Ikko Eltociear Ashimine
dc8dfae3bf
examples/windowsize: fix typo ( #3022 )
2024-06-16 03:42:42 +09:00
Hajime Hoshi
ffb77757f0
all: update dependencies
2024-06-13 01:06:09 +09:00
Hajime Hoshi
60f0a03749
all: go mod tidy
2024-06-13 01:04:05 +09:00
Hajime Hoshi
22339c2510
all: update dependencies
2024-06-13 00:56:35 +09:00
Hajime Hoshi
96e0fd7a50
exp/textinput: bug fix: pressing enter key was often ignored on iOS Safari
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Closes #3015
2024-06-12 02:44:51 +09:00
Hajime Hoshi
546c47878d
exp/textinput: bug fix: issues on browsers
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This change addresses on these issues on browsers:
* Pressing cursor keys didn't work well.
This is fixed by calling trySend with true on desktops (not mobiles).
* Inputting failed just after moving a cursor.
This is fixed by resetting a session correctly.
* Sometimes pressing the enter key inserted a new line unexpectedly.
This is fixed by calling `preventDefault`.
Closes #3014
2024-06-12 01:31:15 +09:00
Bertrand Jung
22fd1f107e
internal/graphics: renamed shader image count to specify src ( #3012 )
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This just specifies that the constant refers to the number of source images passed to a shader.
This makes a distinction with the number of dst images, that could potentially be more than 1 in the future.
2024-06-10 02:02:47 +09:00
Hajime Hoshi
aa6bc1690e
.github/workflows: typo
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Updates #2972
2024-06-09 11:54:52 +09:00
Hajime Hoshi
b121468991
ebiten: add FillRuleFillAll
, FillRuleEvenOdd
, and FillRuleNonZero
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This change also deprecates the existing constants.
Closes #3006
2024-06-08 17:58:33 +09:00
Hajime Hoshi
d37301eeeb
.github/workflow: disable wasm tests on Windows temporarily
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Updates #2982
2024-06-08 14:34:04 +09:00
Hajime Hoshi
e5d10c47e7
internal/graphicsdriver: reland: rename FillRule constants
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Updates #3006
2024-06-08 12:16:20 +09:00
Hajime Hoshi
6ac1270cb0
Revert "internal/graphicsdriver: rename FillRule constants"
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This reverts commit ab4a3af1b5
.
Reason: compile error on Windows
2024-06-08 12:10:27 +09:00
Hajime Hoshi
ab4a3af1b5
internal/graphicsdriver: rename FillRule constants
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Updates #3006
2024-06-08 11:54:46 +09:00
Hajime Hoshi
78ba0ded93
Revert "internal/glfw: bug fix: limit the DWM swap interval to Vista and 7"
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This reverts commit 86e0bcc264
.
Reason: This caused some issues like too much GPU usages.
Updates #2961
Closes #3003
2024-06-04 21:06:51 +09:00
XXIV
216a110761
internal/glfw: fix memory leak ( #3008 )
2024-06-04 13:00:20 +09:00
Matúš Ollah
7ddc349ae6
text/v2: fix typo ( #3004 )
2024-05-31 00:57:32 +09:00
Hajime Hoshi
d0aaa23005
Revert "internal/atlas: reduce slice allocations"
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This reverts commit 9442b244fc
.
Reason: the slice was not escaped to heap, so this optimization was not needed
2024-05-27 23:47:39 +09:00
Hajime Hoshi
9442b244fc
internal/atlas: reduce slice allocations
2024-05-27 23:32:17 +09:00
Hajime Hoshi
4818768965
shaderprecomp: remove ShaderSourceID
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`ShaderSourceID` was confusing as there was no guarantee the same ID is
used for the same source if Ebitengine versions are different.
`ShaderSource` should be kept as the built-in shader contents should not
be exposed.
Updates #2861
Closes #2999
2024-05-27 00:01:05 +09:00
Hajime Hoshi
83ae577c80
Revert "shaderprecomp: remove ShaderSource
and ShaderSourceID
"
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This reverts commit 8be3bb41d5
.
Reason: removing `ShaderSource` unexpected exposes the source.
Updates #2999
2024-05-26 22:45:12 +09:00
Hajime Hoshi
8be3bb41d5
shaderprecomp: remove ShaderSource
and ShaderSourceID
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This change simplifies the APIs to avoid some confusions around IDs.
Updates #2861
Closes #2999
2024-05-26 22:42:52 +09:00
Hajime Hoshi
3279688dd6
Revert "shaderprecomp: accept an ID instead of source to register"
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This reverts commit ecc3f29af1
.
