Hajime Hoshi
|
5d47863a27
|
internal/shader: bug fix: untyped const bool couldn't be an if condition
Closes #2993
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2024-07-26 02:09:16 +09:00 |
|
Hajime Hoshi
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ea6fce45ff
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internal/shader: bug fix: crash on assignment mismatches
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2024-03-23 15:30:49 +09:00 |
|
Hajime Hoshi
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7842942b24
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internal/shader: bug fix: need to covert constant type correctly for assignments
Closes #2934
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2024-03-23 15:08:34 +09:00 |
|
Hajime Hoshi
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e7bb66bb2f
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internal/shader: bug fix: ++/-- statements didn't work for vec2 on browsers
Closes #2933
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2024-03-22 23:15:33 +09:00 |
|
Mykhailo Lohachov
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1586c6764a
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internal/shaderir: Kage update support for shift operators (#2916)
Closes #2755
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2024-03-22 18:14:03 +09:00 |
|
Hajime Hoshi
|
820c996329
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internal/shader: bug fix: wrong lhs in an assignment
Closes #2910
|
2024-02-15 02:29:21 +09:00 |
|
Hajime Hoshi
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fca8ebb9af
|
internal/shader: bug fix: non-name on the left side of :=
Closes #2891
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2024-02-11 21:21:16 +09:00 |
|
Hajime Hoshi
|
0e19cd10be
|
internal/shader: add type checks for a bitwise operator + assignment
Closes #2754
|
2023-09-13 04:17:46 +09:00 |
|
Hajime Hoshi
|
73e4423fe7
|
internal/shader: bug fix: bitwise operators with assignment didn't work
Closes #2752
Updates #2754
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2023-09-12 03:15:28 +09:00 |
|
Hajime Hoshi
|
20ddfba983
|
internal/shader: bug fix: error in assinments to multiple variables
Closes #2747
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2023-09-04 02:21:45 +09:00 |
|
Hajime Hoshi
|
1bbded8653
|
internal/shader: bug fix: wrong local variable index was used for assignments
Closes #2655
|
2023-09-04 01:23:03 +09:00 |
|
Hajime Hoshi
|
f82114e8eb
|
internal/shader: add parseFor
Updates #1897
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2023-09-03 17:15:39 +09:00 |
|
Hajime Hoshi
|
2de54c556b
|
internal/shader: bug fix: wrong for-loop should fail compilation
Closes #2680
|
2023-08-08 23:38:01 +09:00 |
|
Hajime Hoshi
|
5ddf1df423
|
internal/shaderir: remove ConstType
Closes #2550
|
2023-07-29 15:34:30 +09:00 |
|
Hajime Hoshi
|
7549f4fcd6
|
internal/shader: reduce ConstType usages
Updates #2550
|
2023-07-29 14:18:32 +09:00 |
|
Hajime Hoshi
|
e225f118fb
|
internal/shaderir: use ConstType just for an assetion
Updates #2550
|
2023-07-29 14:02:26 +09:00 |
|
Hajime Hoshi
|
88be4c5b7c
|
internal/shader: reland: bug fix: stricter type checks for the built-in cast-like functions
Closes #2712
|
2023-07-28 01:33:27 +09:00 |
|
Hajime Hoshi
|
b743b7ab50
|
internal/shader: bug fix: return true for float must fail
Closes #2706
|
2023-07-25 02:51:18 +09:00 |
|
Hajime Hoshi
|
a8c3eb7167
|
internal/shader: bug fix: don't allow a binary op with different typed constants
Closes #2704
|
2023-07-24 01:41:22 +09:00 |
|
guangwu
|
54e1263565
|
all: unnecessary use of fmt.Sprintf (#2691)
Signed-off-by: guoguangwu <guoguangwu@magic-shield.com>
|
2023-07-05 16:36:29 +09:00 |
|
Hajime Hoshi
|
ad23ae81c1
|
internal/shader: bug fix: forbide assigning to a uniform variable
Closes #2648
|
2023-05-09 01:38:41 +09:00 |
|
Hajime Hoshi
