Hajime Hoshi
|
742bbb4ccd
|
graphicsdriver: Simplify clamping color values
For negative values, OpenGL (and Metal) should take care of them
so we don't have to care.
|
2019-02-17 15:09:05 +09:00 |
|
Hajime Hoshi
|
3ecb00f717
|
graphicsdriver: Optimize shaders
Simplified the case when a color matrix is not used.
|
2019-02-16 23:53:22 +09:00 |
|
Hajime Hoshi
|
a8b97c9755
|
graphicsdriver: Optimize shader (skip color matrix calculation)
Skip multiplying with a color matrix when possible.
|
2019-02-16 17:33:12 +09:00 |
|
Hajime Hoshi
|
815ed8cda2
|
graphicsdriver: Optimize shader by removing 'if'
|
2019-02-16 16:39:02 +09:00 |
|
Hajime Hoshi
|
b1b8d0b4b1
|
graphics: Move texel-region adjustment from shaders to program
This reduces GPU burden.
|
2019-02-16 14:50:03 +09:00 |
|
Hajime Hoshi
|
fc329bd215
|
graphicsdriver/metal: Use template specialization
|
2019-02-15 09:46:58 +09:00 |
|
Hajime Hoshi
|
fd250c8d8c
|
graphics: Rename NextPowerOf2Int -> InternalImageSize and add image size adjustment
There is a minimum internal image size on some system like old iOS
devices. This change adds adjustment of the size.
Issue: #810
|
2019-02-14 23:06:01 +09:00 |
|
Hajime Hoshi
|
a6d3a1e0cb
|
graphicsdriver/metal: Refactoring: Use NextPowerOf2Int
|
2019-02-14 11:09:16 +09:00 |
|
Hajime Hoshi
|
a1b1bce43a
|
graphicsdriver/metal: Bug fix: Some tests failed due to wrong source size
|
2019-02-14 11:06:30 +09:00 |
|
Hajime Hoshi
|
7a76a5b42d
|
graphicsdriver/metal: Remove while loop in shader programs
|
2019-02-14 10:54:32 +09:00 |
|
Hajime Hoshi
|
5c7f34827f
|
graphicsdriver/metal: Use template specialization
|
2019-02-14 09:57:47 +09:00 |
|
Hajime Hoshi
|
3952474690
|
graphics/metal: Fix comments
|
2019-02-13 23:36:45 +09:00 |
|
Hajime Hoshi
|
81101e0f48
|
graphicsdriver/metal: Reduce 'if' from shader programs (#762)
|
2019-02-13 23:28:17 +09:00 |
|
Hajime Hoshi
|
a3eddeb50f
|
Improve panic messages
|
2019-02-06 23:43:03 -10:00 |
|
Hajime Hoshi
|
9d291f601e
|
graphicsdriver/metal: Bug fix: Make all the tests pass
|
2019-02-06 23:42:54 -10:00 |
|
Hajime Hoshi
|
207ae08c9d
|
graphicsdriver/metal: Give up reusing buffers
It was inevitable to rely on reference counts, which was too hacky.
Besides, reusing buffers doesn't improve performance.
|
2019-02-05 03:22:50 +09:00 |
|
Hajime Hoshi
|
19079ae7a2
|
graphicsdriver/metal: Fix comments
|
2019-02-05 03:09:40 +09:00 |
|
Hajime Hoshi
|
f29337dc93
|
graphicsdriver/metal: Add comments
|
2019-02-03 23:58:45 +09:00 |
|
Hajime Hoshi
|
882d0c0bc8
|
graphicsdriver/metal: Reuse MTLBuffer instead of re-creating (#762)
|
2019-02-03 22:55:29 +09:00 |
|
Hajime Hoshi
|
204b0e72d6
|
graphicsdriver/metal: Do not wait until completed when possible (#762)
|
2019-02-02 04:35:38 +09:00 |
|
Hajime Hoshi
|
72c1a73cac
|
graphicsdriver/metal: Avoid using @available syntax for old Xcode (#781)
|
2019-01-12 00:33:45 +09:00 |
|
Hajime Hoshi
|
623bfde007
|
graphicsdriver/metal/ca: Suppress warnings (#767)
|
2019-01-02 01:16:54 +09:00 |
|
Hajime Hoshi
|
ac6ad717b7
|
graphicsdriver/metal: Use selector again to access properties (#767)
|
2019-01-02 01:09:12 +09:00 |
|
Hajime Hoshi
|
6350cb6bfd
|
graphicsdriver/metal/ca: Add check by respondsToSelector (#767)
|
2019-01-02 00:52:03 +09:00 |
|
Hajime Hoshi
|
a0a17330ee
|
graphicsdriver/metal: Specify macOS version (#768)
|
2019-01-02 00:08:46 +09:00 |
|
Hajime Hoshi
|
61afdc8852
|
graphicsdriver/metal: Remove unused properties (#767)
|
2019-01-01 05:09:02 +09:00 |
|
Hajime Hoshi
|
b349efaa0a
|
graphicsdriver/metal: Make main-thread usages more explicit
|
2018-12-28 02:43:00 +09:00 |
|
Hajime Hoshi
|
86bda42417
|
graphicsdriver/metal: Refactoring: vsync member variable was not needed
|
2018-12-28 02:29:56 +09:00 |
|
Hajime Hoshi
|
105909ab6c
|
graphicsdriver/metal: Bug fix: SetVsyncEnabled before Run didn't work on macOS
|
2018-12-28 02:23:39 +09:00 |
|
Hajime Hoshi
|
c76ce28065
|
Revert "ui: Bug fix: SetVsyncEnabled before Run didn't work on macOS"
This reverts commit 042b30a516 .
|
2018-12-28 02:18:38 +09:00 |
|
Hajime Hoshi
|
042b30a516
|
ui: Bug fix: SetVsyncEnabled before Run didn't work on macOS
|
2018-12-28 02:11:48 +09:00 |
|
Hajime Hoshi
|
ebbbb448fa
|
graphicsdriver/metal: Rename function for consistency
|
2018-12-25 02:24:02 +09:00 |
|
Hajime Hoshi
|
f1582c2d73
|
graphics: Add Address representing a sampler address mode
Fixes #761
|
2018-12-24 17:29:31 +09:00 |
|
Hajime Hoshi
|
4149a56524
|
graphics: Refactoring: Use 12 floats for each vertex
This is a preparation for #761.
|
2018-12-23 02:36:28 +09:00 |
|
Hajime Hoshi
|
c227934153
|
graphicsdriver/metal: Bug fix: Adjust texels
Fixes #759
|
2018-12-21 02:38:00 +09:00 |
|
Hajime Hoshi
|
d520749dcb
|
graphicsdriver/metal: Call Release on the main thread
|
2018-12-20 23:08:40 +09:00 |
|
wasedaigo
|
6840e9e739
|
graphicsdriver/metal: Clarify the type of passing parameters (#757)
Fixes #756
|
2018-12-20 17:04:03 +09:00 |
|
Hajime Hoshi
|
ff62876552
|
Add Metal implementation
Fixes #621
|
2018-12-20 02:37:10 +09:00 |
|