Reason: we are considering to remove ShaderSourceID
Updates #2861
Updates #2999
2024-05-26 21:29:44 +09:00
Hajime Hoshi
ecc3f29af1
shaderprecomp: accept an ID instead of source to register
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Updates #2861
2024-05-26 19:39:30 +09:00
Hajime Hoshi
1c438cb5c8
examples/shaderprecomp/fxc, examples/shaderprecomp/metallib: add go:build
2024-05-26 16:05:58 +09:00
Hajime Hoshi
13c7518400
all: update bitmapfont
2024-05-26 15:55:48 +09:00
Hajime Hoshi
38d2892906
internal/glfw: bug fix: the cursor position was reset unexpectedly
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There was a mistake when updating GLFW to v3.3.9 at 4647e9de53
.
When the cursor mode is set to be enabled, the cursor position was
unexpectedly reset. This change fixes the issue.
Closes #2997
2024-05-26 15:11:50 +09:00
Hajime Hoshi
5942192b66
audio/vorbis: refactoring
2024-05-21 02:42:43 +09:00
Hajime Hoshi
b0a4b6ebbf
internal/graphicsdriver/playstation5: update the copyright year
2024-05-19 23:01:47 +09:00
Hajime Hoshi
657e04d3d1
internal/graphicsdriver/playstation5: separate the shader part
2024-05-19 18:05:16 +09:00
Hajime Hoshi
002e375d64
examples/audio: remove unneeded resampling
2024-05-18 22:15:24 +09:00
Hajime Hoshi
a612e74031
audio/wav: add (*Stream).SampleRate
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Closes #2996
2024-05-18 20:19:27 +09:00
Hajime Hoshi
ac83181403
audio/mp3: add (*Stream).SampleRate
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Updates #2996
2024-05-18 20:13:36 +09:00
Hajime Hoshi
d2c58dac8c
audio/vorbis: add (*Stream).SampleRate
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Updates #2996
2024-05-18 20:09:37 +09:00
Hajime Hoshi
fbd067c96e
.github/workflows: fix tests for Linux 386
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Updates #2667
Closes #2995
2024-05-18 18:09:54 +09:00
Hajime Hoshi
53de367d47
all: update typesetting to v0.1.1
2024-05-18 17:08:05 +09:00
Hajime Hoshi
2c2a1fe859
all: update gomobile
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This fixes the issue with Android SDK 34.
Closes #2992
2024-05-18 16:53:58 +09:00
Hajime Hoshi
5bb060b1e9
shaderprecomp: add pssl
2024-05-12 15:07:38 +09:00
Hajime Hoshi
a108dac797
internal/shaderir: add 'pssl' package
2024-05-11 18:58:59 +09:00
Hajime Hoshi
bfa9435906
ebiten: add comments about Layout and LayoutF
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Updates #2988
2024-05-10 18:24:49 +09:00
Hajime Hoshi
db454548be
all: update README
2024-05-09 12:09:47 +09:00
Hajime Hoshi
724ce25260
all: update dependencies
2024-05-09 03:32:22 +09:00
Hajime Hoshi
5926b37c98
all: update golang.org/x/sys to v0.20.0
2024-05-06 22:11:27 +09:00
Hajime Hoshi
b3ad97b22b
internal/graphicsdriver/metal/mtl: add comments
2024-05-06 22:07:16 +09:00
Hajime Hoshi
f0ca3f1870
internal/graphicsdriver/metal/mtl: follow ObjC convention
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Closes #2981
2024-05-06 21:51:57 +09:00
Hajime Hoshi
2261cf76de
internal/graphicsdriver/metal/ca: follow ObjC convention
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Updates #2981
2024-05-06 19:36:17 +09:00
Hajime Hoshi
a391da6c77
examples/shaderprecomp/metallib: stop using errgroup
2024-05-06 17:25:21 +09:00
Hajime Hoshi
10d9660125
shaderprecomp: implement for Windows
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Closes #2861
2024-05-06 16:03:57 +09:00
Hajime Hoshi
5d4a68b0ea
internal/shaderir/hlsl: refactoring: separate calculation uniform offsets
2024-05-05 20:47:35 +09:00
Hajime Hoshi
a41af4528b
internal/graphicsdriver/directx: refactoring
2024-05-05 18:58:13 +09:00
Hajime Hoshi
caab1ee29f
internal/graphicsdriver/metal: refactoring
2024-05-05 17:18:06 +09:00