Hajime Hoshi
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3ec0020f02
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graphics: Bug fix (#201): Remove gl.Flush for performance (this ws added by #161 but no longer needed because of BindZeroFrameBuffer)
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2016-04-08 21:45:53 +09:00 |
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Hajime Hoshi
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75ef9a6d47
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ui: Add read-write lock
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2016-03-26 17:24:40 +09:00 |
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Hajime Hoshi
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4a60343fe6
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ui: Don't use currentUI directly
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2016-03-26 15:17:01 +09:00 |
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Hajime Hoshi
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95485441f4
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ui: Remove dataset attributes
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2016-03-25 01:15:47 +09:00 |
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Hajime Hoshi
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fb3bf4e3b4
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ui: Add CurrentUI()
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2016-03-25 00:38:30 +09:00 |
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Hajime Hoshi
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6ac6b8e7c0
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input: Make functions goroutine-safe (#192)
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2016-03-24 23:51:20 +09:00 |
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Hajime Hoshi
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6efead974f
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ui: Rename ActualScale -> ActualScreenScale
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2016-03-23 01:14:28 +09:00 |
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Hajime Hoshi
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62dffe5405
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Add ebiten.ScreenScale() (#191)
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2016-03-23 00:44:16 +09:00 |
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Hajime Hoshi
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2157061479
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ui: Use actualScale to calc minimum window size
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2016-03-22 12:01:53 +09:00 |
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Hajime Hoshi
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993a55abde
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ui: Set window width limitation for Windows (#165)
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2016-03-22 11:56:40 +09:00 |
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Hajime Hoshi
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8f15978c83
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ui: Bug fix: Quit soon after the window is closed (#185)
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2016-03-15 00:32:06 +09:00 |
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Hajime Hoshi
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b1f856a0e0
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Add FPS const
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2016-03-13 04:57:31 +09:00 |
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Hajime Hoshi
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3588d0b485
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ui: Move vsync to ui.SwapBuffers on JavaScript version
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2016-02-28 03:49:57 +09:00 |
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Hajime Hoshi
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fc200ec6f2
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ui: Bug fix: The default framebuffer must be bound before swapping buffers
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2016-02-28 00:56:39 +09:00 |
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Hajime Hoshi
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05eaec6dd9
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ui: Bug fix: scale for cursor was wrong (#166)
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2016-02-27 17:04:35 +09:00 |
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Hajime Hoshi
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7617a225f6
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ui: deviceScaleFactor -> deviceScale
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2016-02-27 02:17:31 +09:00 |
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Hajime Hoshi
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651d803107
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ui: Change how to calc framebuffer scale
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2016-02-27 01:53:02 +09:00 |
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Hajime Hoshi
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8069c980c3
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ui: Refactoring: Add ui.ActualScale()
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2016-02-27 01:44:01 +09:00 |
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Hajime Hoshi
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138a689382
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ui: Refactoring
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2016-02-27 01:35:14 +09:00 |
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Hajime Hoshi
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e2cf288ed7
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ui: Bug fix: Wrong framebuffer scale
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2016-02-26 03:50:00 +09:00 |
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Hajime Hoshi
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c97cae9598
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ui: Remove println :-(
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2016-02-26 03:45:52 +09:00 |
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Hajime Hoshi
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868eef0c2f
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ui: Bug fix: Consider that (frame buffer width) / (window width) can be more than 1 (#164)
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2016-02-26 03:44:37 +09:00 |
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Hajime Hoshi
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fc7be5be3c
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ui: Bug fix: monitor's size might be 0 e.g. on Linux VM
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2016-02-26 03:14:51 +09:00 |
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Hajime Hoshi
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4d53cf20da
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ui: Calculate DPI and set the actual scale based on DPI
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2016-02-26 03:09:23 +09:00 |
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Hajime Hoshi
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922f392544
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ui: Bug fix: Call glFinish before glfwSwapBuffers to make sure all OpenGL tasks are executed (#161)
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2016-02-24 22:57:19 +09:00 |
