Commit Graph

4636 Commits

Author SHA1 Message Date
Hajime Hoshi
a117486da7 Update Go versions in .travis.yml 2019-10-22 14:32:34 +09:00
Hajime Hoshi
2f7ccf17f5 docs: Fix comments 2019-10-22 04:15:15 +09:00
Hajime Hoshi
e391d7241d docs: Add backward compatibility notes 2019-10-22 04:07:14 +09:00
Hajime Hoshi
e7611139c3 uidriver/js: Bug fix: Watch the state regularly instead of events
visibilitystate is sometimes not called and in this case the app
does not come back.

This fix creates another goroutine to watch the state, and remove
event handlers.

Fixes #961
2019-10-21 00:04:07 +09:00
Hajime Hoshi
016a9a6923 Update Oto version for more efficent memory usage
Updates #828
2019-10-20 17:00:45 +09:00
Hajime Hoshi
230616a23b Use the latest Oto to use Web Worklet
Fixes #828
2019-10-20 05:37:32 +09:00
Hajime Hoshi
e578b0bd49 graphicscommand: Bug fix: Needed to adjust vertices when highp is not available
Fixes #962
2019-10-19 17:05:04 +09:00
Hajime Hoshi
15dc4bc647 cmd/ebitenmobile: Refactoring 2019-10-19 02:28:55 +09:00
Hajime Hoshi
6f6cceb42c cmd/ebitenmobile: Do not call addView in onLayout
In onLayout, addViewInLayout is safer.

This change fixes the potential issue by moving addView to
constructors.
2019-10-19 02:15:31 +09:00
Hajime Hoshi
00ae15082d examples/flappy: Change the spelling: Gameover -> Game over 2019-10-18 02:15:37 +09:00
Hajime Hoshi
87bc2e6f02 examples/sprites: Accept touches 2019-10-18 01:56:54 +09:00
Hajime Hoshi
bf07ead6ae mobile/ebitenmobileview: Bug fix: Use Math.floor to shrink the size a little bit
Fixes #956
2019-10-17 12:21:06 +09:00
Hajime Hoshi
43a8881ab8 uidriver/ui: Reduce calls of syscall/js 2019-10-16 02:56:58 +09:00
Hajime Hoshi
72248fa3ef ui: Bug fix: Focus canvas explicitly on input
Fixes #961
2019-10-15 23:57:16 +09:00
Hajime Hoshi
75721e6fc1 ui: Auto scaling on browsers
This change forces Ebiten apps on browsers 'fullscreen' mode.
After this change, 'scale' value is no longer used on browsers.

Note that this breaks backward compatibility, but as long as the
game works in an iframe, this should not be problematic.

Fixes #960
2019-10-15 00:02:02 +09:00
Hajime Hoshi
726de29f36 examples/windowsize: Remove Q key to terminate
Not having a way to terminate the app is more portable. Browsers
and mobiles don't have the notion of 'termination'.
2019-10-14 23:49:42 +09:00
Hajime Hoshi
30c185f254 uidriver/js: Bug fix: context must not be accessed before loop 2019-10-14 02:41:04 +09:00
Hajime Hoshi
4907cee128 Update documents 2019-10-13 17:33:10 +09:00
Hajime Hoshi
83f93df78b Add 'ebitengl' build tag to force to use GL
Fixes #958
2019-10-13 16:58:33 +09:00
Hajime Hoshi
5027bc1af5 buffered: Allow Set before the game runs
Fixes #949
2019-10-12 03:13:29 +09:00
Hajime Hoshi
1b011e3864 graphics: Bug fix: unexpected panic at Set with an out-of-range position 2019-10-12 02:28:55 +09:00
Hajime Hoshi
cbe4844fa0 Fix misspellings 2019-10-12 01:10:53 +09:00
Hajime Hoshi
c30918261b gofmt -s -w 2019-10-12 01:09:42 +09:00
Hajime Hoshi
d488fd7fcb mobile/ebitenmobileview: Refactoring: touches 2019-10-11 23:12:05 +09:00
Hajime Hoshi
5973833274 mobile/ebitenmobileview: Refactoring 2019-10-11 22:49:28 +09:00
Hajime Hoshi
12d0f273ec mobile/ebitenmobileview: Allow to call update before start
This fixes an issue that Update on another thread returns error
when SetGame is not called. As SetGame is permitted to be called
later, Update should not return error.
2019-10-11 22:14:19 +09:00
Hajime Hoshi
1f56266027 cmd/ebitenmobile: Bug fix: Use even numbers for the position/size
Fixes #956
2019-10-11 10:53:42 +09:00
Hajime Hoshi
4bfe60fb8a graphicsdriver/metal: Bug fix: SetFragmentBytes must be called anytime
Fixes #954
2019-10-10 03:13:55 +09:00
Hajime Hoshi
01cb6e67b8 mobile/ebitenmobileview: Bug fix: Compile error on Android 2019-10-09 23:03:22 +09:00
Hajime Hoshi
3c976eae02 cmd/ebitenmobile: Use Metal on iOS
The emulators still use OpenGL.

