Hajime Hoshi
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2313f79160
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graphicsdriver: Rename Delete -> Dispose
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2018-11-12 23:44:39 +09:00 |
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Hajime Hoshi
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cc2174bd69
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graphicsdriver: Adjust API
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2018-11-11 23:57:23 +09:00 |
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Hajime Hoshi
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907a28c434
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graphicsdriver: Rename BufferSubData -> SetVertices
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2018-11-11 23:54:58 +09:00 |
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Hajime Hoshi
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846a719d6c
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graphicsdriver: Merge UseProgram and DrawElements into Draw
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2018-11-11 23:53:23 +09:00 |
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Hajime Hoshi
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575af7e416
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graphicsdriver: Change indexOffsetInBytes -> indexOffset at DrawElements
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2018-11-11 23:51:16 +09:00 |
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Hajime Hoshi
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2f692d98c7
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graphicsdriver: Rename TexSubImage2D -> ReplacePixels
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2018-11-11 01:35:10 +09:00 |
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Hajime Hoshi
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241716d0e6
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Add package graphicsdriver; Move opengl to graphicsdriver/opengl
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2018-11-10 22:52:37 +09:00 |
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Hajime Hoshi
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09c8516545
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graphcis: Move IndicesNum from opengl to graphics
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2018-11-07 01:49:45 +09:00 |
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Hajime Hoshi
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07ae1db0dd
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opengl: Add Driver
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2018-11-07 01:43:07 +09:00 |
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Hajime Hoshi
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ed961505d2
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opengl: Refactoring: Hide projection matrix inside opengl package
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2018-11-06 03:45:44 +09:00 |
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Hajime Hoshi
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57c8c089e9
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opengl: Unexport BlendFunc
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2018-11-06 03:18:56 +09:00 |
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Hajime Hoshi
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c9f49efd41
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graphics: Add VertexFlaotNum
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2018-11-06 02:34:52 +09:00 |
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Hajime Hoshi
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580cd5cc71
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opengl: Unexport DataType/Float/Short
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2018-11-06 01:58:15 +09:00 |
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Hajime Hoshi
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00f28dd896
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opengl: Remove BeforeSwapping
I couldn't machines that requre this any longer. Perhaps a bound
framebuffer is always the screen framebuffer before swapping now.
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2018-11-05 02:14:56 +09:00 |
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Hajime Hoshi
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2c7017534f
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ui: Remove opengl dependency from ui package (desktop)
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2018-11-05 01:24:53 +09:00 |
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Hajime Hoshi
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786b349579
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opengl: Unexport TexSubImage2D
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2018-11-04 19:44:30 +09:00 |
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Hajime Hoshi
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531251d4ad
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opengl: Unexport NewTexture
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2018-11-04 19:39:14 +09:00 |
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Hajime Hoshi
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2a7caf7755
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opengl: Move ensureFramebuffer to opengl.Image
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2018-11-04 19:06:33 +09:00 |
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Hajime Hoshi
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95a925ec9a
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opengl: Refactoring
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2018-11-04 18:51:50 +09:00 |
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Hajime Hoshi
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7fbf9f652e
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opengl: Unexport DeleteTexture
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2018-11-04 18:46:05 +09:00 |
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Hajime Hoshi
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96f1a8aff6
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opengl: Add Image struct
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2018-11-04 18:39:28 +09:00 |
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Hajime Hoshi
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c935c28498
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opengl: Move Framebuffer from graphicscommand to opengl and rename it to FramebufferStruct
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2018-11-04 17:39:01 +09:00 |
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Hajime Hoshi
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841353670f
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opengl: Unexport BindTexture
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2018-11-02 03:45:37 +09:00 |
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Hajime Hoshi
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6dceeb343c
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opengl: Refactoring: Remove ResetViewportSize
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2018-11-02 03:24:35 +09:00 |
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Hajime Hoshi
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09fe1886d7
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graphicscommand: Add comments
Add explanation why ResetViewportSize is needed.
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2018-11-02 03:06:26 +09:00 |
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Hajime Hoshi
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3a8ddd6279
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graphicscontext: Rename createFramebufferIfNeeded -> ensureFramebuffer
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2018-11-01 03:42:30 +09:00 |
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Hajime Hoshi
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61c2331ac4
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graphicscommand: Refactoring
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2018-11-01 03:34:58 +09:00 |
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Hajime Hoshi
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e28c7b0f50
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graphicscommand: Remove Texture
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2018-11-01 03:29:23 +09:00 |
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Hajime Hoshi
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bc3ca38f76
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opengl: Rename ResetGLState -> Reset and other functions
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2018-11-01 03:02:08 +09:00 |
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Hajime Hoshi
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45017213a7
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opengl: Unexport (Element)ArrayBufferSubData
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2018-10-31 00:59:44 +09:00 |
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Hajime Hoshi
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99594fe732
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opengl: Remove type mode
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2018-10-30 22:36:12 +09:00 |
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Hajime Hoshi
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6b95a5140c
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opengl: Move program.go and shader.go to opengl
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2018-10-30 01:27:31 +09:00 |
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Hajime Hoshi
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395b46d8da
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graphicsutil: Remove dependency on graphicscommand
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2018-10-28 23:00:10 +09:00 |
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Hajime Hoshi
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fde9fd2d0e
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graphicsutil: Remove dependency on opengl
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2018-10-28 22:01:59 +09:00 |
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Hajime Hoshi
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ff54d3b681
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Move CompositeMode to graphics package
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2018-10-28 21:49:47 +09:00 |
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Hajime Hoshi
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06f2052817
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Add graphics package and move Filter to graphics
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2018-10-28 20:25:52 +09:00 |
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Hajime Hoshi
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2da5192510
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Rename graphics -> graphicscommand
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2018-10-28 20:10:05 +09:00 |
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