Hajime Hoshi
94a93f8032
internal/atlas: assume backend.image is never nil
2024-07-04 02:00:42 +09:00
Hajime Hoshi
2a22260d14
internal/atlas: backends for unmanaged images were never released
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Closes #3030
2024-06-30 23:45:27 +09:00
Hajime Hoshi
3f91d8cdf1
internal/atlas: refactoring
2024-06-30 22:39:25 +09:00
Hajime Hoshi
ec7ef5e6a3
internal/atlas: add comments
2024-06-30 22:22:27 +09:00
Hajime Hoshi
5b8fd9733c
internal/atlas: refactoring
2024-06-30 19:21:42 +09:00
Hajime Hoshi
9ff93e3063
all: fix comments
2024-06-30 18:56:07 +09:00
Hajime Hoshi
def82fd5d3
internal/atlas: refactoring: remove ImageTypeVolatile
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ImageTypeVolatile was meaningful when Ebitengine had `restorable`
package, but now this doesn't make sense.
2024-06-30 18:50:02 +09:00
Bertrand Jung
22fd1f107e
internal/graphics: renamed shader image count to specify src ( #3012 )
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This just specifies that the constant refers to the number of source images passed to a shader.
This makes a distinction with the number of dst images, that could potentially be more than 1 in the future.
2024-06-10 02:02:47 +09:00
Hajime Hoshi
e5d10c47e7
internal/graphicsdriver: reland: rename FillRule constants
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Updates #3006
2024-06-08 12:16:20 +09:00
Hajime Hoshi
6ac1270cb0
Revert "internal/graphicsdriver: rename FillRule constants"
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This reverts commit ab4a3af1b5
.
Reason: compile error on Windows
2024-06-08 12:10:27 +09:00
Hajime Hoshi
ab4a3af1b5
internal/graphicsdriver: rename FillRule constants
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Updates #3006
2024-06-08 11:54:46 +09:00
Hajime Hoshi
d0aaa23005
Revert "internal/atlas: reduce slice allocations"
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This reverts commit 9442b244fc
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Reason: the slice was not escaped to heap, so this optimization was not needed
2024-05-27 23:47:39 +09:00
Hajime Hoshi
9442b244fc
internal/atlas: reduce slice allocations
2024-05-27 23:32:17 +09:00
Hajime Hoshi
d7df5ebcbd
internal/builtinshader: move a clearing shader to builtinshader
2024-05-05 02:18:14 +09:00
Hajime Hoshi
0af5b41d48
internal/atlas: refactoring
2024-04-29 23:34:37 +09:00
Hajime Hoshi
bc9e9d8562
ebiten: move the builtin shader to internal/builtinshader
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Updates #2861
2024-04-20 21:23:37 +09:00
Hajime Hoshi
fd2c79398e
Revert "internal/atlas: refactoring: ensure ReadPixels to be processed in a frame"
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This reverts commit 55702a7c28
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Reason: This didn't work with the single-thread mode.
Updates #1704
Closes #2939
2024-03-26 13:10:00 +09:00
Mykhailo Lohachov
012fe52b6f
internal/atlas: use bit manipulation for function power of 2 -like functions ( #2915 )
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Closes #2914
2024-02-25 02:06:52 +09:00
Hajime Hoshi
64cb6cf8a9
internal/atlas: reduce test flakiness
2024-02-24 23:03:12 +09:00
Hajime Hoshi
24256af624
internal/atlas: bug fix: test flakiness due to GC
2024-02-15 03:00:49 +09:00
Hajime Hoshi
872ffc148d
internal/atlas: add TestGCShader
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Updates #2897
2024-01-29 23:14:33 +09:00
Hajime Hoshi
f74d66e89a
internal/atlas: bug fix: fix GC tests
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Updates #2897
2024-01-29 21:01:58 +09:00
Hajime Hoshi
d2a9e5b1e8
internal/atlas: bug fix: fix tests
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Updates #2897
2024-01-29 20:52:43 +09:00
Hajime Hoshi
f37ebe549b
internal/atlas: bug fix: fix tests
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Updates #2897
2024-01-29 20:52:02 +09:00
Hajime Hoshi
9a8dde6503
internal/atlas: bug fix: a finalizer was never called
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As the finalizer function had a reference to the target image, the
image's reference count never became 0. Then, the image was never
finalized.
