Hajime Hoshi
6d20e3f951
restorable: Add assertion at fillImage
2019-07-16 02:18:52 +09:00
Hajime Hoshi
2b632d0707
restorable: Remove Pixels.Slice()
2019-07-16 02:03:15 +09:00
Hajime Hoshi
f3fa535afb
restorable: Refactoring: Disallow nil at ReplacePixels
2019-07-16 01:44:56 +09:00
Hajime Hoshi
84aabd075f
restorable: Use DrawTriangles to restore the image
...
This can avoid allocating a big byte slice.
2019-07-15 05:03:46 +09:00
Hajime Hoshi
7e4e9cc893
restorable: Refactoring
2019-07-15 04:17:52 +09:00
Hajime Hoshi
701c4eeb7c
restorable: Fix comments
2019-07-15 03:24:18 +09:00
Hajime Hoshi
a7e7e007ca
restorable: Bug fix: PutQuadVertices should take the source image
...
Fixes #898
2019-07-15 03:10:03 +09:00
Hajime Hoshi
aee26eec1e
restorable: Refactoring: Replace CopyPixels with NewImageFromImage
2019-07-15 02:04:23 +09:00
Hajime Hoshi
fd9e376ff6
restorable: Add ClearPixels
...
This hides the implementation details of allocating byte slice.
This change also adds comments about #897 .
2019-07-10 02:39:36 +09:00
Hajime Hoshi
f40798b586
graphics: Move const definitions to driver package
...
Let's keep 'graphics' package as a package for utility functions
or testable functions as much as possible.
2019-06-26 01:05:13 +09:00
Hajime Hoshi
93c31654da
graphicscommand: Refactoring
2019-06-25 23:55:33 +09:00
Hajime Hoshi
09d473ea1b
restorable: Add comments
2019-06-25 23:42:18 +09:00
Hajime Hoshi
cddb93b9f6
graphicscommand: Move the texel adjustment logic to graphicscommand package
...
This is a preparation for #879 . The value of the texel adjustment
depends on the graphics driver (GLSL float precisions), and this
can be accessed only after the run loop runs. The place where
graphics commands are executed seems an appropriate place.
Updates #879
2019-06-22 03:52:51 +09:00
Hajime Hoshi
f3cdb0537b
graphics: Move the vertices backend to ebiten package
...
Now restorable/sharable packages cannot use the same vertices
backend, but I think this won't affect the performance
significantly.
2019-06-22 00:02:22 +09:00
Hajime Hoshi
69ebc481e8
graphics: Refactoring: Unify PutVertex and PutQuadVertices implementation
2019-06-21 23:49:05 +09:00
Hajime Hoshi
008de78cec
graphics: Refactoring: Change QuadVertices -> PutQuadVertices for consistency
2019-06-21 02:20:31 +09:00
Hajime Hoshi
ffb9871839
restorable: Bug fix: Skip the screen image to check invalidation
2019-05-28 11:29:34 +09:00
Hajime Hoshi
24822c0a10
restorable: Rename clear -> clearForInitialization
2019-05-26 23:13:54 +09:00
Hajime Hoshi
b41a333230
restorable: Reland: Refactoring
2019-05-26 22:16:25 +09:00
Hajime Hoshi
83254d30d9
restorable: Bug fix: semantic inconsistency at forceRestoring
2019-05-26 21:40:10 +09:00
Hajime Hoshi
da4fabeaa5
Revert "restorable: Refactoring"
...
This reverts commit 3c0cd47b1f
.
Reason: Crash on macOS
2019-05-26 21:30:08 +09:00
Hajime Hoshi
3c0cd47b1f
restorable: Refactoring
2019-05-26 21:24:44 +09:00
Hajime Hoshi
fcb5554aa1
driver: Add Graphics.NeedsRestoring
2019-05-26 19:46:12 +09:00
Acid147
21abd85a63
Small cleanup ( #877 )
...
* Remove unused variables and constants
* Remove redundant return statement
* Change flock.NewFlock to flock.New
2019-05-26 18:06:43 +09:00
Hajime Hoshi
cce41e8152
graphics: Rename DrawImage -> DrawTriangles for consistency
2019-04-22 23:12:36 +09:00
Hajime Hoshi
ccacf015c2
Revert "restorable: Bug fix: Guard images by mutex"
...
