Commit Graph

28 Commits

Author SHA1 Message Date
Hajime Hoshi
9e208eee81 all: use QuadVerticesFromDstAndSrc when possible 2024-08-12 02:42:36 +09:00
Hajime Hoshi
b6ab7a10c1 internal/graphics: unify QuadVertices
This is a preparation for adding members to Vertex.

Updates #2640
2024-08-12 00:29:24 +09:00
Bertrand Jung
22fd1f107e
internal/graphics: renamed shader image count to specify src (#3012)
This just specifies that the constant refers to the number of source images passed to a shader.

This makes a distinction with the number of dst images, that could potentially be more than 1 in the future.
2024-06-10 02:02:47 +09:00
Hajime Hoshi
e5d10c47e7 internal/graphicsdriver: reland: rename FillRule constants
Updates #3006
2024-06-08 12:16:20 +09:00
Hajime Hoshi
6ac1270cb0 Revert "internal/graphicsdriver: rename FillRule constants"
This reverts commit ab4a3af1b5.

Reason: compile error on Windows
2024-06-08 12:10:27 +09:00
Hajime Hoshi
ab4a3af1b5 internal/graphicsdriver: rename FillRule constants
Updates #3006
2024-06-08 11:54:46 +09:00
Hajime Hoshi
fd2c79398e Revert "internal/atlas: refactoring: ensure ReadPixels to be processed in a frame"
This reverts commit 55702a7c28.

Reason: This didn't work with the single-thread mode.

Updates #1704
Closes #2939
2024-03-26 13:10:00 +09:00
Hajime Hoshi
26e2748732 internal/buffered: bug fix: check errors from ReadPixels 2024-01-16 13:26:31 +09:00
Hajime Hoshi
2f894cb311 internal/buffered: move tests to internal/beforemaintest
Also, this change moves TestUnsyncedPixels to buffered_test.
2024-01-16 13:07:10 +09:00
Hajime Hoshi
1e5086fd5a internal/buffered: bug fix: enable TestGC again
The logic should be called in a game's Update explicitly.

Updates #2805
Closes #2806
2023-10-10 03:06:09 +09:00
Hajime Hoshi
4701a61e4b internal/buffered: skip a flaky test
Updates #2805
2023-10-10 02:22:12 +09:00
Hajime Hoshi
cc5174f104 internal/buffered: bug fix: images created in init() were not GCed
Closes #2805
2023-10-10 00:31:44 +09:00
Pierre Curto
4de807cc44
all: fix typos (#2558)
Signed-off-by: Pierre Curto <pierre.curto@gmail.com>
2023-01-28 19:06:38 +09:00
Hajime Hoshi
2855095ac9 all: unify terms for buffers and flushing 2022-10-16 19:47:00 +09:00
Terra Brown
de35a5a6f1
ebiten: add Termination for a regular termination (#2272)
Closes #2266
2022-08-27 21:33:40 +09:00
Hajime Hoshi
0217ed0544 ebiten: add WritePixels replacing ReplacePixels
Closes #2236
2022-08-08 03:50:27 +09:00
Hajime Hoshi
ca8c36499d ebiten: recommend errors.Is instead of comparing the returned value directly
Closes #2152
2022-07-24 23:25:48 +09:00
Hajime Hoshi
c6053bcf14 ebiten: Remove the error returning value from NewImage
Updates #1380
2020-10-06 00:48:56 +09:00
Hajime Hoshi
fe97e7b0a5 ebiten: Remove the filter argument from NewImage and NewImageFromImage
Updates #503
2020-10-05 01:40:44 +09:00
Hajime Hoshi
8f00c8fbf5 ebiten: Remove the argument from Update
Fixes #1260
2020-10-04 19:33:10 +09:00
Hajime Hoshi
bf515bb594 Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
Hajime Hoshi
f92253487f buffered: Add Shader 2020-05-30 03:36:28 +09:00
Hajime Hoshi
ab94cebd02 buffered: Use RunGame for tests 2020-04-01 18:32:14 +09:00
Hajime Hoshi
733c1b649a buffered: Bug fix: Copying pixels failed for the delayed commands
Fixes #1082
2020-02-16 20:16:04 +09:00
Hajime Hoshi
ff8689cfcd buffered: Bug fix: Set and some functions before the main loop caused wrong results
invalidatePendingPixels was not called properly.

Fixes #1081
2020-02-16 19:06:48 +09:00
Hajime Hoshi
6250dd9f9b buffered: Bug fix: ebiten.Run must be called from the main thread
Updates #1027
2020-02-09 04:53:26 +09:00
Hajime Hoshi
52a5ed0ad4 buffered: Add tests for #1050 2020-01-11 02:45:46 +09:00
Hajime Hoshi
5027bc1af5 buffered: Allow Set before the game runs
Fixes #949
2019-10-12 03:13:29 +09:00