|
2a1d23d926
|
internal/shader: bug fix: panic when an assignment mismatch happens
Closes #2654
|
2023-04-26 22:09:25 +09:00 |
|
Hajime Hoshi
|
f129c23393
|
all: update URLs in comments
|
2022-11-21 01:46:50 +09:00 |
|
Hajime Hoshi
|
0b9cbaa1ed
|
internal/shader: introduce integer vectors (ivec2, ivec3, ivec4)
Closes #1911
|
2022-11-21 00:31:23 +09:00 |
|
Hajime Hoshi
|
dc1df824a5
|
internal/shader: more strict type checks with built-in functions
|
2022-11-20 17:47:53 +09:00 |
|
Hajime Hoshi
|
5d8216def3
|
internal/shader: stricter const type check
|
2022-11-20 15:52:33 +09:00 |
|
Hajime Hoshi
|
f63b87f675
|
internal/shader: refactoring
|
2022-08-19 15:24:00 +09:00 |
|
Hajime Hoshi
|
fb775d806c
|
internal/shader: disallow 'discard' in other functions than the fragment entry point
Closes #2248
|
2022-08-17 23:39:52 +09:00 |
|
Hajime Hoshi
|
b6a340a96f
|
internal/shader: optimization: use a regular return for a function with one output parameter
Updates #2034
Updates #2188
|
2022-07-10 18:18:46 +09:00 |
|
Hajime Hoshi
|
8c879c7bcf
|
internal/shader: refactoring
|
2022-07-10 16:02:50 +09:00 |
|
Hajime Hoshi
|
b2a1b9a9a2
|
internal/shader: bug fix: float constant didn't work with assign operators
|
2022-07-09 22:29:42 +09:00 |
|
Hajime Hoshi
|
6dcd2ff11c
|
internal/shader: bug fix: wrong assignment rule for booleans
|
2022-07-08 02:19:42 +09:00 |
|
Hajime Hoshi
|
15fe7158fd
|
internal/shader: implement strict type checks in assignments
Closes #1972
|
2022-04-09 00:02:20 +09:00 |
|
Hajime Hoshi
|
a617576879
|
internal/shaderir: replace Mul with ComponentWiseMul and MatrixMul
This is a preparation for DirectX / HLSL.
Updates #1007
|
2022-03-13 19:17:46 +09:00 |
|
Hajime Hoshi
|
880dd0682e
|
internal/shader: bug fix: fix some failing tests
|
2022-03-10 02:24:29 +09:00 |
|
Hajime Hoshi
|
84c680c6ed
|
internal/shader: ban the operator div on a matrix
The operator div on a matrix doesn't work on Metal.
|
2022-01-21 03:37:34 +09:00 |
|
Hajime Hoshi
|
2e5b4954f3
|
internal/shader: bug fix: forbid mat + float
mat + float doesn't work on Metal.
|
2022-01-21 02:42:22 +09:00 |
|
Hajime Hoshi
|
99f003a17a
|
internal/shader: bug fix: mat *= vec is not allowed
Updates #1971
|
2022-01-21 02:03:50 +09:00 |
|
Hajime Hoshi
|
0415773b94
|
internal/shader: bug fix: allow the *= operator for a vector and a matrix
Updates #1971
|
2022-01-21 01:59:58 +09:00 |
|
Hajime Hoshi
|
0a537b7ad2
|
internal/shader: bug fix: a number literal must be represented as floats in some contexts
|
2022-01-17 21:14:07 +09:00 |
|
Hajime Hoshi
|
4940159e5b
|
internal/shader: bug fix: operators between vec/mat and float should work
Closes #1963
|
2022-01-17 20:52:44 +09:00 |
|
Hajime Hoshi
|
d110716dc0
|
internal/shader: bug fix: check types correctly for assign operators
Closes #1950
|
2022-01-12 00:39:39 +09:00 |
|
Hajime Hoshi
|
83bd0772d4
|
internal/shader: bug fix: % should be valid only for integers
Closes #1947
|
2022-01-11 23:53:09 +09:00 |
|
Hajime Hoshi
|
374871c031
|
internal/shader: bug fix: a meaningless statement should raise an error (a non-call expression statement)
Updates #1898
|
2021-12-27 23:14:05 +09:00 |
|
Hajime Hoshi
|
481a2145ae
|
internal/shader: bug fix: a meaningless statement should raise an error
Closes #1898
|
2021-12-27 22:05:58 +09:00 |
|
Hajime Hoshi
|
77b51e4707
|
internal/shader: Add more tests and improve the comment
Updates #1192
|
2021-04-09 01:25:37 +09:00 |
|
Hajime Hoshi
|
1cdc6ea72b
|
internal/shader: Bug fix: Treat multiple constant definitions in one statement correctly
Updates #1192
|
2021-04-09 01:18:38 +09:00 |
|
Hajime Hoshi
|
d3fbf377ef
|
shader: Bug fix: A wrong usage of a pointer
|
2020-12-20 13:32:22 +09:00 |
|
Hajime Hoshi
|
bf515bb594
|
Update version to v2.0.0-alpha
|
2020-10-04 04:30:40 +09:00 |
|
Hajime Hoshi
|
e1d8629189
|
shader: Bug fix: a blank identifier lhs and += cannot work
|
2020-09-14 00:51:27 +09:00 |
|