Hajime Hoshi
|
f6f7ed3e3d
|
internal/graphicsdriver/opengl/gl: automatically choose OpenGL and OpenGL ES
Updates #292
|
2022-11-14 12:50:53 +09:00 |
|
Hajime Hoshi
|
fcf454ef20
|
internal/graphicsdriver/opengl/gl: use RTLD_LAZY instead of RTLD_NOW
See the discussion at #2453.
|
2022-11-14 04:46:11 +09:00 |
|
TotallyGamerJet
|
56ec19caa1
|
all: use RTLD_LAZY in dlopen for darwin (#2453)
dlopen requires either RTLD_LAZY or RTLD_NOW but there was neither.
Updates #1162
|
2022-11-14 04:44:51 +09:00 |
|
Hajime Hoshi
|
072e91d67f
|
internal/graphicsdriver/opengl/gl: dynamic-load functions with GLX
Updates #292
Updates #2450
|
2022-11-14 03:21:42 +09:00 |
|
Hajime Hoshi
|
f093996284
|
internal/graphicsdriver/opengl/gl: refactoring
|
2022-11-14 03:14:21 +09:00 |
|
Hajime Hoshi
|
1e86e7fa18
|
internal/ui: refactoring: reduce opengles build tags
Updates #292
|
2022-11-14 02:46:34 +09:00 |
|
Hajime Hoshi
|
114a8aa6ea
|
internal/graphicsdriver/opengl/gl: reland: refactoring: reduce opengles build tags
Updates #292
|
2022-11-14 02:33:23 +09:00 |
|
Hajime Hoshi
|
e8810495cf
|
internal/graphicsdriver/opengl/gl: reland: refactoring: reduce opengles build tags
This is a reland of c9cff69dcb .
Updates #292
|
2022-11-14 02:21:18 +09:00 |
|
Hajime Hoshi
|
e87e4ffbd2
|
Revert "internal/graphicsdriver/opengl/gl: refactoring"
This reverts commit c9cff69dcb .
Reason: compmile error for browsers
|
2022-11-14 02:17:27 +09:00 |
|
Hajime Hoshi
|
c9cff69dcb
|
internal/graphicsdriver/opengl/gl: refactoring
|
2022-11-14 02:13:32 +09:00 |
|
Hajime Hoshi
|
94291ecb17
|
internal/graphicsdriver/opengl/gl: update copyrights
These files are already completely different from the original files.
|
2022-11-14 01:56:30 +09:00 |
|
Hajime Hoshi
|
39b8a66359
|
internal/graphicsdriver/opengl/gl: dynamic function load for OpenGL ES
Updates #292
Updates #2450
|
2022-11-13 08:48:26 -08:00 |
|
Hajime Hoshi
|
e5e7ceb688
|
internal/graphicsdriver/opengl/gl: refactoring
|
2022-11-13 23:10:20 +09:00 |
|
Hajime Hoshi
|
144d2374bf
|
internal/graphicsdriver/opengl/gl: remove 'egl' build tag
Probably nobody uses this.
|
2022-11-13 22:50:21 +09:00 |
|
Hajime Hoshi
|
5b96d93d13
|
internal/graphicsdriver/opengl/gl: refactoring
|
2022-11-13 22:26:13 +09:00 |
|
Hajime Hoshi
|
78f8ddbda8
|
internal/graphicsdriver/opengl/gl: load OpenGLES.framework if possible on Darwin
Closes #2449
|
2022-11-13 19:51:43 +09:00 |
|
Hajime Hoshi
|
b6ed95750b
|
internal/graphicsdriver/opengl: unify context_gl.go and context_gles.go
Closes #2451
|
2022-11-13 19:42:21 +09:00 |
|
Hajime Hoshi
|
f69beffc6c
|
internal/graphicsdriver/opengl: bug fix: initialization was too early on Windows
Closes #2452
|
2022-11-13 18:00:40 +09:00 |
|
Hajime Hoshi
|
b536b82109
|
internal/graphicsdriver/opengl/gl: hide concrete context types
|
2022-11-13 17:13:52 +09:00 |
|
Hajime Hoshi
|
b66cf74c99
|
internal/graphicsdriver/opengl: bug fix: compile error
|
2022-11-13 16:16:19 +09:00 |
|
Hajime Hoshi
|
656a2d758e
|
internal/graphicsdriver/opengl: bug fix: compile error
|
2022-11-13 15:55:33 +09:00 |
|
Hajime Hoshi
|
8393211ed7
|
internal/graphicsdriver/opengl: bug fix: compile error
|
2022-11-13 15:44:15 +09:00 |
|
Hajime Hoshi
|
8c49c88b08
|
internal/graphicsdriver/opengl: refactoring
|
2022-11-13 15:27:37 +09:00 |
|
Hajime Hoshi
|
42566c6c9a
|
internal/graphicsdriver/opengl: refactoring: remove SetCanvas
|
2022-11-13 15:18:44 +09:00 |
|
Hajime Hoshi
|
a0a5f2b301
|
internal/graphicsdriver/opengl: remove SetGomobileGLContext
This change is needed to initialize the context at opengl.NewGraphics.
