Commit Graph

290 Commits

Author SHA1 Message Date
Hajime Hoshi
f5a4216434 internal/uidriver/glfw: Bug fix: Do not call setWindowSize on iconifying
The window size might be 0 after iconifying. An iconified window is
invisible to users so setting a window size doesn't make sense anyway.

Closes #1585
2021-04-18 21:06:04 +09:00
Hajime Hoshi
26432dfc9e Revert "internal/uidriver/glfw: Refactoring: use glfw.Window when possible"
This reverts commit 475453d5d2.

Reason: #1584: A wrong active monitor was detected at the initial phase?

Closes #1584
2021-04-18 20:05:37 +09:00
Hajime Hoshi
78732d93f6 internal/uidriver/glfw: Bug fix: Crash on some operations on native fullscreen mode (macOS)
This change forbids some operations when the wiindow is natively
fullscreened on macOS in order to avoid crashes.

Closes #1578
2021-04-18 18:11:33 +09:00
Hajime Hoshi
fda1fd9a95 internal/uidriver/glfw: Bug fix: FramebufferSize callback was not called when the window size was not changed
Closes #1580
2021-04-18 15:22:51 +09:00
Hajime Hoshi
f09cf7fa47 internal/uidriver/glfw: Bug fix: Crash at Iconify
This is the same reason as Maximize.

Updates #1576
2021-04-18 01:03:13 +09:00
Hajime Hoshi
b5d4c834b8 internal/uidriver/glfw: Bug fix: More precise window size adjustment
Before this change, setWindowSize converts the size in device-
independent pixels once, invokes adjustWindowSizeBasedOnSizeLimitsInDP,
and then restore the values in device-dependent pixels. This might
introduce a slight error and then SetSize be unexpectedly invoked.
Such SetSize call with a slightly different size might not invoke
the FramebufferSize callback, and then this blocked forever when
maximizing the window.

This change fixes this by adjusting the size limits instead of the
window size so that the window size is not modified unexpectedly.

Closes #1577
2021-04-18 00:56:37 +09:00
Hajime Hoshi
d6ab27a5a2 internal/uidriver/glfw: Bug fix: Crash at Restore
This is the same reason as Maximize.

Updates #1576
2021-04-18 00:10:40 +09:00
Hajime Hoshi
37944d67c4 internal/uidriver/glfw: Update comments
Updates #1576
2021-04-18 00:05:48 +09:00
Hajime Hoshi
ab8477a21a internal/uidriver/glfw: Bug fix: Crash on Maximize
At least on macOS, Maximize invokes the SetSize callback in the game's
Update. This change fixes this issue by unregisting the callback
temporarily like what #1505 did.

Closes #1576
2021-04-18 00:02:58 +09:00
Hajime Hoshi
6df87a0383 internal/uidriver: Add comments
Updates #1575
2021-04-17 18:17:26 +09:00
Hajime Hoshi
deba352384 internal/uidriver/glfw: Prefer currentMonitor to get the monitor at deviceScaleFactor 2021-04-17 17:03:50 +09:00
Hajime Hoshi
e89f53774c internal/uidriver/glfw, internal/devicescale: Add comments 2021-04-17 15:45:46 +09:00
Hajime Hoshi
585f173d1c internal/uidriver/glfw: Bug fix: Treat pixel units correctly
Updates #1385
2021-04-17 04:43:33 +09:00
Hajime Hoshi
99b2b5c1ee internal/glfw: Bug fix: compile error on Windows
Updates #1385
2021-04-17 04:24:19 +09:00
Hajime Hoshi
9b6ba5ed2c ebiten: Add {Set,}WindowSizeLimits
Closes #1385
2021-04-17 03:58:06 +09:00
Hajime Hoshi
4cbbdbf518 internal/uidriver/js: Misspelling 2021-04-16 03:14:46 +09:00
Hajime Hoshi
20705d63a3 internal/uidriver/js: Refactoring 2021-04-16 03:13:12 +09:00
Hajime Hoshi
ead84553a0 internal/uidriver/js: Implement CursorModeCaptured
Closes #1572
2021-04-16 03:09:24 +09:00
Hajime Hoshi
3c1226a227 internal/uidriver/js: Bug fix: SetCursorMode didn't work 2021-04-16 01:21:48 +09:00
Hajime Hoshi
d00d0c8556 ebiten: Add CursorShape/SetCursorShape/CursorShapeType
This change adds APIs to enable to use system cursor shapes other
than the default shape (an arrow).

This change doesn't add these cursors since they seem a little
different on macOS from the other platforms.