This reverts commit 7967f68073
.
Reason: Wrong fix (syncing should be done at shareable package)
2019-02-19 10:15:23 +09:00
Hajime Hoshi
7967f68073
restorable: Bug fix: Guard images by mutex
...
The map must be guarded by mutex since this can be accessed by
multiple goroutines, including finalizer goroutine.
Fixes #820
2019-02-19 10:10:46 +09:00
Hajime Hoshi
b1b8d0b4b1
graphics: Move texel-region adjustment from shaders to program
...
This reduces GPU burden.
2019-02-16 14:50:03 +09:00
Hajime Hoshi
3f28592700
graphics: Refactoring: Remove PutVertex
2019-02-15 00:22:32 +09:00
Hajime Hoshi
7c506bc5bc
restorable: Refactoring: Add (*Image).QuadVertices/PutVertex
2019-02-15 00:18:12 +09:00
Hajime Hoshi
fd250c8d8c
graphics: Rename NextPowerOf2Int -> InternalImageSize and add image size adjustment
...
There is a minimum internal image size on some system like old iOS
devices. This change adds adjustment of the size.
Issue: #810
2019-02-14 23:06:01 +09:00
Hajime Hoshi
a2fe3d5962
restorable: Refactoring: Use InternalSize instead of NextPowerOf2Int
2019-02-14 22:39:19 +09:00
Hajime Hoshi
4e8c7f0a75
restorable: Rename SizePowerOf2 -> InternalSize
2019-02-14 20:56:38 +09:00
Hajime Hoshi
0546783ad5
restorable: Don't call (*graphicscommand.Image).Pixels twice (2)
2019-02-14 01:00:27 +09:00
Hajime Hoshi
3faa674e32
restorable: Don't call (*graphicscommand.Image).Pixels twice
2019-02-14 00:54:02 +09:00
Hajime Hoshi
27dbf1bbb7
restorable: Record more drawing image history items
...
Fixes #813
2019-02-13 10:45:08 +09:00
Hajime Hoshi
6930176fbb
restorable: Add restorable.Pixels
2019-02-13 00:46:24 +09:00
Hajime Hoshi
93d0b0dd09
restorable: Add Fill
...
This is useful to reduce opportunity to make the image stale.
2019-02-13 00:46:24 +09:00
Hajime Hoshi
40f728a326
shareable: Call (*restorable.Image).Clear() when possible
...
This is a kind of relanding of c68c36b0b7
.
Clearing the restorable.Image state can reduce the operations for
restoring.
2019-02-13 00:41:26 +09:00
Hajime Hoshi
5147bbde9d
restorable: Add MakeVolatile
2019-02-13 00:39:54 +09:00
Hajime Hoshi
f613cd1407
restorable: Remove Pixels that is not used anywhere
2019-02-13 00:31:00 +09:00
Hajime Hoshi
a3eddeb50f
Improve panic messages
2019-02-06 23:43:03 -10:00
Hajime Hoshi
d3d56c076d
shareable: Use CopyPixels
...
CopyPixels is basically Pixels and ReplacePixels, but executed
lazily while Pixels reads pixels from GPU immediately. Thanks to
this, restorable.Image no longer need to keep pixel data if not
needed.
2019-02-03 02:51:56 +09:00
Hajime Hoshi
b89602d900
restorable: Add more comments
2019-02-02 19:19:03 +09:00
Hajime Hoshi
05d78b4232
mainthread: Cause panic when trying to run before initialization
2019-02-02 19:00:15 +09:00
Hajime Hoshi
bcd9db669d
Revert "restorable: Don't record pixels when restoring is disabled"
...
This reverts commit aad7bdc64d
.
Reason: This causes application freezing at least on macOS
2019-02-02 18:39:51 +09:00
Hajime Hoshi
aad7bdc64d
restorable: Don't record pixels when restoring is disabled
2019-02-02 00:44:02 +09:00
Hajime Hoshi
2b0dff197e
restorable: Fix comments ( #793 )
2019-01-22 23:33:56 +09:00
Hajime Hoshi
158f4fb3ed
restorable: Bug fix: Reading pixels from a volatile image might fail
...
