Commit Graph

6565 Commits

Author SHA1 Message Date
Hajime Hoshi
ee414ed849 Revert "internal/uidriver/glfw: Refactoring"
This reverts commit c4df397d87.

Reason: Compile error
2021-11-12 22:29:03 +09:00
Hajime Hoshi
c4df397d87 internal/uidriver/glfw: Refactoring 2021-11-12 22:19:32 +09:00
Hajime Hoshi
b6cf95f5bb internal/uidriver/js: Optimization: Reduce the call of js.Value.Get 2021-11-12 02:48:58 +09:00
Hajime Hoshi
732b125349 text: Add AppendGlyphs and Glyphs
Closes #1767
Closes #1871
2021-11-12 02:31:53 +09:00
Hajime Hoshi
3eb444f211 text: Refactoring 2021-11-12 00:17:51 +09:00
Hajime Hoshi
1f7e7e2816 internal/uidriver/mobile: Remove the warnings
Closes #1872
2021-11-11 02:28:05 +09:00
Hajime Hoshi
5d5ce370f1 internal/uidriver/mobile: Implement Vibrate on iOS
Updates #1452
2021-11-11 00:50:02 +09:00
Hajime Hoshi
88a27151ef audio: Fix documentation
ReadSeekCloser no longer exists.

Closes #1869
2021-11-10 01:27:35 +09:00
wasedaigo
851733397e
examples/audioinfiniteloop: Use const to represent bytePerSample (#1867)
Co-authored-by: wasedaigo <daigo@odencat.com>
2021-11-08 15:52:53 +09:00
Hajime Hoshi
2815829200 Update README 2021-11-07 03:44:31 +09:00
Hajime Hoshi
80765b0261 Update Oto to v2.1.0-alpha.4 2021-11-07 01:38:13 +09:00
Hajime Hoshi
f695f3f2a9 Update Oto (improve memory allocations on browsers) 2021-11-04 01:33:16 +09:00
Hajime Hoshi
00e2b15e2a shaderir: Bug fix: A wrong argument for fmt.Sprintf
This change also improves the result of espcae analysis.

