Hajime Hoshi
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a988082be1
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shareable: Bug fix: disable tests
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2018-08-09 00:19:55 +09:00 |
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Hajime Hoshi
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c68c36b0b7
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restoreable: Add ClearState to clear the state explicitly
Fixes #566
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2018-08-09 00:12:45 +09:00 |
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Hajime Hoshi
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cdc408d2c2
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shareable: Suspend re-using shared images
Fixes #661
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2018-08-08 18:40:52 +09:00 |
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Hajime Hoshi
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ed99719fdb
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devicescale: Use app.RunOnJVM and remove internal/jni
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2018-08-06 23:50:37 +09:00 |
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Hajime Hoshi
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77e905eb25
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Revert "graphics: Embed color matrices values to vertices (#655)"
This reverts commit 5a9235aaf9 .
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2018-08-06 01:44:31 +09:00 |
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Hajime Hoshi
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9af8e621bd
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Revert "affine: Refactoring: Unify two element slices into one"
This reverts commit da662b384c .
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2018-08-06 01:44:31 +09:00 |
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Hajime Hoshi
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af77a17aaa
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devicescale: Use mainScreen instead of screens[0] to get the 'current' screen state
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2018-08-05 19:18:40 +09:00 |
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Hajime Hoshi
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063edfcc4a
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opengl: Use the safer way to pass Go string to C
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2018-08-04 05:22:59 +09:00 |
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Hajime Hoshi
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18d77d3f6e
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shareable: Rename variables
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2018-08-03 02:50:11 +09:00 |
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Hajime Hoshi
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0956ca0ea6
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graphicsutil: Add MipmapLevel
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2018-07-31 01:47:03 +09:00 |
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Hajime Hoshi
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d7d02e6d6a
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Reland: graphics: mipmap images should be volatile when the base image is volatile
This is not a bug fix, but should improve performance.
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2018-07-30 00:26:36 +09:00 |
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Hajime Hoshi
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5be58086b5
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Revert "graphics: Bug fix: mipmap images should be volatile when the base image is volatile"
This reverts commit 0f82330009 .
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2018-07-29 23:58:46 +09:00 |
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Hajime Hoshi
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0f82330009
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graphics: Bug fix: mipmap images should be volatile when the base image is volatile
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2018-07-29 23:54:46 +09:00 |
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Hajime Hoshi
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0bf62f392f
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shareable: Bug fix: forceShared should allocate backend as shareable
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2018-07-29 23:49:53 +09:00 |
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Hajime Hoshi
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81094da3a1
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shareable: Bug fix: test failures
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2018-07-29 23:28:13 +09:00 |
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Hajime Hoshi
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056ed1c6db
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shareable: Return color.RGBA instead of color.Color
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2018-07-29 21:59:18 +09:00 |
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Hajime Hoshi
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b9265d5120
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Enable to go-generate under non-GOPATH directories
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2018-07-28 19:21:19 +09:00 |
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Hajime Hoshi
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88e488a5a6
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docs: Update
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2018-07-28 19:00:05 +09:00 |
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Hajime Hoshi
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da662b384c
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affine: Refactoring: Unify two element slices into one
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2018-07-27 01:51:49 +09:00 |
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Hajime Hoshi
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2b4785f863
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affine: Remove unused function
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2018-07-27 01:23:14 +09:00 |
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Hajime Hoshi
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5a9235aaf9
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graphics: Embed color matrices values to vertices (#655)
Fixes #531
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2018-07-26 11:37:27 +09:00 |
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Hajime Hoshi
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2559979c2b
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shareable: Add tests
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2018-07-25 01:08:04 +09:00 |
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Hajime Hoshi
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5beaf843a6
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shareable: Bug fix: volatile or screen must not use shareable texture
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2018-07-24 22:25:15 +09:00 |
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Hajime Hoshi
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b2a4ddf853
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shareable: Refactoring: Add moveTo
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2018-07-22 06:29:31 +09:00 |
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Hajime Hoshi
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693116ffd6
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shareable: Bug fix: Double free
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2018-07-22 05:52:11 +09:00 |
