Hajime Hoshi
faaf391619
audio: Give up syncing audio timer and game timer ( #617 )
...
Syncing was already incomplete (e.g. decoding takes more than one
frame and delays can happen in this case). Giving up syncing audio
timer and game timer should not affect the game experience so much.
Instead, clock implementation will be much simpler.
2018-05-27 00:30:12 +09:00
Hajime Hoshi
5976e4bbbc
audio: More intellegent suspending/resuming ( #617 )
...
Before this change, the audio is suspended when the game stops for
1/12[s]. However, as game often stops for more than 1/12[s]
especially on mobiles, this implemntation caused some audio
glitches.
This change fixes this problem by re-implementing suspending/
resumeing audio by detecting the window is active/focused or not.
2018-05-26 23:31:04 +09:00
Hajime Hoshi
df048d9bf6
audio: Don't use nosync GopherJS
...
nosync package is good in terms of performance, but this assumes
that duplicated lock never happens. As audio package runs multiple
goroutines, theoretically duplicated lock can happen, and it looks
like this is an actual case (#603 ).
This change replaces nosync usages with regular sync usages.
Probably I'll deprecate nosync usages via internal/sync package
everywhere in Ebiten.
This might fix #603 .
2018-05-09 12:14:20 +09:00
Hajime Hoshi
632a97974d
audio: Fix wrong English word
2018-03-22 00:36:48 +09:00
Hajime Hoshi
18113f259a
audio: NewPlayer now accepts io.ReadCloser
...
Fixes #414
2018-03-22 00:33:17 +09:00
Hajime Hoshi
1b0e71765f
internal/hooks: Rename Update -> BeforeUpdate
2018-03-15 02:50:10 +09:00
Hajime Hoshi
063153e41d
ebitenutil: Speed up to avoid copying by image.Rect
2018-03-11 21:39:22 +09:00
Hajime Hoshi
61950817fa
audio: Bug fix: importing audio without NewContext causes error
2018-03-04 22:18:14 +09:00
Hajime Hoshi
647d8f0094
audio: Use time.NewTimer and Stop instead of time.After
...
Fixes #532
2018-03-04 19:23:38 +09:00
Hajime Hoshi
392ee92aeb
Add internal/hooks to replace internal/audiobinding
2018-02-04 17:33:17 +09:00
Hajime Hoshi
2322c5600b
audio: Revert the buffer size
...
This basically reverts df62b16270
.
2018-01-29 11:57:52 +09:00
Hajime Hoshi
d5d5ebb0b3
clock: Make ProceedAudioTimer take a number of frames
2018-01-07 18:32:19 +09:00
Hajime Hoshi
d12a3d4073
clock: Refactoring
2018-01-07 17:10:56 +09:00
Hajime Hoshi
0b3495b81f
audio: Use mock sync on browsers
2018-01-07 15:26:18 +09:00
Hajime Hoshi
df62b16270
audio: Use bigger buffer size for mobile phones
2017-12-31 01:28:08 +09:00
Hajime Hoshi
97ec367e23
audio: Use :=
2017-12-30 21:18:34 +09:00
Hajime Hoshi
65c0bf55fc
audio: Fix buffer size for the latest Oto
2017-12-28 20:37:36 +09:00
Hajime Hoshi
623caad3ec
audio: Bug fix: appropriate buffer size on browsers
2017-12-25 01:54:55 +09:00
Hajime Hoshi
60eef4618d
audio: Revert size (due to noise on browsers)
2017-12-25 00:16:47 +09:00
Hajime Hoshi
4a06198160
audio: Smaller buffers (experimental)
2017-12-24 22:16:45 +09:00
Hajime Hoshi
5679103d71
audio: Use io.CopyN
2017-12-24 21:21:15 +09:00
Hajime Hoshi
e14257d76d
audio: A little better buffer size for Android Chrome
2017-12-24 04:01:41 +09:00
Hajime Hoshi
ae6bdf23f2
audio: Recalculate audio buffer size
2017-12-24 03:54:42 +09:00
Hajime Hoshi
18c6890d96
audio: More often reading (decoding) audio source to reduce noise
2017-12-24 00:58:14 +09:00
Hajime Hoshi
7ce87a6c82
audio: Simplify read/write logic
2017-12-24 00:51:17 +09:00
Hajime Hoshi
00d8d61795
audio: Adjust buffer size
2017-12-23 23:15:44 +09:00
Hajime Hoshi
f3997cf5ae
audio: Fix comments
2017-12-23 21:14:08 +09:00
Hajime Hoshi
a540d6b2bb
audio: Adjust buffer size
2017-12-23 19:59:52 +09:00
Hajime Hoshi
19ca74e86b
audio: Remove player's mutex
2017-12-23 19:01:28 +09:00
Hajime Hoshi
637ed0d965
audio: Refactoring
2017-12-23 18:39:14 +09:00
Hajime Hoshi
04739a7249
audio: Bug fix: Seek might cause dead lock after Close
2017-12-23 18:31:20 +09:00
Hajime Hoshi
db77658935
audio: Reduce locks by using channels
2017-12-23 17:55:48 +09:00
Hajime Hoshi
ba3de063ac
audio: Refactoring
2017-12-23 17:05:14 +09:00
Hajime Hoshi
3dcb486a5c
audio: Refactoring
2017-12-23 05:02:15 +09:00
Hajime Hoshi
7cc6154de6
audio: Reduce noise ( #443 )
2017-12-23 04:25:48 +09:00
Hajime Hoshi
3addbfce8a
audio: Simplify error handling
2017-12-23 04:12:12 +09:00
Hajime Hoshi
a21571fb57
audio: Refactoring
2017-12-23 04:01:18 +09:00
Hajime Hoshi
a5f8c1b1f8
audio: Async reading sources ( #443 )
2017-12-23 03:24:54 +09:00
Hajime Hoshi
7b76b7822f
audio: Fix comments
2017-12-17 01:24:45 +09:00
Hajime Hoshi
7cd89bc44b
audio: Adjust buffer size for Android Chrome
2017-12-17 01:20:10 +09:00
Hajime Hoshi
7f9afd4e14
audio: Unify buffer size 1/15[s] experimentally
...
This would mitigate glitches on Windows (#451 )
2017-12-17 00:41:35 +09:00
Hajime Hoshi
6956e15b08
audio: Fix comments
2017-12-02 16:26:20 +09:00
Hajime Hoshi
3db965d547
audio: Fix doc
2017-12-01 01:38:47 +09:00
Hajime Hoshi
0379e3c591
audio: Deprecate Update
2017-12-01 00:26:28 +09:00
Hajime Hoshi
2624ed6824
audio: Refactoring
2017-10-14 19:45:32 +09:00
Hajime Hoshi
626b772b25
doc: Improve comments
2017-10-01 17:24:30 +09:00
Hajime Hoshi
fe2380f1ab
audio: Add comments
2017-09-26 00:38:50 +09:00
Hajime Hoshi
a225f666ac
audio: Bug fix: Race condition on 'pos' member ( #413 )
2017-08-17 11:48:29 +09:00
Hajime Hoshi
8c3a020693
audio: Bug fix: Race condition when seeking ( #413 )
2017-08-17 11:44:30 +09:00
Hajime Hoshi
3216d50460
audio: Refactoring
2017-08-17 11:15:04 +09:00