Hajime Hoshi
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dee8690502
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shaderir/glsl: Bug fix: Copying an array did not work on GLSL
Fixes #1286
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2020-08-09 22:18:58 +09:00 |
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Hajime Hoshi
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646518f2e8
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shaderir: Fix the test side: local variables for 'for' stmts must be reserved
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2020-08-09 22:12:35 +09:00 |
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Hajime Hoshi
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b73fecae79
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shaderir: Add tests for different counter types
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2020-08-09 21:44:06 +09:00 |
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Hajime Hoshi
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2707915376
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shaderir/glsl, shaderir/metal: Bug fix: Wrong local variables with multiple 'for' statements
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2020-08-09 20:12:56 +09:00 |
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Hajime Hoshi
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80361443cc
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shaderir/glsl, shaderir/metal: Bug fix: Wrong local variables in for
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2020-08-09 20:06:13 +09:00 |
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Hajime Hoshi
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ee9257e626
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shaderir: Use pointers for Block
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2020-08-09 18:00:55 +09:00 |
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Hajime Hoshi
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07514a37c8
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shaderir/glsl: Bug fix: Initialize an array
Updates #1285
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2020-08-09 04:59:29 +09:00 |
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Hajime Hoshi
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febdc46ad5
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shaderir/metal: Better array initialization
Updates #1285
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2020-08-09 04:40:15 +09:00 |
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Hajime Hoshi
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a536b3ee25
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shaderir/metal: Bug fix: Array initialization
Updates #1285
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2020-08-09 04:22:12 +09:00 |
|
Hajime Hoshi
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4d1947f711
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grpahicsdriver/metal: Better error message
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2020-08-09 04:06:30 +09:00 |
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Hajime Hoshi
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00a92a21a3
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shader: Add compilation tests for Metal
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2020-08-08 21:29:01 +09:00 |
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Hajime Hoshi
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a45e241da1
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shaderir/metal: Implement the shader IR compiler for Metal
Fixes #1165
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2020-08-08 19:14:57 +09:00 |
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Hajime Hoshi
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18b3859e20
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shaderir: Export IsValidSwizzling
This is a preparation for compiling the IR to Metal.
Updates #1165
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2020-08-08 19:08:10 +09:00 |
|
Hajime Hoshi
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2b89710600
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graphicsdriver/metal: Refactoring
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2020-08-08 18:05:58 +09:00 |
|
Hajime Hoshi
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caad187cd3
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testing: Bug fix: Wrong attribute variables
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2020-08-08 17:42:54 +09:00 |
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Hajime Hoshi
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6dc74d308b
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graphicsdriver/metal: Rename viewportSize to internalSize and use it more
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2020-08-08 16:07:14 +09:00 |
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Hajime Hoshi
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b4046a795e
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graphics: Reduce the usage of InternalImageSize
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2020-08-08 16:01:33 +09:00 |
|
Hajime Hoshi
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ad3a8bca7f
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Add Muang to AUTHORS
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2020-08-08 03:13:31 +09:00 |
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Hajime Hoshi
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fe1cea533a
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graphicsdriver/metal: Add a generalized 'draw' function
This is a preparation for rendering shaders.
Updates #1165
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2020-08-08 03:12:44 +09:00 |
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Hajime Hoshi
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28c638cb5b
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graphicsdriver/opengl: Unexpose NewShader
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2020-08-08 03:12:44 +09:00 |
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Muang
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5a5a45a42f
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ebiten: Correct a typo (#1282)
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2020-08-08 03:12:18 +09:00 |
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Hajime Hoshi
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ae28b83d45
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testing: Fix wrong comments
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2020-08-07 12:26:00 +09:00 |
|
Hajime Hoshi
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00ccc8ad85
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shaderir/glsl: Refactoring
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2020-08-07 01:53:22 +09:00 |
|
Hajime Hoshi
|
6576a1da76
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shaderir/glsl: Refactoring
|
2020-08-06 17:53:28 +09:00 |
|
Hajime Hoshi
|
6003d85f75
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shaderir: Remove some builtin functions
'degrees' and 'radians' are not defined in Metal.