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Hajime Hoshi
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6687ffe8ba
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shareable: Bug fix: SetFinalizer must not be reset at dispose(false)
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2018-07-22 05:40:04 +09:00 |
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Hajime Hoshi
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c15348f939
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packing: Improve panic messages
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2018-07-22 05:29:02 +09:00 |
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Hajime Hoshi
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09dcba40ab
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shareable: Rename variables
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2018-07-22 04:32:36 +09:00 |
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Hajime Hoshi
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a6edb90898
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shareable: Use the shared backend again in some conditions
Fixes #633
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2018-07-22 04:03:35 +09:00 |
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Hajime Hoshi
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e3ab158d7d
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affine: Allow absence of the translate part
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2018-07-21 17:21:55 +09:00 |
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Hajime Hoshi
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9047e54ae6
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shareable: Remove comments
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2018-07-21 03:43:12 +09:00 |
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Hajime Hoshi
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5249afc06b
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graphicsutil: Add QuadIndices
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2018-07-21 03:40:37 +09:00 |
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Hajime Hoshi
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2e7745044d
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shareable: Fix Image.DrawImage to accept vertices and indices
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2018-07-21 03:30:27 +09:00 |
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Hajime Hoshi
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0593b77eb8
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ui: Implement CurrentTPS
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2018-07-18 02:11:00 +09:00 |
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Hajime Hoshi
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eb68cdad6e
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ui: Bug fix: Freezing on calling SetVsyncEnabled
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2018-07-17 02:37:22 +09:00 |
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Hajime Hoshi
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3a8ca5ad73
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ui: Implement TPS/SetTPS
Fixes #605
Fixes #321
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2018-07-17 01:58:00 +09:00 |
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Hajime Hoshi
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93f8c76310
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internal/clock: Remove unused variables
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2018-07-17 00:35:51 +09:00 |
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Hajime Hoshi
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408cc1e833
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internal/clock: Refactoring
Update now returns 0 when tps is 0, and 1 when tps is negative.
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2018-07-17 00:29:10 +09:00 |
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Hajime Hoshi
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88e6768a30
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Use the term 'TPS' ticks per second
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2018-07-16 04:36:47 +09:00 |
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Hajime Hoshi
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bbb777eecc
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internal/clock: Use constant time to detect if the game is delayed too much
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2018-07-16 03:02:55 +09:00 |
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Hajime Hoshi
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18ec1d8265
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internal/clock: Update takes FPS
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2018-07-16 01:03:23 +09:00 |
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Hajime Hoshi
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09c93ac86d
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ui: Avoid using eval
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2018-07-14 23:47:31 +09:00 |
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Hajime Hoshi
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e25c237a01
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Add IsVsyncEnabled / SetVsyncEnabled
This enables the game to work more efficiently (but consume much
more CPU).
Fixes #405.
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2018-07-14 21:43:55 +09:00 |
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Hajime Hoshi
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6c8b7f8e9c
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graphics: Refactoring: Reduce error propagations
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2018-07-12 03:08:50 +09:00 |
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Hajime Hoshi
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a9a21132ae
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graphics: Refactoring: Add pixelCommand
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2018-07-12 02:40:06 +09:00 |
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Hajime Hoshi
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8f12dfc496
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Use js.TypedArray
This is still WIP. There is a rendering issue on Wasm.
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2018-07-06 02:48:51 +09:00 |
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Hajime Hoshi
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e4f157d9cd
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opengl: Remove unused code
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2018-06-30 12:34:40 +09:00 |
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Hajime Hoshi
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2c0f3d4302
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opengl: Bug fix: wrong argument to js.Value.Call
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2018-06-30 12:32:15 +09:00 |
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Hajime Hoshi
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6e51d31524
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Use new GopherWasm API (#634)
I plan to merge this right after
https://github.com/gopherjs/gopherwasm/pull/3 is merged.
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2018-06-30 00:02:15 +09:00 |
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Hajime Hoshi
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abdf52bc74
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shareable: Bug fix: Call SetFinalizer whenever a new image is created
Fixes #637
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2018-06-28 22:23:07 +09:00 |
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