Hajime Hoshi
6b1502ee71
examples/audio: handle errors
...
Updates #2287
2022-09-09 16:52:03 +09:00
Hajime Hoshi
a9653d1e7a
internal/gamepaddb: fix hat assignments for Android
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Now Ebitengine's original mapping works, but the database doesn't
work due to differences of button assignments. Fix this later.
Updates #2309
2022-09-08 00:20:31 +09:00
Hajime Hoshi
521ec6f09b
cmd/ebitenmobile: fix the button mask to include hat infomation for Android
2022-09-08 00:04:43 +09:00
Hajime Hoshi
4a851bcf27
internal/gamepaddb: fix the assignment of axes for Android
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Updates #2309
2022-09-07 23:09:58 +09:00
Hajime Hoshi
f414e25b9d
internal/gamepaddb: fix some button assignments for Android
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Updates #2309
2022-09-07 15:54:14 +09:00
Hajime Hoshi
d66c599938
cmd/ebitenmobile: remove counting buttons and use a constant instead
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Updates #2309
2022-09-07 15:43:11 +09:00
Hajime Hoshi
db1255cdf8
internal/gamepad: rename ButtonNum -> ButtonCount
2022-09-07 15:40:52 +09:00
Hajime Hoshi
b5d755b07a
Revert "internal/gamepaddb: fix button assignments on Android"
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This reverts commit e161b28bff
.
Reason: this would break backward compatibility
Updates #2309
2022-09-07 15:37:22 +09:00
Hajime Hoshi
e161b28bff
internal/gamepaddb: fix button assignments on Android
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Updates #2309
2022-09-07 15:34:29 +09:00
Hajime Hoshi
e0d559f27e
update Oto (pure Go for macOS and iOS)
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This is a reland of making Oto pure Go with the purego fix for Go 1.15.
Updates #1162
Updates ebitengine/purego#27
2022-09-07 12:39:17 +09:00
Hajime Hoshi
f383580d7b
internal/gamepad: bug fix: wrong ID usages on Android
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* IDs should have been decoded to a byte slice before checking the
value.
* Ebitengine doesn't treat HID devices on Android so far, so checking
whether the device was HID or not didn't make sense.
Updates #2309
2022-09-07 01:05:14 +09:00
divVerent
34a500c305
internal/gamepad: ignore EPERM when opening gamepads ( #2308 )
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This seems required for the Snap sandbox when probing a non-gamepad device node.
Closes #2307
2022-09-06 21:29:32 +09:00
Hajime Hoshi
bb406c9b8f
internal/graphicsdriver/metal: bug fix: go vet failed
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view must not be copied.
Updates #2282
2022-09-06 19:09:21 +09:00
Hajime Hoshi
35f597e682
internal/graphicsdriver: refactoring: remove FilterScreen
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Closes #2282
2022-09-06 19:04:15 +09:00
Hajime Hoshi
bd43b42ee5
internal/ui: reland the screen shader in Kage
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This change relads a part of the change to use the screen shader
instead of FilterScreen, but with the issue on iOS fixed.
Let's remove FilterScreen later.
Updates #2282
2022-09-06 18:48:19 +09:00
Hajime Hoshi
62127e432e
bug fix: go mod vendor
didn't work
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Closes #2036
Closes ebitengine/purego#31
2022-09-05 17:25:03 +09:00
Hajime Hoshi
c19f45b91c
internal/shader: bug fix: test failures
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Updates #2304
2022-09-05 02:52:16 +09:00
Hajime Hoshi
4ade34bc02
internal/shaderir: bug fix: wrong argument check on pow
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Closes #2304
2022-09-05 02:35:48 +09:00
Hajime Hoshi
1d487be57b
internal/ui: refactoring: remove unused members from EbitengineWindowDelegate
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Closes #2297
2022-09-03 23:48:40 +09:00
divVerent
9bc571af5e
internal/gamepad: fix a typo that caused oddly cut off gamepad names. ( #2300 )
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This change allows gamepad names up to 256 characters, which is usually
enough. Before, names were cut off after 7 characters, matching the string
"Unknown" that is used if querying the name fails.
Closes #2300
2022-09-03 20:44:03 +09:00
Hajime Hoshi
7ca1ba2648
ebitenutil: bug fix: NewImageFromReader was not available on mobiles
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Closes #2301
2022-09-03 20:29:09 +09:00
Hajime Hoshi
55f6e8c3a1
internal/ui: rename EbitenWindowDelegate -> EbitengineWindowDelegate
2022-09-02 23:34:02 +09:00
Hajime Hoshi
0a92204e04
internal/ui: remove comments
2022-09-02 20:39:16 +09:00
Hajime Hoshi
7045605fdf
internal/ui: bug fix: restore the window position after fullscreen exit on macOS
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glfw.PollEvents was necessary to enable SetPos and SetSize after
exiting from fullscreen on macOS.
Closes #2296
2022-09-02 20:31:48 +09:00
Hajime Hoshi
4e4533c89d
internal/ui: bug fix: do not call setFrame in windowDidExitFullScreen
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Calling setFrame in windowDidExitFullScreen caused unexpected results
like a strange window size after fullscreen. Let's remove this.
