Hajime Hoshi
5f97bdc1d3
internal/shader: fix typo
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Updates #2011
2022-03-10 02:54:32 +09:00
Hajime Hoshi
1cdc6ea72b
internal/shader: Bug fix: Treat multiple constant definitions in one statement correctly
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Updates #1192
2021-04-09 01:18:38 +09:00
Hajime Hoshi
3b6fa891ac
internal/shader: Bug fix: Error on duplicated const/var names
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Updates #1192
2021-04-09 00:12:17 +09:00
Hajime Hoshi
59a80cf953
internal/shader: Implement basic constants
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Updates #1192
2021-04-09 00:00:49 +09:00
Hajime Hoshi
5f81065d78
internal/shader: Make function duplications error
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Closes #1430
2021-02-07 22:24:23 +09:00
Hajime Hoshi
bf515bb594
Update version to v2.0.0-alpha
2020-10-04 04:30:40 +09:00
Hajime Hoshi
ab004031d0
shader: Reland: Bug fix: Checking unused variables defined with var
2020-09-17 17:46:35 +09:00
Hajime Hoshi
ac971f77c5
Revert "shader: Bug fix: Checking unused variables defined with var"
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This reverts commit 4d3d3134d5
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Reason: Test failures
2020-09-17 17:32:07 +09:00
Hajime Hoshi
4d3d3134d5
shader: Bug fix: Checking unused variables defined with var
2020-09-17 17:29:37 +09:00
Hajime Hoshi
154f86e6c1
shader: Check unused local variables
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Fixes #1328
2020-09-13 22:36:41 +09:00
Hajime Hoshi
ed4a7e1856
shader: Forbid init functions
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Fixes #1331
2020-09-12 19:50:23 +09:00
Hajime Hoshi
2fb1033183
shader: Initialize output parameters explicitly
2020-09-12 00:35:14 +09:00
Hajime Hoshi
0a0401e217
shader: Refactoring: Simplify calculation of LocalVarIndexOffset
2020-09-08 02:42:43 +09:00
Hajime Hoshi
4308bbbc31
shader: Check the existence of 'return'
2020-09-06 22:33:27 +09:00
Hajime Hoshi
29c7b7687f
shaderir: Add Program.UniformNames
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Updates #1324
2020-09-06 03:41:17 +09:00
Hajime Hoshi
0b1d29b6e7
shader: Bug fix: Returning value's integer literals were wrong
2020-09-03 02:10:52 +09:00
Hajime Hoshi
f5829b2cf3
shader: Check at least one variable on left side of :=
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Updates #1330
2020-09-03 01:15:41 +09:00
Hajime Hoshi
8c779447db
shader: Friendly error messages when local variable names are duplicated
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Fixes #1254
2020-08-30 21:22:10 +09:00
Hajime Hoshi
ee049a19ac
shader: Bug fix: Wrong local variable index in a block in the fragment entry point
2020-08-10 02:29:49 +09:00
Hajime Hoshi
9b6b306ca3
shader: Bug fix: Wrong local variable index in a block in an entry point
2020-08-10 02:22:09 +09:00
Hajime Hoshi
4d20da9bc0
shader: Refactoring
2020-08-10 02:02:26 +09:00
Hajime Hoshi
5d2606b6a5
shader: Bug fix: Wrong local variable indices in blocks
2020-08-10 01:09:02 +09:00
Hajime Hoshi
240e20ad87
shader: Bug fix: Wrong variable index at declaration
2020-08-09 23:23:40 +09:00
Hajime Hoshi
a0494210c3
shader: Bug fix: Wrong local variable index in a block
2020-08-09 23:14:28 +09:00
Hajime Hoshi
ee9257e626
shaderir: Use pointers for Block
2020-08-09 18:00:55 +09:00
Hajime Hoshi
a4334c5464
shader: Use arrays at uniform variables
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Fixes #1274
2020-08-01 17:22:10 +09:00
Hajime Hoshi
2dc6cbe51a
shader: Make parseType return a boolean value indicating ok
2020-07-29 12:02:07 +09:00
Hajime Hoshi
d9c54bc0d0
shader: Implement an array variable
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Updates #1235
2020-07-29 02:27:05 +09:00
Hajime Hoshi
bb1d08a681
shader: Remove the comments
2020-07-20 11:14:54 +09:00
Hajime Hoshi
1217db3b1e
ebiten: Remove user-defined vertex shaders
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Fixes #1253
2020-07-20 10:07:55 +09:00
Hajime Hoshi
36e9803cea
shader: Enable to get pixels from multiple images
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Updates #1193
2020-07-19 02:33:43 +09:00
Hajime Hoshi
2ca551cdc6
shader: Implement 'for' statement
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Fixes #1230
2020-07-13 01:44:05 +09:00
Hajime Hoshi
4a8bd688a9
shader: Bug fix: index out of range at defining a var
2020-07-12 18:40:01 +09:00
Hajime Hoshi
dcb693460e
shader: Refactoring: Let parseDecl return statements
2020-07-12 15:51:06 +09:00
Hajime Hoshi
4021c24534
shader: Separate uniform variables and texture variabls
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Textures cannot be treated as a regular variable, then they should
be treated differently from other uniform variables.
Add a new function texture0At replacing texture2D.
Updates #1239
2020-07-08 01:12:07 +09:00
Hajime Hoshi
8369a4cc15
shader: Bug fix: Wrong out-params when returning is in a block
2020-07-05 04:30:14 +09:00
Hajime Hoshi
380b7382ac
shader: Add 'if'
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Updates #1230
2020-07-05 02:33:49 +09:00
Hajime Hoshi
3ca6e41194
shader: Refactoring: Add statements later
2020-07-05 00:33:54 +09:00
Hajime Hoshi
b00666df22
shader: Refactoring: Split files
2020-07-04 23:47:23 +09:00
Hajime Hoshi
49b389c8b1
shader: Add tests for invalid binary expressions
2020-07-04 20:23:37 +09:00
Hajime Hoshi
f362455387
shader: Bug fix: correct type deduction from 'mat2*vec2'
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Fixes #1236
2020-07-04 20:08:01 +09:00
Hajime Hoshi
545342262f
examples/shader: Show an image
2020-06-24 01:41:27 +09:00
Hajime Hoshi
c36d2165e6
shader: Parse number literals in unary expressions correctly
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Fixes #1190
2020-06-21 21:47:27 +09:00
Hajime Hoshi
29b70bea95
shader: Parse number literals in binary expressions correctly
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Updates #1190
2020-06-21 21:32:40 +09:00
Hajime Hoshi
afc39a100c
shader: Reduce the calls of parseExpr so that unneeded variables are reduced
2020-06-21 16:39:26 +09:00
Hajime Hoshi
ac9bb92885
shader: Refactoring: Reduce calls of parseExpr at definings
2020-06-21 05:26:23 +09:00
Hajime Hoshi
40e581c19f
shader: Allow to mix an int and a float in a binary expression
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Updates #1190
2020-06-21 03:34:55 +09:00
Hajime Hoshi
ea9fae1faa
shader: Abort parsing correctly when an error is found
2020-06-21 02:18:21 +09:00
Hajime Hoshi
912135d1e7
shaderir: Use constant.Value for number literals
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Updates #1190
2020-06-21 01:30:23 +09:00
Hajime Hoshi
4b5de9f445
shaderir: Refactoring: Add OpFromToken
2020-06-20 23:27:54 +09:00