Fixes #793
2019-01-22 03:35:54 +09:00
Hajime Hoshi
ec08a75332
restorable: Add assertions
2019-01-21 02:17:09 +09:00
Hajime Hoshi
e2cfb2da6f
restorable: Fix comments
2019-01-21 00:41:54 +09:00
Hajime Hoshi
eeb8fea778
restorable: Bug fix: dummyImage must be restored first
...
Fixes #791
2019-01-21 00:36:53 +09:00
Hajime Hoshi
4d05baf97c
examples/contextlost: Bug fix: dummyImage must belong to theImages
2019-01-21 00:11:34 +09:00
Hajime Hoshi
107dfe5074
graphics: Improve Set speed
...
On GopherJS, copying a struct is very heavy. This change avoids
copying (color) structs when possible.
2019-01-14 04:25:43 +09:00
Hajime Hoshi
9e11477d6c
restorable: Bug fix: volatile image must be cleared when recovering from the context lost
...
This fixes the bug that examples/contextlost crashes.
2019-01-13 22:30:08 +09:00
Hajime Hoshi
90efddd6b3
restorable: Bug fix: Clearing a new image region was wrong
2019-01-12 16:16:50 +09:00
Hajime Hoshi
4a587f495d
restorable: Bug fix: ReplacePixels might call DrawImage, which violates some assumptions
2019-01-10 23:22:59 +09:00
Hajime Hoshi
b34834a895
graphicscommand: Explicitly forbide ReplacePixels for a part after DrawImage
2019-01-06 05:15:27 +09:00
Hajime Hoshi
1cfd97cde0
restorable: Clearing is not needed after NewImage
2019-01-06 03:40:59 +09:00
Hajime Hoshi
25581b2be8
restorable: Fix comments
2018-12-27 03:12:30 +09:00
Hajime Hoshi
4ba47eee32
restorable: Refactoring
2018-12-27 03:06:44 +09:00
Hajime Hoshi
62cdb93105
restorable: Improve tests
2018-12-26 21:14:29 +09:00
Hajime Hoshi
fbf7007056
restorable: Pixels() should return immediately when it doesn't have to access GPU
...
Fixes #763
2018-12-26 20:25:40 +09:00
Hajime Hoshi
f1582c2d73
graphics: Add Address representing a sampler address mode
...
Fixes #761
2018-12-24 17:29:31 +09:00
Hajime Hoshi
ff62876552
Add Metal implementation
...
Fixes #621
2018-12-20 02:37:10 +09:00
Hajime Hoshi
5d0420cea0
graphicscommand: Simplify Image
...
First I thought Metal requried an initialization process by
replacing pixels, but now this is not needed. Initialize images by
the dummy texture.
2018-12-16 22:36:03 +09:00
Hajime Hoshi
f85a62c6a7
restorable: Rename dummyImage -> emptyImage
2018-12-01 21:49:41 +01:00
Hajime Hoshi
3f75da5f35
restorable: Refactoring: Remove newImageWithoutInit
2018-12-01 21:36:51 +01:00
Hajime Hoshi
c6dd0a75d9
graphicscommand: Optimize replace-image calls
...
Now ReplacePixels command is called only when necessary.
This also ensures that DrawImage must be called after ReplacePixels
is called since there is a potential problem that rendering images
on a texture without initializing by replacing pixels might cause
problems (escpecially on Metal. Perhaps #593 might be related).
2018-12-01 21:36:47 +01:00
Hajime Hoshi
247e4f5b6b
restorable: Skip initializing the screen image
2018-11-30 00:19:52 +01:00
Hajime Hoshi
962a11468b
restorable: Fix clearing logic
...