Fixes #737
2019-10-09 02:13:47 +09:00
Hajime Hoshi
17d7a33676 Add David Linus Briemann to AUTHORS 2019-10-09 00:56:48 +09:00
David Linus Briemann
9082edf03f Add new example: squirals (#952) 2019-10-09 00:54:23 +09:00
Hajime Hoshi
de7ae1aee8 Add go vet to .travis.yml
Updates #889
2019-10-07 03:12:19 +09:00
Hajime Hoshi
5b22a1218e examples: Fix warnings in the examples
Updates #889
2019-10-07 03:05:26 +09:00
Hajime Hoshi
4088de5349 graphicsdriver/opengl/gl: Fix go-vet errors on Windows
Updates #889
2019-10-06 23:19:59 +09:00
Hajime Hoshi
3a0f8655e6 graphicsdriver/opengl/gl: Indentation 2019-10-06 23:02:15 +09:00
Hajime Hoshi
378be6be80 graphicsdriver/opengl/gl: Remove unused functions
This improves `go vet` results.

Updates #889
2019-10-06 22:49:38 +09:00
Hajime Hoshi
0d56207672 graphicsdriver/opengl/gl: Remove unnecessary consts 2019-10-06 04:27:57 +09:00
Hajime Hoshi
2d2da09b85 graphics: At doesn't have to discard pending pixels 2019-10-05 00:18:45 +09:00
Hajime Hoshi
4c90674e17 graphics: Keep pendingPixels not to read pixels from GPU unnecessarily
Fixes #947
2019-10-05 00:14:52 +09:00
Hajime Hoshi
7e7751bd43 restorable: Performance tuning
This is based on the result of examples/set (Wasm).
2019-10-04 02:02:36 +09:00
Hajime Hoshi
382f6365fd shareable: Avoid defer for performance 2019-10-04 01:52:27 +09:00
Hajime Hoshi
fcca95dfa8 examples/set: Add FPS to see the performance 2019-10-04 01:51:26 +09:00
Hajime Hoshi
38ee9113ee graphicsdriver/opengl/gl: Remvoe PtrOffset
Updates #889
2019-10-01 01:48:42 +09:00
Hajime Hoshi
248e7d9a5a Remove language from .travis.yml 2019-09-30 01:45:49 +09:00
Hajime Hoshi
227ab12200 Download Go manually in .travis.yml 2019-09-30 01:03:49 +09:00
Hajime Hoshi
fccf8119ab Update Go 1.12.9 to Go 1.12.10 in .travis.yml 2019-09-30 00:12:54 +09:00
Hajime Hoshi
ffbdda9a25 shareable: Avoid defer for performance 2019-09-29 03:50:43 +09:00
Hajime Hoshi
907302c440 graphicscommand: Keep the capacity at q.commands 2019-09-29 03:23:40 +09:00
Hajime Hoshi
86b4e9ffeb restorable: Bug fix: Do not mutate graphics.QuadIndices 2019-09-29 02:57:11 +09:00