Commit Graph

164 Commits

Author SHA1 Message Date
Hajime Hoshi
d3fbf377ef shader: Bug fix: A wrong usage of a pointer 2020-12-20 13:32:22 +09:00
Hajime Hoshi
b1d7a5f595 shaderir/glsl: Enable dFdx for WebGL
With WebGL1, an extension is required for dFdx. On the other hand,
with WebGL2, GLSL ES 300 is required and the extension is forbidden.
This change fixes shaderir/glsl to switch the output depends on the
WebGL version.

This change also adds a new build tag 'ebitenwebgl1' forcing WebGL 1.

Updates #1404
2020-11-21 19:07:54 +09:00
Hajime Hoshi
185e367295 shader: Implement cap function
Fixes #1361
2020-10-17 23:36:09 +09:00
Hajime Hoshi
bf515bb594 Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
Hajime Hoshi
3c71eba446 shaderir: Bug fix: Implement atan2 for Metal correctly
Fixes #1360
2020-09-22 04:29:34 +09:00
Hajime Hoshi
ab004031d0 shader: Reland: Bug fix: Checking unused variables defined with var 2020-09-17 17:46:35 +09:00
Hajime Hoshi
ac971f77c5 Revert "shader: Bug fix: Checking unused variables defined with var"
This reverts commit 4d3d3134d5.

Reason: Test failures
2020-09-17 17:32:07 +09:00
Hajime Hoshi
4d3d3134d5 shader: Bug fix: Checking unused variables defined with var 2020-09-17 17:29:37 +09:00
Hajime Hoshi
ded223ead0 shader: Bug fix: selector is not available on a blank identifier 2020-09-14 03:41:25 +09:00
Hajime Hoshi
e1d8629189 shader: Bug fix: a blank identifier lhs and += cannot work 2020-09-14 00:51:27 +09:00
Hajime Hoshi
fd51abfb0d shader: Bug fix ++/-- must not be applied to a blank identifier 2020-09-14 00:32:47 +09:00
Hajime Hoshi
7666987b09 shader: Bug fix: a blank identifier cannot be used as values 2020-09-13 23:55:25 +09:00
Hajime Hoshi
154f86e6c1 shader: Check unused local variables
Fixes #1328
2020-09-13 22:36:41 +09:00
Hajime Hoshi
e543d4f107 shader: Bug fix: true/false should be available as a local variable 2020-09-13 20:38:51 +09:00
Hajime Hoshi
a5af597594 shader: Forbid assigning to special variables 2020-09-13 05:19:20 +09:00
Hajime Hoshi
ed4a7e1856 shader: Forbid init functions
Fixes #1331
2020-09-12 19:50:23 +09:00
Hajime Hoshi
8833e46c7e shader: Refactoring 2020-09-12 18:54:36 +09:00
Hajime Hoshi
a0db26f234 ebiten: Bug fix: Test failuer (TestShaderWrongReturn) 2020-09-12 18:36:22 +09:00
Hajime Hoshi
d001f49ad7 shader: Bug fix: Treat multiple-context at return correctly 2020-09-12 17:44:04 +09:00
Hajime Hoshi
2fb1033183 shader: Initialize output parameters explicitly 2020-09-12 00:35:14 +09:00
Hajime Hoshi
337f44c916 shader: Add Metal tests
Fixes #1340
2020-09-10 01:19:02 +09:00
Hajime Hoshi
0a0401e217 shader: Refactoring: Simplify calculation of LocalVarIndexOffset 2020-09-08 02:42:43 +09:00
Hajime Hoshi
41d4fc288b shader: Reword 2020-09-08 01:40:49 +09:00
Hajime Hoshi
f61a916e4a shaderir/glsl: Bug fix: Calculate local variable indices correctly
Fixes #1339
2020-09-08 00:19:07 +09:00
Hajime Hoshi
4308bbbc31 shader: Check the existence of 'return' 2020-09-06 22:33:27 +09:00
Hajime Hoshi
e0b8b9945f shader: Check returning value types and the number 2020-09-06 22:08:57 +09:00
Hajime Hoshi
29c7b7687f shaderir: Add Program.UniformNames
Updates #1324
2020-09-06 03:41:17 +09:00
Hajime Hoshi
55f0c983ba shader: Bug fix: Ignore blank identifiers for the duplication check
Fixes #1330
2020-09-03 03:03:06 +09:00
Hajime Hoshi
4ac11bf156 shader: Bug fix: Treat number literals in function calls correctly 2020-09-03 02:45:22 +09:00
Hajime Hoshi
0b1d29b6e7 shader: Bug fix: Returning value's integer literals were wrong 2020-09-03 02:10:52 +09:00
Hajime Hoshi
f5829b2cf3 shader: Check at least one variable on left side of :=
Updates #1330
2020-09-03 01:15:41 +09:00
Hajime Hoshi
8c779447db shader: Friendly error messages when local variable names are duplicated
Fixes #1254
2020-08-30 21:22:10 +09:00
Hajime Hoshi
a9b94a183b shader: Implement swapping variables
Fixes #1248
2020-08-16 18:40:45 +09:00
Hajime Hoshi
06ed4f5444 shader: Implement len function
Fixes #1279
2020-08-16 02:07:39 +09:00
Hajime Hoshi
f6c3e0579f shaderir: Adopt the precision 10 for float literals
Adopted the same precision of (*math/big.Float).String().
2020-08-13 00:01:16 +09:00
Hajime Hoshi
50cd33ed9b shader: Bug fix: Use integer literals in the integer context
Fixes #1299
2020-08-12 13:47:22 +09:00
Hajime Hoshi
39d829d3bf shader: Check the index is an exact integer 2020-08-12 13:47:22 +09:00
Hajime Hoshi
18732ca879 shader: Bug fix: Wrong type deduction with int(x)
Fixes #1298
2020-08-12 12:16:22 +09:00
Hajime Hoshi
08270ee729 shader: Enable to parse ... in an array type 2020-08-11 23:51:22 +09:00
Hajime Hoshi
ee049a19ac shader: Bug fix: Wrong local variable index in a block in the fragment entry point 2020-08-10 02:29:49 +09:00
Hajime Hoshi
9b6b306ca3 shader: Bug fix: Wrong local variable index in a block in an entry point 2020-08-10 02:22:09 +09:00
Hajime Hoshi
4d20da9bc0 shader: Refactoring 2020-08-10 02:02:26 +09:00
Hajime Hoshi
e534fe8246 shader: Add more tests using a for-loop 2020-08-10 01:14:42 +09:00
Hajime Hoshi
5d2606b6a5 shader: Bug fix: Wrong local variable indices in blocks 2020-08-10 01:09:02 +09:00
Hajime Hoshi
240e20ad87 shader: Bug fix: Wrong variable index at declaration 2020-08-09 23:23:40 +09:00
Hajime Hoshi
a0494210c3 shader: Bug fix: Wrong local variable index in a block 2020-08-09 23:14:28 +09:00
Hajime Hoshi
eacc9fac6a shader: Indexing with non-consntat value should be allowed 2020-08-09 22:50:53 +09:00
Hajime Hoshi
5dc0d4e1a4 shader: Add more tests about 'for' loops 2020-08-09 22:26:57 +09:00
Hajime Hoshi
dee8690502 shaderir/glsl: Bug fix: Copying an array did not work on GLSL
Fixes #1286
2020-08-09 22:18:58 +09:00
Hajime Hoshi
ee9257e626 shaderir: Use pointers for Block 2020-08-09 18:00:55 +09:00