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Hajime Hoshi
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ffb8a78e37
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ui: Error prefix
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2016-02-23 03:27:06 +09:00 |
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Hajime Hoshi
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59adc6979a
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ui: Bug fix: Adjust scaling factor on Linux (#157)
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2016-02-23 01:41:57 +09:00 |
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Hajime Hoshi
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9e161864f6
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ui: Bug fix: Make sure current framebuffers rendered (#158)
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2016-02-22 03:14:31 +09:00 |
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Hajime Hoshi
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18a798f85c
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ui: Refactoring
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2016-02-22 01:30:33 +09:00 |
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Hajime Hoshi
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0a07d8531b
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ui: Bug fix: SetPos should be called after Show at least on Linux
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2016-02-21 23:11:39 +09:00 |
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Hajime Hoshi
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6e98e0716d
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ui: SwapBuffer is now done on the rendering context thread
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2016-02-21 22:20:33 +09:00 |
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Hajime Hoshi
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bb39766873
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ui: Bug fix: gl* method should be called after looping starts
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2016-02-21 21:53:48 +09:00 |
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Hajime Hoshi
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60a504543f
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ui: Add OpenGL version
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2016-02-21 17:27:26 +09:00 |
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Hajime Hoshi
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6c14c31c55
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ui: Remove an unneeded prefix
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2016-02-21 17:12:00 +09:00 |
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Hajime Hoshi
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591d71b447
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ui: Bug fix: Init should always return a opengl context
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2016-02-21 04:56:27 +09:00 |
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Hajime Hoshi
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46c74ec818
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ui: Bug fix: compile error (a return value is required)
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2016-02-21 02:19:40 +09:00 |
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Hajime Hoshi
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a4092a1bf1
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ui: Bug fix: compile error
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2016-02-21 02:15:14 +09:00 |
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Hajime Hoshi
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408444842a
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Refactoring: ui.Init now returns gl.Context object
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2016-02-20 20:08:53 +09:00 |
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Hajime Hoshi
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63f2c3cb9f
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graphics: Refactoring: remove ExecOnUIThread
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2016-02-20 04:39:43 +09:00 |
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Hajime Hoshi
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5cfefaf1a2
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graphics: Refactoring: remove ui goroutines
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2016-02-20 04:08:06 +09:00 |
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Hajime Hoshi
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269d94b145
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graphics: Add worker consumer
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2016-02-19 11:43:16 +09:00 |
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Hajime Hoshi
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5687d9d0ef
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go generate
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2016-02-11 03:53:36 +09:00 |
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Hajime Hoshi
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ccf7b0c159
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Revert an unreasonable change at 633ee409
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2016-02-06 15:54:29 +09:00 |
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Hajime Hoshi
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633ee4096e
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#132 Temporal hack to run with Go1.5
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2015-07-22 23:28:15 +09:00 |
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Hajime Hoshi
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e3608d08eb
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Use GL 2.1 (for Windows)
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2015-06-21 01:33:28 +09:00 |
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Hajime Hoshi
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4b9c740ee8
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Update the version of GLFW to 3.1
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2015-06-20 18:52:17 +09:00 |
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Hajime Hoshi
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2b8e98cfbc
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js: Revert 60 FPS from 30 FPS
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2015-06-14 03:50:43 +09:00 |
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Hajime Hoshi
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82ea3fa020
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#125: Fix import paths (Use go-gl/gl and go-gl/glfw instead of go-gl/glow and go-gl/glfw3
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2015-04-13 00:49:30 +09:00 |
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Hajime Hoshi
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bca600a093
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Update for the latest GopherJS (use *js.Object instead of js.Object)
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2015-03-01 01:26:16 +09:00 |
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Hajime Hoshi
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246ac055bf
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ui: Frame skip on JS
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2015-02-21 22:19:26 +09:00 |
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