|
2020-08-05 02:06:28 +09:00 |
|
Hajime Hoshi
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ffee5eb6b8
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shaderir/glsl: Fix the panic messages
|
2020-08-05 01:50:41 +09:00 |
|
Hajime Hoshi
|
c22ec580bc
|
shaderir: Remove bultin functions for bvec
|
2020-08-05 01:41:06 +09:00 |
|
Hajime Hoshi
|
fb59901609
|
graphicscommand: Bug fix: build error
|
2020-08-04 01:08:29 +09:00 |
|
Hajime Hoshi
|
cf2f7009aa
|
graphicscommand: Allow shader tests on browsers
Updates #1166
|
2020-08-04 00:59:27 +09:00 |
|
Hajime Hoshi
|
8bac08cbd9
|
Add internal/shaderir/glsl
|
2020-08-03 23:27:27 +09:00 |
|
Hajime Hoshi
|
28af45bf0f
|
Update Oto version
Fixes #1280
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2020-08-03 03:10:59 +09:00 |
|
Hajime Hoshi
|
79e252c158
|
shaderir: Refactoring
|
2020-08-02 00:09:12 +09:00 |
|
Hajime Hoshi
|
fa60e31997
|
shaderir: Bug fix: Pass tests
|
2020-08-01 21:22:47 +09:00 |
|
Hajime Hoshi
|
4bd01fd038
|
graphicsdriver/opengl: Implement shaders for browsers
Fixes #1166
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2020-08-01 20:27:46 +09:00 |
|
Hajime Hoshi
|
bab05874cd
|
shaderir: Remove unnecessary empty lines
|
2020-08-01 19:04:10 +09:00 |
|
Hajime Hoshi
|
38dcadb233
|
graphicsdriver/opengl: Add program error info to the error
|
2020-08-01 18:58:05 +09:00 |
|
Hajime Hoshi
|
a4334c5464
|
shader: Use arrays at uniform variables
Fixes #1274
|
2020-08-01 17:22:10 +09:00 |
|
Hajime Hoshi
|
2b4cf7fd17
|
shader: Remove unnecessary Println
|
2020-08-01 16:47:17 +09:00 |
|
Hajime Hoshi
|
073fd329f2
|
graphicsdriver/opengl: Enable to pass any type of uniform variables
Updates #1274
|
2020-08-01 05:11:24 +09:00 |
|
Hajime Hoshi
|
2208046382
|
Add Ishmeet to AUTHORS
|
2020-08-01 02:03:28 +09:00 |
|
Hajime Hoshi
|
a50ef46ed0
|
graphicsdriver/opengl: Do not allow nil value for uniform variables
|
2020-08-01 02:01:51 +09:00 |
|
Hajime Hoshi
|
da5642cd0e
|
graphicsdriver/opengl: Add type checks of uniform variables
|
2020-08-01 02:01:51 +09:00 |
|
Ishmeet
|
c352e69689
|
examples: Add a snake game (#1276)
|
2020-08-01 02:00:45 +09:00 |
|
Hajime Hoshi
|
88c103e1fd
|
Update Oto version
|
2020-07-31 00:11:10 +09:00 |
|
Hajime Hoshi
|
fb5593b9ee
|
Add szzhiyang to AUTHORS
|
2020-07-30 11:34:02 +09:00 |
|
szzhiyang
|
4249697062
|
Fix typo in the documentation for DrawImageOptions (#1275)
"The default (zero) value is identify" -> "The default (zero) value is identity"
|
2020-07-30 11:32:57 +09:00 |
|
Hajime Hoshi
|
0b3f846b47
|
examples/text: Update the title
|
2020-07-30 03:11:06 +09:00 |
|
Hajime Hoshi
|
0699ca193c
|
text: Improve comments
|
2020-07-30 00:54:57 +09:00 |
|
Hajime Hoshi
|
481c160c2a
|
text: Replace MeasureString with BoundString
Fixes #1272
|
2020-07-30 00:51:10 +09:00 |
|
Hajime Hoshi
|
bb3a4cda22
|
text: Fix comments
|
2020-07-30 00:21:51 +09:00 |
|