 * GLFW_HRESIZE_CURSOR
 * GLFW_VRESIZE_CURSOR

Closes #995
2021-04-16 01:09:19 +09:00
Hajime Hoshi
71e899acf3 internal/uidriver/glfw: Refactoring 2021-04-15 02:01:20 +09:00
Hajime Hoshi
4398a5e227 ebiten: Change the key name convention to follow the Web standard
Closes #1394
2021-04-14 22:49:07 +09:00
Hajime Hoshi
0246a6407e ebiten: Guarantee that CursorPosition returns (0, 0) in the very initial state on desktops
This change also guarantees that CursorPosition always returns (0, 0)
on mobiles.
2021-04-07 03:08:09 +09:00
Hajime Hoshi
ad3c76b6d9 internal/uidriver/js: Bug fix: CursorPosition crashed before the main loop on browsers
Closes #1559
2021-04-07 03:07:09 +09:00
Hajime Hoshi
475453d5d2 internal/uidriver/glfw: Refactoring: use glfw.Window when possible
Updates #1122
2021-04-03 17:29:38 +09:00
Hajime Hoshi
19702619ee ebiten: Bug fix: AdjustPosition could return Inf
Before the initialization finishes, AdjustPosition could return Inf
values and in this case AdjustPosition's returning values don't make
sense. Let's return NaN in this case.

Closes #1545
2021-03-27 18:46:14 +09:00
Hajime Hoshi
d415e9c771 internal/uidriver/glfw: Refactoring 2021-03-27 18:35:31 +09:00
Hajime Hoshi
402e1a251a internal/uidriver/js: Bug fix: CursorMode didn't work on go2cpp 2021-03-21 16:40:35 +09:00
Hajime Hoshi
990fb14f17 internal/uidriver/glfw: Separate createWindow and registring the callback
createWindow created a window and also registered the SetSize callback.
This was problematic in setWindowSize, since the callback was invoked
in setWindowSize unexpectedly.

This change separates createWindow and registring the callback so that
the created window in setWindowSize doesn't invoke the callback until
setWindowSize finishes.

Closes #1505
2021-03-06 17:48:28 +09:00
Hajime Hoshi
fda421c5fe internal/uidriver/glfw: Bug fix: SEGV at setWindowSize
u.window can be a different value before and after the function
setWindowSize.

Closes #1522
2021-03-03 23:04:35 +09:00
Hajime Hoshi
d913e66cd9 Revert "uidriver/glfw: Bug fix: Do not iconify the fullscreen window automatically"
This reverts commit 61bf10e73e.

Reason: This prevents the app from iconifying when toggling apps.

Updates #1405
Closes #1504
2021-02-23 20:13:21 +09:00
Hajime Hoshi
18d526c2d3 internal/uidriver/glfw: Bug fix: Crash when returning from fullscreen
ForceUpdate was called unexpectedly inside Update. This caused the
race condition.

Closes #1505
2021-02-23 16:52:12 +09:00
Hajime Hoshi
1517f80430 internal/uidriver/glfw: Refactoring 2021-02-11 04:02:18 +09:00
Hajime Hoshi
ec912e5cad internal/uidriver/glfw: Remove the dirty hack creating a temporary UI instance
Updates #1122
2021-02-11 03:45:39 +09:00
Hajime Hoshi
fea802b39d internal/uidriver: Replace mutex usages with atomic
Updates #1073
2021-02-11 02:38:15 +09:00
Hajime Hoshi
9400efa9a5 internal/uidriver/glfw: Update the screen on resizing
Closes #1204
2021-02-07 23:03:56 +09:00
Hajime Hoshi
d999b4dc8e internal/uidriver/glfw: Bug fix: Enable to specify ebiten.Image to SetWindowIcon
Closes #1468
2021-02-07 21:18:30 +09:00
Hajime Hoshi
599b3501fd internal/uidriver/js: Bug fix: GamepadName and GamepadSDLID could return wrong values
Updates #1472
2021-01-26 10:35:40 +09:00
Hajime Hoshi
b9a0906537 internal/uidriver/js: Bug fix: nil map 2021-01-26 10:26:52 +09:00
Hajime Hoshi
2dadfdb88e internal/uidriver: Optimization 2021-01-26 01:02:24 +09:00
Hajime Hoshi
f1848a6d46 internal/uidriver/js: Optimization: Avoid creating new maps for initialization 2021-01-26 00:12:18 +09:00
Hajime Hoshi
e844c257f7 internal/uidriver/js: Bug fix: Compile error 2021-01-25 22:49:45 +09:00
Hajime Hoshi
10e5e9e633 internal/uidriver: Prepare the slice capacities 2021-01-25 22:47:44 +09:00
Hajime Hoshi
40e662d672 internal/uidriver: Optimization 2021-01-24 23:59:44 +09:00
Hajime Hoshi
a0a8d41ff6 uidriver/js: Force to update the screen when resizing
Updates #1204
2021-01-18 01:17:58 +09:00
Hajime Hoshi
dd15927710 uidriver/js: Bug fix: IsFocused crashes on go2cpp 2021-01-03 17:53:21 +09:00
Hajime Hoshi
fcbde8d124 uidriver/mobile: Do not use %q at the mobile error message
Closes #1447
2021-01-02 02:08:36 +09:00
Hajime Hoshi
bb20c9719e uidriver/js: Implement gamepads for go2cpp
Updates #744
2020-12-27 20:10:45 +09:00
Hajime Hoshi
601fd5eb22 uidriver/js: Update go2cpp touch API 2020-12-27 19:56:24 +09:00
Hajime Hoshi
8e6792ca23 uidriver/js: Refactoring: Use a map for gamepad states
This change improves the consistency with touches.
2020-12-27 18:44:16 +09:00