Fixes #740
2018-11-28 23:00:24 +01:00
Hajime Hoshi
1f538af440
restorable: Refactoring
2018-11-24 21:08:28 +09:00
Hajime Hoshi
14f5a03a79
Merge math and graphics packages
2018-11-17 20:23:12 +09:00
Hajime Hoshi
bc3ca38f76
opengl: Rename ResetGLState -> Reset and other functions
2018-11-01 03:02:08 +09:00
Hajime Hoshi
b2b09ccec0
restorable: Avoid memory allocating when an entire image is cleared
2018-10-30 11:08:38 +09:00
Hajime Hoshi
ce1c616f69
Merge graphics and graphicsutil
2018-10-28 23:03:06 +09:00
Hajime Hoshi
ff54d3b681
Move CompositeMode to graphics package
2018-10-28 21:49:47 +09:00
Hajime Hoshi
06f2052817
Add graphics package and move Filter to graphics
2018-10-28 20:25:52 +09:00
Hajime Hoshi
2da5192510
Rename graphics -> graphicscommand
2018-10-28 20:10:05 +09:00
Hajime Hoshi
690c3cf981
graphics: Embed 'scale' part of the color matrix
...
If the color matrix includes only 'scale' part, they are embedded
into vertices in order to reduce draw calls.
Fixes #662
2018-08-10 23:20:55 +09:00
Hajime Hoshi
1aabdd58f1
restorable: Fix comments
2018-08-09 01:27:38 +09:00
Hajime Hoshi
3daaef2cab
restorable: Refactoring: Use ReplacePixels(nil, ...) for clearing an image
2018-08-09 01:16:46 +09:00
Hajime Hoshi
c68c36b0b7
restoreable: Add ClearState to clear the state explicitly
...
Fixes #566
2018-08-09 00:12:45 +09:00
Hajime Hoshi
77e905eb25
Revert "graphics: Embed color matrices values to vertices ( #655 )"
...
This reverts commit 5a9235aaf9
.
2018-08-06 01:44:31 +09:00
Hajime Hoshi
d7d02e6d6a
Reland: graphics: mipmap images should be volatile when the base image is volatile
...
This is not a bug fix, but should improve performance.
2018-07-30 00:26:36 +09:00
Hajime Hoshi
5be58086b5
Revert "graphics: Bug fix: mipmap images should be volatile when the base image is volatile"
...
This reverts commit 0f82330009
.
2018-07-29 23:58:46 +09:00
Hajime Hoshi
0f82330009
graphics: Bug fix: mipmap images should be volatile when the base image is volatile
2018-07-29 23:54:46 +09:00
Hajime Hoshi
5a9235aaf9
graphics: Embed color matrices values to vertices ( #655 )
...
Fixes #531
2018-07-26 11:37:27 +09:00
Hajime Hoshi
5249afc06b
graphicsutil: Add QuadIndices
2018-07-21 03:40:37 +09:00
Hajime Hoshi
6c8b7f8e9c
graphics: Refactoring: Reduce error propagations
2018-07-12 03:08:50 +09:00
Hajime Hoshi
840c4d24df
graphicsutil: Accept matrix parameters directly for performance
2018-06-19 00:19:32 +09:00
Hajime Hoshi
a3c754d2cc
graphics: Restrict QuadVertices to allow only power of 2 sizes
...
Now QuadVertices can skip calculating power of 2 values.
2018-06-17 23:05:19 +09:00
Hajime Hoshi
ac24a8382f
graphicsutil: Extract matrix applying for performance
2018-06-17 19:45:09 +09:00
Hajime Hoshi
95561bbf6b
affine: Use float32 values for GeoM
...
float32 was slow on GopherJS, but not slow on Wasm.
2018-06-17 15:38:10 +09:00
Hajime Hoshi
4c2fc30311
graphicsutil: Don't allow nil GeoM
2018-06-17 01:48:56 +09:00
Hajime Hoshi
b4ace53596
affine: Remove GeoM to avoid GeoM allocations on the heap
2018-06-17 00:59:50 +09:00
Hajime Hoshi
3ee76ffd8e
graphicsutil: Move vertices.go to graphicsutil
2018-06-10 23:08:22 +09:00
Hajime Hoshi
9745ccee47
restorable: Make (*Image).DrawImage accept vertices and indices
2018-06-10 22:59:00 +09:00
Hajime Hoshi
97a54548df
restorable: Rename vertices -> quadVertices
2018-06-10 20:41:17 +09:00
Hajime Hoshi
600983e028
restorable: Record indices for restoring
2018-06-10 20:17:48 +09:00