Hajime Hoshi
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f95ca46c99
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shaderir: Add Stmt.ForVarType and use constant.Value
Updates #1230
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2020-07-12 22:31:12 +09:00 |
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Hajime Hoshi
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291d69500b
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shaderir: Add Stmt.ForVarIndex
Updates #1230
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2020-07-12 21:55:07 +09:00 |
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Hajime Hoshi
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912135d1e7
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shaderir: Use constant.Value for number literals
Updates #1190
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2020-06-21 01:30:23 +09:00 |
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Hajime Hoshi
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2869885816
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shaderir: Fix the initial variable values on GLSL
This is for consistency with number literals we are introducing.
Updates #1190
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2020-06-17 01:59:02 +09:00 |
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Hajime Hoshi
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9a5481459a
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shaderir: Remove inout params
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2020-06-07 19:24:27 +09:00 |
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Hajime Hoshi
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39c09a4f88
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shaderir: Change the param order of fragment shaders
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2020-06-03 02:01:50 +09:00 |
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Hajime Hoshi
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fa5b2ed730
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shaderir: Change the param order
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2020-06-03 00:46:52 +09:00 |
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Hajime Hoshi
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6fa7b4bb5a
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shader: Analyze blocks and shadowings
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2020-06-01 00:58:33 +09:00 |
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Hajime Hoshi
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f38ca35608
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shaderir: Remove attribute variables from fragment shaders
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2020-05-23 19:06:44 +09:00 |
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Hajime Hoshi
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125f85effe
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shaaderir: Use gl_FragColor
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2020-05-23 18:18:22 +09:00 |
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Hajime Hoshi
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7937b302e3
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shaderir: Do not use () for the callees
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2020-05-23 18:06:50 +09:00 |
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Hajime Hoshi
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a338c7180c
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shaderir: Split vertex shader and fragment shader at Glsl()
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2020-05-21 23:58:08 +09:00 |
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Hajime Hoshi
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29dbad28f9
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shaderir: Add new lines
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2020-05-17 17:06:21 +09:00 |
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Hajime Hoshi
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156ed320cc
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shaderir: Remove Variable and VariableType
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2020-05-17 04:28:03 +09:00 |
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Hajime Hoshi
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094d845edd
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shaderir: Remove Ident
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2020-05-17 03:00:57 +09:00 |
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Hajime Hoshi
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8a6140a92f
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shaderir: Refactoring
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2020-05-17 02:45:03 +09:00 |
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Hajime Hoshi
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7e274050a3
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shaderir: Add swizzling
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2020-05-17 02:24:35 +09:00 |
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Hajime Hoshi
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7648271eff
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shaderir: Implement bulit-in functions
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2020-05-17 00:33:22 +09:00 |
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Hajime Hoshi
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316e502f4b
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shaderir: Add predefined macros
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2020-05-16 23:29:01 +09:00 |
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Hajime Hoshi
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66e76597d8
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shaderir: Implement fragment function
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2020-05-16 23:07:24 +09:00 |
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Hajime Hoshi
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ddaed674dd
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shaderir: Implement vertex function
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2020-05-16 22:50:20 +09:00 |
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Hajime Hoshi
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eb5a2efad8
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shaderir: Implement return
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2020-05-16 20:16:04 +09:00 |
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Hajime Hoshi
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57d80c185e
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shaderir: Implement call
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2020-05-16 19:19:16 +09:00 |
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Hajime Hoshi
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5b69e81bd7
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shaderir: Add more tests
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2020-05-16 18:09:09 +09:00 |
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Hajime Hoshi
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af5249de4d
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shaderir: Implement selector operator
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2020-05-16 17:22:17 +09:00 |
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Hajime Hoshi
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d4d43ce193
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shaderir: Allow specifying op for 'for' loop
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2020-05-16 15:51:54 +09:00 |
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Hajime Hoshi
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9f4985943c
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shaderir: Allow integer literals
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2020-05-16 03:40:33 +09:00 |
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Hajime Hoshi
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3cffe88334
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shaderir: Add for-loop
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2020-05-16 03:10:03 +09:00 |
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Hajime Hoshi
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931fec9100
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shaderir: Refactoring
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2020-05-15 03:37:14 +09:00 |
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Hajime Hoshi
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4b8e745824
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shaderir: Refactoring
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2020-05-15 03:12:23 +09:00 |
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Hajime Hoshi
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e6d78abd11
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shaderir: Implement 'if'
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2020-05-15 02:35:58 +09:00 |
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Hajime Hoshi
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71ee622997
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shaderir: Use auto names for variables
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2020-05-15 01:29:39 +09:00 |
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Hajime Hoshi
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1ed004ae05
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shaderir: Avoid duplications of local variable names
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2020-05-14 03:52:36 +09:00 |
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Hajime Hoshi
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d932787e36
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shaderir: Add parsing expr and stmt
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2020-05-14 02:13:10 +09:00 |
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Hajime Hoshi
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c75a35fd64
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shaderir: Add more tests
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2020-05-14 01:07:53 +09:00 |
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Hajime Hoshi
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3d7c102472
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shaderir: Add func params
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2020-05-13 23:31:17 +09:00 |
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Hajime Hoshi
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a3105d6fca
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shaderir: Add more tests
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2020-05-13 02:10:59 +09:00 |
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Hajime Hoshi
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a5d570a7a8
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Add shaderir
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2020-05-12 01:18:18 +09:00 |
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