This change fixes this issue by using a member function pointer instead
of an anonymous function.
Closes #2897
2024-01-29 20:39:44 +09:00
Hajime Hoshi
7f396f72de
all: remove the comments about restorable
2024-01-13 20:00:01 +09:00
Hajime Hoshi
c404b448aa
internal/restorable: integrate the implementation into internal/atlas
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Closes #805
2024-01-13 19:59:57 +09:00
Hajime Hoshi
812cd494de
internal/restorable: remove Image
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Updates #805
2024-01-13 19:33:04 +09:00
Hajime Hoshi
59896e4447
internal/restorable: integrate Image functions into internal/atlas
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Updates #805
2024-01-13 19:27:14 +09:00
Hajime Hoshi
6151fd313f
internal/restorable: integrate Image.Extend into internal/atlas
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Updates #805
2024-01-13 19:15:47 +09:00
Hajime Hoshi
6cc8150185
internal/restorable: integrate Image.WritePixels into internal/atlas
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Updates #805
2024-01-13 19:05:19 +09:00
Hajime Hoshi
3ee905bc4d
internal/restorable: integrate Image.DrawTriangles into internal/atlas
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Updates #805
2024-01-13 18:52:06 +09:00
Hajime Hoshi
bfa2c460a2
internal/restorable: integrate Shader.Dispose into internal/atlas
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Updates #805
2024-01-13 18:40:31 +09:00
Hajime Hoshi
2a465c2d0b
internal/atlas: bug fix: do not pass nil to WritePixels
2024-01-13 18:33:02 +09:00
Hajime Hoshi
e804f9e58c
internal/restorable: integrate ReadPixels into internal/atlas
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Updates #805
2024-01-13 18:19:43 +09:00
Hajime Hoshi
c5d0ec3de7
internal/restorable: integrate some functions into internal/atlas
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Updates #805
2024-01-13 18:05:42 +09:00
Hajime Hoshi
21ef462c37
internal/restorable: remove ImageType
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Updates #805
2024-01-13 18:03:39 +09:00
Hajime Hoshi
3651d73e0b
internal/atlas: move some functions in internal/restorable to internal/atlas
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Updates #805
2024-01-13 14:05:24 +09:00
Hajime Hoshi
f610cb5724
internal/restorable: move SwapBuffers to internal/atlas
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Updates #805
2024-01-09 04:55:26 +09:00
Hajime Hoshi
7c9266d8b6
internal/restorable: move DumpImages to internal/atlas
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Updates #805
2024-01-09 04:50:22 +09:00
Hajime Hoshi
fdf36026ae
internal/atlas: add special backends to theBackends for consistency
2024-01-09 04:39:15 +09:00
Hajime Hoshi
fe0b33db58
internal/atlas: improve deallocation
2024-01-09 04:31:23 +09:00
Hajime Hoshi
8c2d4e1408
internal/restorable: remove ImageTypeRestorable
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Updates #805
2024-01-09 03:35:32 +09:00
Hajime Hoshi
4f3e00ec3a
internal/restorable: remove unnecessary functions and variables around shaders
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Updates #805
2024-01-09 03:23:13 +09:00
Hajime Hoshi
c08a2193a9
internal/restorable: remove the case when the restoring is needed
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Updates #805
2024-01-09 00:20:35 +09:00
Hajime Hoshi
4895ae7f93
internal/graphicsdriver/opengl: refactoring: move some functions from internal/ui
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Updates #2714
2023-12-23 22:30:13 +09:00
bsski
b8df1217c3
all: fix typos ( #2864 )
2023-12-17 22:42:34 +09:00
Hajime Hoshi
4e93efa5ac
internal/graphicsdriver: reland: add FillRule and replace boolean values with this
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Updates #2782
2023-11-04 19:09:50 +09:00
Hajime Hoshi
f695df5924
Revert "internal/graphicsdriver: add FillRule and replace boolean values with this"
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This reverts commit 38cf964a3b
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Reason: build failure on Windows
2023-11-04 19:02:40 +09:00
Hajime Hoshi
38cf964a3b
internal/graphicsdriver: add FillRule and replace boolean values with this
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Updates #2782
2023-11-04 18:57:31 +09:00