Commit Graph

57 Commits

Author SHA1 Message Date
Artem Yadelskyi
7bf822bdb1
cmd/ebitenmobile: use go:embed (#2435)
Closes #2410
2022-11-04 17:20:21 +09:00
Artem Yadelskyi
5b53cef59e
all: remove old // +build comments (#2431)
Closes #2325
2022-11-03 12:55:14 +09:00
Hajime Hoshi
8aacf067dd all: use x/sys/execabs instead of os/exec
Closes #2418
2022-11-01 23:36:57 +09:00
Hajime Hoshi
62cbe99a27 cmd/ebitenmobile: bug fix: dead lock due to @synchronized
Closes #2407
2022-10-25 13:37:34 +09:00
Hajime Hoshi
5404e4d68a all: replace io/ioutil with io and os
Closes #1770
2022-09-15 02:54:25 +09:00
Hajime Hoshi
655cd4bf68 all: remove the build tag
Updates #1415
2022-09-15 00:23:40 +09:00
Hajime Hoshi
47558d20c5 internal/gamepaddb: enable the database for Android
Before this fix, the button and axis IDs are from the OS. These
didn't match with the SDL game controller databaes unfortunately.

This fix changes the assignments of the buttons and the axes to match
with the database.

Closes #2312
2022-09-09 22:20:39 +09:00
Hajime Hoshi
521ec6f09b cmd/ebitenmobile: fix the button mask to include hat infomation for Android 2022-09-08 00:04:43 +09:00
Hajime Hoshi
4a851bcf27 internal/gamepaddb: fix the assignment of axes for Android
Updates #2309
2022-09-07 23:09:58 +09:00
Hajime Hoshi
d66c599938 cmd/ebitenmobile: remove counting buttons and use a constant instead
Updates #2309
2022-09-07 15:43:11 +09:00
Hajime Hoshi
b5d755b07a Revert "internal/gamepaddb: fix button assignments on Android"
This reverts commit e161b28bff.

Reason: this would break backward compatibility

Updates #2309
2022-09-07 15:37:22 +09:00
Hajime Hoshi
e161b28bff internal/gamepaddb: fix button assignments on Android
Updates #2309
2022-09-07 15:34:29 +09:00
Hajime Hoshi
1ecc34c2f2 cmd/ebitenmobile: fix typo
The generated result is already in the previous commit
3cd0daac67 unexpectedly.
2022-08-03 20:52:25 +09:00
Hajime Hoshi
c9fa953d69 cmd/ebitenmobile: bug fix: multiple touches were not updated correctly on Android
Closes #2220
2022-07-29 17:48:10 +09:00
Hajime Hoshi
7fdbb4a5d5 cmd/ebitenmobile: bug fix: wrong file name for GLKit.h
Updates #2192
2022-07-09 17:31:30 +09:00
Hajime Hoshi
7e6e022065 cmd/ebitenmobile: support Metal for iOS simulators 2022-03-23 01:34:58 +09:00
Hajime Hoshi
4106fb15fe internal/gamepaddb: implement the mappings for Android
Updates #1557
2022-01-09 03:29:19 +09:00
Hajime Hoshi
b581fe8f22 cmd/ebitenmobile: add -DGLES_SILENCE_DEPRECATION to suppress warnings 2022-01-05 03:06:22 +09:00
Hajime Hoshi
1706d9436a ebiten: Add FPSModeType, FPSMode, SetFPSMode, and ScheduleFrame
This change adds these APIs:

  * type FPSModeType
  * func FPSMode
  * func SetFPSMode
  * func ScheduleFrame

and deprecates these APIs:

  * func SetVsyncEnabled
  * func IsVsyncEnabled

Closes #1556
2021-07-24 16:09:13 +09:00
Hajime Hoshi
f305a04453 cmd/ebitenmobile: Update URLs 2021-07-19 23:00:41 +09:00
Hajime Hoshi
b54ad73a2b Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
Hajime Hoshi
58843b68f9 internal/hooks: Enable to return error at suspend/resume audio 2021-05-04 23:09:01 +09:00
Hajime Hoshi
2e6e1ed39d mobile/ebitenmobileview: Add DeviceScale and use it at EbitenView
Closes #1482
2021-04-11 02:30:39 +09:00
Hajime Hoshi
36209465fc cmd/ebitenmobile: Bug fix: Skip 'uinput-fpc' on the joystick detection on Android
Apparently 'uinput-fpc' is a fingerprint reader and is recognized as
a joystick unexpectedly. This was often a primary gamepad on Ebiten
and confused Ebiten applications.

This change fixes this issue by skipping 'uinput-fpc' at the joystick
detection.