Closes #1863
2021-11-02 00:05:07 +09:00
Hajime Hoshi
7661147e31 internal/graphicsdriver/opengl: Avoid allocations by escaping to heap 2021-10-31 22:34:14 +09:00
Hajime Hoshi
a3eb8933e5 audio/internal/convert: Simplify f32Reader implementation 2021-10-31 19:49:40 +09:00
Hajime Hoshi
630df60894 audio/internal/convert: Reuse a buffer cache 2021-10-31 19:40:58 +09:00
Hajime Hoshi
611cbad5d7 audio/internal/convert: Use byte instead of uint8 2021-10-31 19:34:52 +09:00
Hajime Hoshi
45deaced69 Update Oto 2021-10-31 18:49:17 +09:00
Hajime Hoshi
906ccd85a7 audio: Bug fix: Performance issue by too often locks
Closes #1861
2021-10-31 18:35:59 +09:00
Hajime Hoshi
113796efae internal/uidriver/glfw: Bug fix: Crashed a transparent button with the green button
Updates #1822
Closes #1857
2021-10-31 18:21:19 +09:00
Hajime Hoshi
0238549cfb internal/atlas, initernal/graphics: Better buffer size calculation 2021-10-31 17:20:39 +09:00
Hajime Hoshi
d236d73a1f internal/atlas, initernal/graphics: Bug fix: Needed to reset 'notFullyUsedTime' 2021-10-31 17:18:07 +09:00
Hajime Hoshi
15f62bfeb5 internal/graphicsdriver/opengl: Optimization: Cache texture variable names 2021-10-31 05:40:44 +09:00
Hajime Hoshi
9d51356eef internal/graphicsdriver/opengl: Optimization 2021-10-31 05:17:23 +09:00
Hajime Hoshi
b74a4a0275 internal/graphicsdriver/opengl: Optimization: Avoid heap allocations 2021-10-31 02:10:44 +09:00
Hajime Hoshi
7b7791156c internal/graphicsdriver/opengl: Remove unreached return 2021-10-31 01:38:01 +09:00
Hajime Hoshi
98083ccd0a internal/graphicsdriver/opengl: Avoid heap allocation of a local variable
If a variable is passed to an argument interface{}, the variable might be
allocated on the heap unexpectedly.
2021-10-31 01:11:12 +09:00
Hajime Hoshi
a082db04fd internal/jsutil: Optimization: Avoid using empty interface{} conversions 2021-10-30 18:53:21 +09:00
Hajime Hoshi
a826ecb29b internal/jsutil: Move a function to internal/graphicsdriver/opengl 2021-10-30 18:33:43 +09:00
Hajime Hoshi
610ebbbab5 ebiten: Bug fix: zeroUniformValue panicked with vec2 or other vector/matrix types 2021-10-30 04:30:29 +09:00
Hajime Hoshi
06f4142ca0 internal/driver: Optimization: Replace interface{} with driver.Uniform
Converting a value from/to interface{} can create a value in heap
and this is not efficient.
2021-10-30 02:58:28 +09:00
Hajime Hoshi
1f82bb297c internal/graphicsdriver/opengl: Optimization: Avoid the empty interface 2021-10-30 02:28:57 +09:00
Hajime Hoshi
60f2c7ace6 internal/graphicsdriver/opengl: Optimization: Avoid creating slices for every frame (uniform variables) 2021-10-30 00:22:31 +09:00
Hajime Hoshi
b4f45edff8 internal/graphicsdriver/opengl: Optimization: Avoid creating slices for every frame 2021-10-30 00:13:57 +09:00
Hajime Hoshi
76324254c1 internal/graphicsdriver/opengl: Avoid creating objects for debugging 2021-10-30 00:04:03 +09:00
Hajime Hoshi
b1a442f86a internal/graphicscommand: Optimization: Pool drawTrianglesCommand objects 2021-10-29 23:41:47 +09:00
Hajime Hoshi
d3ac199aa9 internal/graphicsdriver/opengl: Optimization: Avoid fmt.Sprintf 2021-10-29 21:43:40 +09:00
Hajime Hoshi
3c1f8da7f8 internal/graphicsdriver/opengl: Optimization: Avoid interface conversion 2021-10-29 21:35:40 +09:00
Hajime Hoshi
71b2b439f4 Update Oto to v2.1.0-alpha.3 2021-10-29 00:46:51 +09:00
Hajime Hoshi
fa46d68199 .github/workflows: Always use the latest public beta of Steam SDK 2021-10-27 03:40:25 +09:00
Hajime Hoshi
5b7724f575 internal/uidriver/mobile: Bug fix: Compile error 2021-10-25 03:01:33 +09:00
Hajime Hoshi
2aa232878d ebiten: Add VibrateGamepad and implement this on browsers
Updates #1452
2021-10-25 02:30:42 +09:00
Hajime Hoshi
0d9a165e8f .github/workflows/sourcehutmanifests: glfw is no longer needed on FreeBSD
There was an issue that go-gl/glfw requried an external GLFW go-gl/glfw#313,
and this was fixed.
2021-10-24 15:31:47 +09:00
Hajime Hoshi
192e96d410 Update go-gl/glfw 2021-10-24 15:29:18 +09:00
Hajime Hoshi
dde53df6ae internal/uidriver/glfw: Bug fix: Compile error 2021-10-24 15:23:25 +09:00
Hajime Hoshi
99bfdef416 internal/graphicsdriver/opengl/gl: Support OpenBSD 2021-10-24 15:09:16 +09:00
Hajime Hoshi
ef62f407d1 Clean up build tags 2021-10-24 15:05:36 +09:00
Hajime Hoshi
878831b842 internal/graphicsdriver/opengl: Bug fix: compile error 2021-10-24 14:55:50 +09:00
Hajime Hoshi
a5198275fa internal/graphicsdriver/opengl/gl: Remove an unused file 2021-10-24 14:46:38 +09:00
Hajime Hoshi
a8db2d1b5e Update go-gl/glfw 2021-10-24 14:42:08 +09:00