Updates #2451
|
2022-11-13 15:07:14 +09:00 |
|
Hajime Hoshi
|
5cfb7c9469
|
internal/graphicsdriver/opengl: make context_gles.go closer to context_gl.go
Updates #2451
|
2022-11-13 14:20:47 +09:00 |
|
Hajime Hoshi
|
0c5a77eaa4
|
internal/graphicsdriver/opengl/gles: integrate gles and glconst into gl
Updates #2451
|
2022-11-13 14:15:22 +09:00 |
|
Hajime Hoshi
|
c4abaa32f5
|
internal/graphicsdriver/opengl: initialize gl at init()
This changes context_gl.go a little closer to context_gles.go.
Updates #2451
|
2022-11-13 04:13:18 +09:00 |
|
Hajime Hoshi
|
bb30b85d29
|
internal/graphicsdriver/opengl/gl: simplify C code
|
2022-11-13 03:35:40 +09:00 |
|
Hajime Hoshi
|
879cf50aaf
|
internal/graphicsdriver/opengl: remove unused functions
|
2022-11-13 02:54:34 +09:00 |
|
Hajime Hoshi
|
fad9f1592c
|
internal/graphicsdriver/opengl/gles: remove unused functions
|
2022-11-13 02:45:53 +09:00 |
|
Hajime Hoshi
|
c5fb6fa23f
|
internal/graphicsdriver/opengl/gl: remove unused functions
|
2022-11-13 02:35:45 +09:00 |
|
Hajime Hoshi
|
1ecac8d834
|
all: allow integer uniform variables for Kage shaders
Closes #2305
Updates #2448
|
2022-11-13 01:49:24 +09:00 |
|
Hajime Hoshi
|
a406904a51
|
internal/graphicsdriver: refactoring
|
2022-11-12 21:03:54 +09:00 |
|
Hajime Hoshi
|
419bb4c1e9
|
all: use uint32 instead of float32 for uniform values
This is a preparation for other types of uniform values.
Updates #2305
|
2022-11-12 20:28:07 +09:00 |
|
Hajime Hoshi
|
0db2318a8d
|
internal/graphicsdriver/opengl: update comments
|
2022-11-12 19:31:16 +09:00 |
|
Hajime Hoshi
|
cee948048d
|
internal/graphicsdriver/opengl: remove unused functions
|
2022-11-12 19:28:14 +09:00 |
|
Hajime Hoshi
|
303965e1a9
|
all: remove unnecessary copying
Copying []byte to string should copy the data if necessary, as the
Go specification assures that strings are immutable.
|
2022-11-11 00:28:47 +09:00 |
|
Hajime Hoshi
|
097adcf8b6
|
internal/graphicsdriver/opengl/gl: reladn: refactoring
This is a reland of a1ad87a262
|
2022-11-09 21:02:31 +09:00 |
|
Hajime Hoshi
|
96298bb59d
|
Revert "internal/graphicsdriver/opengl/gl: refactoring"
This reverts commit a1ad87a262 .
Reason: compile error
|
2022-11-09 18:27:06 +09:00 |
|
Hajime Hoshi
|
a1ad87a262
|
internal/graphicsdriver/opengl/gl: refactoring
|
2022-11-09 16:07:30 +09:00 |
|
Hajime Hoshi
|
915fff96f8
|
all: reduce reflect usages
|
2022-11-09 13:24:31 +09:00 |
|
Hajime Hoshi
|
d73e8f785d
|
internal/graphicsdriver: render various destination regions as one command
Closes #2232
|
2022-11-04 20:49:44 +09:00 |
|
Hajime Hoshi
|
384dee7160
|
internal/graphicscommand: remove unused uniform variables
This improves possibility of merging graphics commands by reducing
uniform variables.
Updates #2232
|
2022-11-03 22:45:17 +09:00 |
|
Artem Yadelskyi
|
10415d417a
|
all: replace interface{} with any (#2430)
Closes #2429
|
2022-11-03 15:33:09 +09:00 |
|
Artem Yadelskyi
|
5b53cef59e
|
all: remove old // +build comments (#2431)
Closes #2325
|
2022-11-03 12:55:14 +09:00 |
|
Hajime Hoshi
|
1b3696a7ff
|
internal/graphicsdriver/opengl: fix comments
|
2022-10-31 12:59:27 +09:00 |
|
Hajime Hoshi
|
a5993f09a2
|
internal/graphicscommand: refactoring: add preserved uniform variables at the graphicscommand package
This is a preparation to skip setting unnecessary uniform variables
like dstRegion.
Updates #2232
|
2022-10-30 22:30:52 +09:00 |
|
Hajime Hoshi
|
690e73c11b
|
all: replace reflect.SliceHeader with unsafe.Slice
Closes #2420
|
2022-10-30 12:25:30 +09:00 |
|
Nathan Levett
|
f220eb729c
|
internal/graphicsdriver/opengl: move OpenGL constants to seperate package (#2408)
Closes #2389
|
2022-10-24 23:22:14 +09:00 |
|