By removing this, setting window position and size during fullscreen
will no longer work again. Let's fix this later.
Closes #2295
2022-09-02 17:48:23 +09:00
Hajime Hoshi
37bae461d1
internal/graphicsdriver/directx: bug fix: processtest failures
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The command allocators should be reset only when the frame index was
updated.
Closes #2249
2022-09-02 12:48:06 +09:00
Hajime Hoshi
1762869791
internal/processtest/testdata: typo
2022-09-02 03:23:30 +09:00
Hajime Hoshi
c126dea7fb
Revert "internal/graphicsdriver/directx: bug fix: do not reset command allocators at Begin"
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This reverts commit 9d303e8dc5
.
Reason: A GPU memory leak (#2292 ). Though this reverting reveals the error #2249
again, a memory leak is more critical. Then revert the change once, and then
take time to investigate how to resolve #2249 .
Closes #2292
Updates #2249
2022-09-02 02:27:40 +09:00
Hajime Hoshi
cdf83ad2fc
internal/atlas: dispose images at ReadPixels
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Without resolveDeferred() at ReadPixels, many images are never disposed
in tests.
Updates #2292
2022-09-01 23:54:57 +09:00
Hajime Hoshi
7fab62158d
internal/glfwwin: bug fix: do not allow maximizing window when the max size is specified
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Closes #2289
2022-09-01 22:48:38 +09:00
Kacper Drobny
9c177c1b8e
internal/ui: allow maximizeWindow when no max boundaries are set ( #2291 )
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Closes #2290
2022-09-01 22:34:17 +09:00
Hajime Hoshi
5781943833
.github/workflows: bug fix: wrong directory name
2022-09-01 17:16:13 +09:00
Hajime Hoshi
342e90ea29
.github/workflows: move 'docs' to '.github/workflows/site'
2022-09-01 17:14:24 +09:00
Hajime Hoshi
5d6e9cc57e
.github/workflows: deploy GitHub pages from Actions
2022-09-01 17:10:37 +09:00
Hajime Hoshi
7f397c99b0
.github/workflows: use cache at setup-go
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Updates #2288
2022-09-01 16:04:28 +09:00
Hajime Hoshi
b2c36d3d33
update Oto to fix the issue with Siri on iOS
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Closes #2279
2022-09-01 00:45:02 +09:00
Hajime Hoshi
4df536a9d4
update Oto to v2.4.0-alpha.1
2022-08-31 22:28:08 +09:00
Hajime Hoshi
ae41530f1c
internal/graphicscommand: move availableFilename to graphicscommand
2022-08-31 13:26:14 +09:00
Hajime Hoshi
d66c552912
internal/graphicscommand: bug fix: 0-sized image was included in dumped internal images
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Updates #2270
2022-08-31 12:22:36 +09:00
Hajime Hoshi
b53c686017
audio: bug fix: suspend/resume didn't return an error
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This was removed at a93897d9d2
accidentally.
Updates #1665
2022-08-31 12:12:06 +09:00
Hajime Hoshi
2d43e59b37
audio: add comments
2022-08-31 12:10:01 +09:00
Terra Brown
26a58d20b3
internal/graphicscommand: enable EBITENGINE_INTERNAL_IMAGES_KEY
on browsers ( #2283 )
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Closes #2270
Co-authored-by: Hajime Hoshi <hajimehoshi@gmail.com>
2022-08-31 03:10:10 +09:00
Hajime Hoshi
216ca95960
audio: bug fix: build error with Go 1.17 for iOS
2022-08-31 02:13:17 +09:00
Hajime Hoshi
48110eb518
audio: add an additional error information when creating a context
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Updates hajimehoshi/oto#93
2022-08-31 01:05:36 +09:00
Hajime Hoshi
d20a1b07a5
.github/workflows: add Windows ARM build tests
2022-08-30 11:42:11 +09:00
Hajime Hoshi
22c2cdc2d4
Revert ".github/workflows: add ARM Windows test"
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This reverts commit 82e9b42c4f
.
Reason: test failures: an old Go doesn't support windows/arm or windows/arm64
2022-08-30 03:54:36 +09:00
Hajime Hoshi
82e9b42c4f
.github/workflows: add ARM Windows test
2022-08-30 03:52:31 +09:00
Hajime Hoshi
63e3c4adea
Revert "internal/graphics: remove FilterScreen and use an original Kage program instead"
...
This reverts these commits
* 3259ef3daf
* 7c55065490
* 5bb70f485e
Reason: iOS crash. Probably we have to prepare a special rendering
pipeline for the final screen.
Closes #2278
2022-08-30 01:56:06 +09:00
Hajime Hoshi
f7c44f086f
replace Ebiten with Ebitengine in comments
2022-08-29 11:17:17 +09:00
Hajime Hoshi
c9de6be572
.github/workflows: enable Wasm test on Windows
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Probably #2274 changed the situation.
Closes #1313
2022-08-28 13:38:28 +09:00