Closes #1542
2021-03-14 23:26:06 +09:00
Hajime Hoshi
acb8bcae38 cmd/ebitenmobile, internal/devicescale: Experimental fix of the display density
Closes #1481
2021-02-07 14:07:06 +09:00
Hajime Hoshi
404a662383 cmd/ebitenmobile: Bug fix: an input device might be null
Fixes #1342
2020-09-10 14:14:59 +09:00
Hajime Hoshi
179d32cfbf cmd/ebitenmobile: Misspelling 2020-08-29 03:14:19 +09:00
Hajime Hoshi
71e65fa1b7 cmd/ebitenmobile: Use an explict way to detect context lost on Android
Fixes #1176
2020-08-15 01:39:08 +09:00
Hajime Hoshi
04502aaaa8 cmd/ebitenmobile: Misspelling 2020-06-10 00:33:43 +09:00
Hajime Hoshi
f350b03232 cmd/ebitenmobileview: Bug fix: Crash when removing a gamepad
Fixes #1185
2020-06-09 23:42:32 +09:00
Hajime Hoshi
bc3d1393a6 mobile/ebitenmobileview: Implement gamepads' SDLID on Android
Fixes #1083
2020-03-25 02:28:30 +09:00
Hajime Hoshi
4ec49dd4cf mobile/ebitenmobileview: Implement Android gamepad axes
Updates #1083
2020-03-25 01:15:43 +09:00
Hajime Hoshi
8fcee54849 mobile/ebitenmobileview: Implement Android gamepad buttons
This is still work in progress.

Updates #1083
2020-03-23 01:30:17 +09:00
Hajime Hoshi
e3d1e7784e cmd/ebitenmobile: Refactoring 2020-02-24 17:50:01 +09:00
Hajime Hoshi
de52eb75e4 mobile/ebitenmobileview: Implement InputChars on Android / ebitenmobile
Updates #237
2020-02-23 00:51:49 +09:00
Hajime Hoshi
5b7151595b mobile/ebitenmobileview: Handle keyboard keys on Android (ebitenmobile)
Updates #237
2020-02-20 01:53:51 +09:00
Hajime Hoshi
38d8cbf6af cmd/ebitenmobile: Bug fix: iOS view was not shown
This enbugs that garbages are rendered outside the screen. I think
the bug in iPad is now exposed to any iOS devices.

Updates #1019
2020-02-11 20:20:20 +09:00
Hajime Hoshi
c927d33457 mobile/ebitenmobileview: Use the common uiContext for layouting
This means that the whole offscreen is cleared correctly.

This change is a little breaking change: SetScreenSize or other
functions no longer works on ebitenmobile. Use Layout instead.

Fixes #1019
2020-02-11 19:40:47 +09:00
Hajime Hoshi
802693fa20 uidriver/mobile: Implement IsForeground
This adds hooks on resuming/suspending the application, and
switches the foreground state there. This change also updates
the logic to suspend the game loop to be clearer.

Fixes #1037
2020-01-23 02:08:31 +09:00
Hajime Hoshi
15dc4bc647 cmd/ebitenmobile: Refactoring 2019-10-19 02:28:55 +09:00
Hajime Hoshi
6f6cceb42c cmd/ebitenmobile: Do not call addView in onLayout
In onLayout, addViewInLayout is safer.

This change fixes the potential issue by moving addView to
constructors.
2019-10-19 02:15:31 +09:00
Hajime Hoshi
bf07ead6ae mobile/ebitenmobileview: Bug fix: Use Math.floor to shrink the size a little bit
Fixes #956
2019-10-17 12:21:06 +09:00
Hajime Hoshi
83f93df78b Add 'ebitengl' build tag to force to use GL
Fixes #958
2019-10-13 16:58:33 +09:00
Hajime Hoshi
1f56266027 cmd/ebitenmobile: Bug fix: Use even numbers for the position/size
Fixes #956
2019-10-11 10:53:42 +09:00
Hajime Hoshi
3c976eae02 cmd/ebitenmobile: Use Metal on iOS
The emulators still use OpenGL.

Fixes #737
2019-10-09 02:13:47 +09:00
Hajime Hoshi
b4969cccd7 cmd/ebitenmobile: Bug fix: Give environment variables to search the package name (gobind) 2019-09-23 19:12:20 +09:00
Hajime Hoshi
1acf110078 cmd/ebitenmobile: Rename onPause/onResume to suspendGame/resumeGame
Fixes #894
2019-09-14 15:36:40 +09:00
Hajime Hoshi
c648b40e20 mobile/ebitenmobile: Implement setScreenSize
This change also fixes the bug that Android froze when the view
size is changed.

Fixes #934
2019-09-14 14:49:38 +09:00
Hajime Hoshi
7547207e2d cmd/ebitenmobile: Ensure that rendering never happens on background 2019-09-13 22:49:07 +09:00
Hajime Hoshi
31e0721973 cmd/ebitenmobile: Ensure that frame-update never happens on background 2019-09-13 11:47:45 +09:00