Hajime Hoshi
|
6e897d1479
|
graphcis: Bug fix: Can't dispose textures/framebuffers after the context is lost (fixing #305)
|
2017-01-22 01:37:08 +09:00 |
|
Hajime Hoshi
|
07294a98b6
|
Move internal/graphics/opengl -> internal/opengl
|
2016-11-03 23:31:25 +09:00 |
|
Hajime Hoshi
|
071b65f173
|
loop: Remove IsRunning
|
2016-09-03 21:14:06 +09:00 |
|
Hajime Hoshi
|
d08beef412
|
ui: Bug fix: ScreenScale should not cause deadlock (#264)
|
2016-09-03 18:04:22 +09:00 |
|
Hajime Hoshi
|
db782ff0d9
|
ui: Remove UserInterface interface
|
2016-09-03 00:20:05 +09:00 |
|
Hajime Hoshi
|
571d67f967
|
ui: Reduce methods in UserInterface
|
2016-09-02 02:31:03 +09:00 |
|
Hajime Hoshi
|
453c2c4589
|
ui: Remove Terminate
|
2016-09-02 01:07:41 +09:00 |
|
Hajime Hoshi
|
6da16aa1a0
|
ui: Refactoring: Remove events
|
2016-09-02 00:53:05 +09:00 |
|
Hajime Hoshi
|
b95d714eed
|
loop: Simplify update
|
2016-09-01 22:21:58 +09:00 |
|
Hajime Hoshi
|
068bc55ded
|
loop: Remove comments
|
2016-09-01 10:37:08 +09:00 |
|
Hajime Hoshi
|
1e0bdf844d
|
loop: Bug fix: vsync should not use channels on browsers (#259)
|
2016-09-01 10:36:00 +09:00 |
|
Hajime Hoshi
|
57a32464dc
|
loop: Use RLock
|
2016-08-30 23:56:34 +09:00 |
|
Hajime Hoshi
|
c23224c56b
|
loop: Bug fix: the threshold to detect if the game stops was too strict (#)
|
2016-08-29 01:40:43 +09:00 |
|
Hajime Hoshi
|
30b521f3b8
|
Add error checks
|
2016-08-03 01:02:05 +09:00 |
|
Hajime Hoshi
|
6968e898c3
|
Bug fix: ui.Main should be suspended when error occurs in the loop
|
2016-08-02 02:48:19 +09:00 |
|
Hajime Hoshi
|
e118a755f5
|
ui: Bug fix: Sizing also calls GLContext
|
2016-07-24 05:29:47 +09:00 |
|
Hajime Hoshi
|
76f694b948
|
loop: Bug fix: IsRunning might crash when the game hasn't started yet
|
2016-07-09 01:44:53 +09:00 |
|
Hajime Hoshi
|
146c1e5846
|
graphics: Refactoring: Remove graphicsContext.Draw and flush
|
2016-07-03 18:56:44 +09:00 |
|
Hajime Hoshi
|
fbc1a4238c
|
graphics: Reduce calls of ui.GLContext()
|
2016-07-03 17:27:33 +09:00 |
|
Hajime Hoshi
|
93f052de8c
|
graphics: Refactoring
|
2016-07-03 16:18:29 +09:00 |
|
Hajime Hoshi
|
bb511b2c13
|
ui: Scale is now float64 (#236)
|
2016-06-25 01:26:59 +09:00 |
|
Hajime Hoshi
|
ceea24ab95
|
loop: Refactoring
|
2016-06-14 01:33:35 +09:00 |
|
Hajime Hoshi
|
218df19ead
|
loop: Refactoring
|
2016-06-14 00:50:18 +09:00 |
|
Hajime Hoshi
|
6640f60c88
|
graphics: Bug fix: screen flicks on Android (#229)
|
2016-06-14 00:30:27 +09:00 |
|
Hajime Hoshi
|
a1fbf2cd2d
|
graphics: Remove 'Resume'
|
2016-06-12 23:54:36 +09:00 |
|
Hajime Hoshi
|
f71dcd3466
|
Remove 'Pause'
|
2016-06-11 00:57:10 +09:00 |
|
Hajime Hoshi
|
eb8e8b6034
|
ui: Remove FinishRendering
|
2016-06-10 01:49:21 +09:00 |
|
Hajime Hoshi
|
8121b2102f
|
mobile: Implement Pause and Resume to work correctly
|
2016-06-10 01:21:46 +09:00 |
|
Hajime Hoshi
|
683c692a5b
|
loop: Much better slow-running detection (#223)
|
2016-05-29 22:02:06 +09:00 |
|
Hajime Hoshi
|
deb2ab1cbf
|
graphics: Refactoring: Reduce array buffer size
|
2016-05-29 18:34:52 +09:00 |
|
Hajime Hoshi
|
857bc1ed51
|
loop: Prevent re-entering to Run
|
2016-05-29 18:34:52 +09:00 |
|
Hajime Hoshi
|
3195ae32d8
|
mobile: Implement Pause/Resume
|
2016-05-24 00:00:54 +09:00 |
|
Hajime Hoshi
|
6d06b01cae
|
gomobile bind works
|
2016-05-22 04:25:15 +09:00 |
|
Hajime Hoshi
|
d09bb63f71
|
ui: Change UserInterface to be an interface
|
2016-05-20 00:07:06 +09:00 |
|
Hajime Hoshi
|
b1afe6aeb2
|
loop: Refactoring: Remove FPS
|
2016-05-18 23:27:28 +09:00 |
|
Hajime Hoshi
|
335781759c
|
ui: Introduce ScreenSizeEvent to simplify the run loop
|
2016-05-18 11:56:43 +09:00 |
|
Hajime Hoshi
|
faff188574
|
ui: Move Now() to internal/loop and hide it
|
2016-05-18 11:24:17 +09:00 |
|
Hajime Hoshi
|
063ed564fd
|
Move the run loop to internal/loop
|
2016-05-18 10:59:37 +09:00 |
|