: remove drawTrianglesHistoryItem"
This reverts commit afe3f7a8ff .
Updates #3083
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2024-09-07 16:54:20 +09:00 |
|
Hajime Hoshi
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16d2052836
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Revert "internal/restorable: remove alwaysReadPixelsFromGPU"
This reverts commit f3206721a3 .
Updates #3083
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2024-09-07 16:54:20 +09:00 |
|
Hajime Hoshi
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81d35df33b
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Revert "internal/restorable: remove unused functions and variables"
This reverts commit 8169253a57 .
Updates #3083
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2024-09-07 16:54:20 +09:00 |
|
Hajime Hoshi
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6453e552f3
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Revert "internal/restorable: remove unnecessary functions and variables around shaders"
This reverts commit 4f3e00ec3a .
Updates #3083
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2024-09-07 16:54:20 +09:00 |
|
Hajime Hoshi
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34639d0028
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Revert "internal/restorable: remove ImageTypeRestorable"
This reverts commit 8c2d4e1408 .
Updates #3083
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2024-09-07 16:54:20 +09:00 |
|
Hajime Hoshi
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169b9fe51e
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Revert "internal/restorable: move DumpImages to internal/atlas"
This reverts commit 7c9266d8b6 .
Updates #3083
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2024-09-07 16:54:20 +09:00 |
|
Hajime Hoshi
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a9d8f374c8
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Revert "internal/restorable: move SwapBuffers to internal/atlas"
This reverts commit f610cb5724 .
Updates #3083
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2024-09-07 16:54:20 +09:00 |
|
Hajime Hoshi
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c2c5480878
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Revert "internal/atlas: move some functions in internal/restorable to internal/atlas"
This reverts commit 3651d73e0b .
Updates #3083
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2024-09-07 16:54:20 +09:00 |
|
Hajime Hoshi
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a324cfd3b6
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Revert "internal/restorable: remove ImageType"
This reverts commit 21ef462c37 .
Updates #3083
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2024-09-07 16:54:20 +09:00 |
|
Hajime Hoshi
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62ed5bed4b
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Revert "internal/restorable: integrate some functions into internal/atlas"
This reverts commit c5d0ec3de7 .
Updates #3803
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2024-09-07 16:54:20 +09:00 |
|
Hajime Hoshi
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d533461936
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Revert "internal/restorable: integrate ReadPixels into internal/atlas"
This reverts commit e804f9e58c .
Updates #3083
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2024-09-07 16:54:20 +09:00 |
|
Hajime Hoshi
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becada4afc
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Revert "internal/restorable: refactoring"
This reverts commit 81e1104613 .
Updates #3083
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2024-09-07 16:54:20 +09:00 |
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Hajime Hoshi
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19d2009a5f
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Revert "internal/restorable: integrate Shader.Dispose into internal/atlas"
This reverts commit bfa2c460a2 .
Updates #3083
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2024-09-07 16:54:20 +09:00 |
|
Hajime Hoshi
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17a5488c49
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Revert "internal/restorable: integrate Image.DrawTriangles into internal/atlas"
This reverts commit 3ee905bc4d .
Updates #3083
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2024-09-07 16:54:20 +09:00 |
|
Hajime Hoshi
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d733308eb1
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Revert "internal/restorable: integrate Image.WritePixels into internal/atlas"
This reverts commit 6cc8150185 .
Updates #3083
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2024-09-07 16:54:20 +09:00 |
|
Hajime Hoshi
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104cc18477
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Revert "internal/restorable: integrate Image.Extend into internal/atlas"
This reverts commit 6151fd313f .
Updates #3083
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2024-09-07 16:54:20 +09:00 |
|
Hajime Hoshi
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54c117b0de
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Revert "internal/restorable: integrate Image functions into internal/atlas"
This reverts commit 59896e4447 .
Updates #3083
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2024-09-07 16:54:20 +09:00 |
|
Hajime Hoshi
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5a5feb0401
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Revert "internal/restorable: remove Image"
This reverts commit 812cd494de .
Updates #3083
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2024-09-07 16:54:20 +09:00 |
|
Hajime Hoshi
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0b01aeea16
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Revert "internal/restorable: integrate the implementation into internal/atlas"
This reverts commit c404b448aa .
Updates #3083
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2024-09-07 16:54:20 +09:00 |
|
Hajime Hoshi
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81c75e1b0a
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Revert "internal/atlas: refactoring: remove ImageTypeVolatile"
This reverts commit def82fd5d3 .
Updates #3083
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2024-09-07 16:54:20 +09:00 |
|
Hajime Hoshi
|
6eb0271f83
|
internal/graphicscommand: better log for read/write pixels
|
2024-09-06 18:38:07 +09:00 |
|
Hajime Hoshi
|
0e6702c043
|
internal/file: update comments
|
2024-09-06 11:03:39 +09:00 |
|
Hajime Hoshi
|
e43bb3898b
|
internal/file: bug fix: VirtualFS.Open(".") should always return a new entry
Closes #3081
|
2024-09-06 10:44:08 +09:00 |
|
Hajime Hoshi
|
b34f9977f6
|
internal/gamepaddb: update the database
This uses b4001f8b2d
|
2024-09-03 02:19:03 +09:00 |
|
Hajime Hoshi
|
3eda0dd387
|
internal/graphicsdriver/playstation5: add extern C
|
2024-09-01 20:08:52 +09:00 |
|
Hajime Hoshi
|
ca54ce69c4
|
internal/graphicsdriver/playstation5: bug fix: compile error
|
2024-09-01 20:00:41 +09:00 |
|
Hajime Hoshi
|
7f1e6cb538
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internal/graphicsdriver/playstation5: add ebitengine_SetVertices
|
2024-09-01 19:47:21 +09:00 |
|
Hajime Hoshi
|
71370a01bd
|
internal/beforemaintest: avoid os.Exit(0)
|
2024-09-01 13:58:39 +09:00 |
|
Hajime Hoshi
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67441c4823
|
internal/testing: avoid os.Exit(0)
os.Exit(0) might cause test flakiness.
https://github.com/hajimehoshi/ebiten/actions/runs/10650734256/job/29522689113
```
panic: unexpected call to os.Exit(0) during test
goroutine 1 [running]:
os.Exit(0x0)
/opt/hostedtoolcache/go/1.23.0/x64/src/os/proc.go:67 +0x8
github.com/hajimehoshi/ebiten/v2/internal/testing.MainWithRunLoop(0x19b28c0)
/home/runner/work/ebiten/ebiten/internal/testing/testing.go:50 +0xa
github.com/hajimehoshi/ebiten/v2/internal/graphicscommand_test.TestMain(...)
/home/runner/work/ebiten/ebiten/internal/graphicscommand/image_test.go:42
main.main()
_testmain.go:55 +0x5
```
|
2024-09-01 13:31:40 +09:00 |
|
Hajime Hoshi
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f98003bcd5
|
ebiten: add ColorSpace and RunGameOptions.ColorSpace
This works only for macOS Metal and WebGL so far.
Closes #2871
|
2024-08-28 03:03:57 +09:00 |
|
Hajime Hoshi
|
42209606b1
|
internal/ui: disable IME and enable it only when necessary
Closes #2918
|
2024-08-27 02:22:30 +09:00 |
|
Hajime Hoshi
|
dc68152f17
|
internal/shader: better error message for the fragment entry point
|
2024-08-25 19:38:57 +09:00 |
|
Hajime Hoshi
|
9693ce8382
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internal/shader: allow less arguments at Fragment
Closes #3073
|
2024-08-25 19:17:41 +09:00 |
|
Hajime Hoshi
|
e2662a8af7
|
internal/shader: bug fix: wrong indexing
|
2024-08-25 18:58:05 +09:00 |
|
Hajime Hoshi
|
2cc809516f
|
ebiten: add Vertex.Custom0 to Custom3
Closes #2640
|
2024-08-25 18:11:39 +09:00 |
|
Hajime Hoshi
|
bff760af01
|
internal/shader: bug fix: test failures
Updates #2640
|
2024-08-25 17:43:44 +09:00 |
|
Hajime Hoshi
|
fef487e09d
|
internal/shaderir/hlsl: refactoring: more flexible generation
Updates #2640
|
2024-08-25 17:27:00 +09:00 |
|
Hajime Hoshi
|
ed45843c13
|
internal/graphicsdriver/opengl: assume custom attributes are vec4
Due to HLSL restrictions, all the attributes must have a semantics.
Always assuming custom attributes are vec4 makes things simpler.
Updates #2640
|
2024-08-25 17:11:28 +09:00 |
|
Hajime Hoshi
|
107189a00d
|
internal/shader: use strings.TrimPrefix
|
2024-08-25 15:43:44 +09:00 |
|
Hajime Hoshi
|
7142a3bcd9
|
internal/graphicsdriver/opengl: bug fix: total must be reset
|
2024-08-25 15:29:22 +09:00 |
|
Hajime Hoshi
|
a42a8548b1
|
internal/shader: refactoring
|
2024-08-25 12:57:11 +09:00 |
|
Hajime Hoshi
|
6db3b11b36
|
internal/shader: refactoring
|
2024-08-25 12:29:24 +09:00 |
|
Hajime Hoshi
|
3547d999b1
|
internal/graphicsdriver/opengl/gl: bug fix: crash when log length is 0
|
2024-08-25 11:45:54 +09:00 |
|
Hajime Hoshi
|
dd63eef65e
|
textinput: support every environment even without IME
Closes #3072
|
2024-08-24 01:06:52 +09:00 |
|
Hajime Hoshi
|
9ad7fe5bed
|
internal/shader: refactoring
|
2024-08-23 11:05:14 +09:00 |
|
Hajime Hoshi
|
d3d42b3263
|
internal/shader: refactoring: varying variables
|
2024-08-23 10:57:59 +09:00 |
|
Hajime Hoshi
|
35f9b1c224
|
ebiten: add RunGameOptions.DisableHiDPI
Closes #2987
|
2024-08-20 00:02:57 +09:00 |
|